"The idea that somebody might look at the Revolution controller and think, 'Oh, this is too much for me' is something that I would really regret. That is something I would love to avoid if I can," says Miyamoto.
"The controllers for this generation do not look fun to use. You don't look at any of the controllers and think, 'Wow, I want to play [with] this.' You look at these controllers and think, 'Oh my God, it looks so difficult.' That scares people away.
"Actually, at Nintendo, we're not even sure which is better. Is the + control pad the better way to, go or is the analog stick the better way to go? I haven't really been able to decide which is best." (...)
"With the Revolution we're hoping to do is utilize the interface to create more interesting and unique games." (...)
"We're looking at utilizing the functionality of the Revolution and its user interface to create really unique gaming experiences." (...)
"What we really want to do is create something that's not frightening to the user that is usable for a Zelda-type game. We're going to have to figure out a way to marry both those ideas."
Miyamoto says that Nintendo has created such a controller. Asked about all the secrecy surrounding the new controller design, he says, "Graphic chips are one thing. Those are hard to imitate. But if we showed our controller, we'd be revealing way too much. It's very easy to copy. We really want to present our interface, the controller, with software as a package."
You can read about how soon that may be in my next post.