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Monday, July 06, 2009

Sony CEO shrugs off mounting pressure to cut PS3 price



Sony Corp. CEO Howard Stringer has shrugged off Activision's demand to either cut the price of the PlayStation3 or risk losing the Activision portfolio. Stringer spoke to Reuters about the threat issued by Activision CEO Robert A. Kotick:


He likes to make a lot of noise. (...) He's putting pressure on me and I'm putting pressure on him. That's the nature of business.


Reuters then asked Stringer about the logic of not giving in to the demands and cutting the price, to which Stringer mysteriously replied:


I (would) lose money on every PlayStation I make -- how's that for logic.


This statement is an odd one because Sony has lost money on every unit sold from day one and still is, according to Sony CFO Nobuyuki Oneda. Referring to the end of March, Oneda stated that Sony still subsidized each console sold with around $42.

I contacted the author and editor of the article to verify how and why the word ´would´ was added. This is the reply I received.


I think you can use the story without the word "would". It was probably added in the editing process in an attempt to clarify the quote, which was "I lose money on every PlayStation I make -- how's that for logic."


So what did Stringer mean? Was he self-critical of his company's business model of subsidizing consoles? Confronted with the assertion that there is no logic in not cutting the price, did his reply insinuate that there is already no logic in Sony's business model of heavy subsidies? Please discuss.

The pressure on Sony to cut the price is certainly mounting. Only days ago, the CEO of Tecmo Koei, Kenji Matsubara, chimed in on the debate in an interview with CVG:


Whenever I discuss this with Sony reps I always ask them: "Please cut the price", but I don't have a clear view on Sony's situation. Yes, from a publisher's point of view we would welcome a price cut for PS3, and we are waiting, definitely.

It's definitely a way of boosting the PS3 market, but it's Sony's strategy and I don't know their cost structure. Sony introduced cutting-edge technology in the PS3, that's why people in the industry accept that the PS3 cost is so high, but we'd welcome a price cut.


In 2007, Ubisoft CEO Yves Guillemot and Square Enix president Yoichi Wada were the first to criticize Sony's pricing and marketing strategy, respectively.

Sources: Reuters, CVG
Thanks to: idahoblue, Some Guy

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Saturday, June 20, 2009

Activision Blizzard threatens to stop PlayStation support



Activision Blizzard, the world's largest third party publisher, has warned that they "might have to stop supporting Sony" as early as next year, the company's CEO Robert A. Kotick told the British daily newspaper The Times.

I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform. It's expensive to develop for the console, and the Wii and the Xbox are just selling better. Games generate a better return on invested capital on the Xbox than on the PlayStation. (...)

They [Sony] have to cut the price, because if they don't, the attach rates are likely to slow. If we are being realistic, we might have to stop supporting Sony. (...) When we look at 2010 and 2011, we might want to consider if we support the console — and the PSP [portable] too.





Analysts have already predicted doom and gloom for Sony Computer Entertainment, which is nothing unusual. Analysts do not have to be terribly diplomatic and others have voiced similar criticism concerning the other console manufacturers. But this is not the first time that Sony has been confronted with unusually harsh criticism by third party publishers, which is rare in this industry.

Back in May and September of 2007, respectively, Ubisoft CEO Yves Guillemot demanded a price cut for the console ("They have to decrease the price quite significantly") and Square Enix president Yoichi Wada criticized Sony's marketing efforts ("[The future of the PS3] would be tough if its marketing strategy is not straightened up.")

The future of the PlayStation depends on when Sony will reduce the PS3's price tag. The latest guess by an analyst is August. But I maintain that Sony simply has not got the financial resources to reduce the price until Christmas. Sony CEO Stringer has made it quite clear that he puts profitability above everything else.

The real question is, though, whether Activision Blizzard is merely bluffing or if these unusually harsh comments contain a very real threat. Sure, a number of the publisher's games sold more than a million on the PS3. So the console generates revenue for them. We simply don't know what little profit is left. Kotick revealed some of the additional costs of developing for Sony, noting that Activision Blizzard "paid $500 million to Sony in royalties and other goods last year." Again, such a disclosure is highly unusual. What is Kotick up to? Please share your thoughts in the comments section.

EDIT Videogame analyst Michael Pachter has commented on the story, noting:

Of course Bobby’s bluffing, and good for him. (...) I think Bobby’s obviously interested in Sony selling as many PS3s as they possibly can, and he’s not happy with their penetration so far. I think he favours a price cut, and would rather see one sooner than later.


Sony Computer Entertainment has yet to respond in a meaningful way.

I would also like to remind you of the last big debate about whether the PlayStation3 is dead or dying. Back in December, an analyst's assertion that the PS3 was a "sinking ship" which was "flopping so badly" had sparked a lively debate which I quoted extensively.

EDIT As expected, the news of Activision's threat has sparked a lively debate, which I will attempt to capture here, in the familiar style of guest commentary.



Sony's clearly in a pinch

Is the PS3 really losing momentum? It depends, as usual, on where you're standing. Since the system launched in late 2006, it's clearly been growing in year over year unit sales. In 2008--the system's best year yet--Sony sold over 10 million PS3s worldwide. And while sales have been down for all contenders recently, Sony's sold nearly as many PS3s worldwide as Microsoft has Xbox 360s so far this year. Of course Microsoft still has more than a third as many Xbox 360s in the wild, but since 2008, Sony's slowly (very slowly) been gaining. (...)

That said, Sony's clearly in a pinch. Its game division lost nearly $600 million in 2008, the PS3 consistently lags in NPD's US sales reports, and the system charts the fewest high sales software titles month after month.

If Sony lowers the PS3's price, we've been assuming they'll lose even more money. But if they keep it sky-high, they theoretically stifle sales and by virtue thereof, their growth rate, frustrating publishers, who naturally want to sell to as many customers as possible.
PC World




Stark and somewhat surprising

A stark and somewhat surprising statement. (...) PS3 price cut soon, surely?
Play.tm




Could seriously hurt console sales

That’s pretty serious considering Activision is the largest video game publisher in the world. It probably won’t come to that — I can’t see them not lowering the cost in the next year or so regardless of what Kotick thinks — but if I were Sony I would definitely be a little nervous about this. If this inspires some bravado in EA and they make a similar statement it could seriously hurt console sales.
A+E Interactive




The pressure is on

For its part, Sony, which is mired in third place behind Nintendo and Microsoft in the next-gen game-console wars, keeps saying it won't be pressured into trimming the price of the PS3. But with industry heavyweights like Activision making these types of remarks, it's becoming more and more clear that the pressure is indeed on.
CNET




Ever saw a publisher threaten a platform holder?

In that absolute worst-case scenario, that would mean no Call of Duty for Sony consoles. No Guitar Hero for Sony consoles. No Tony Hawk, either. It probably won't ever come to that, of course, but Kotick's words are still worth noting. After all, when was the last time you ever saw a third-party publisher so openly threaten a major platform holder?
Kotaku




A huge bomb

Activision boss Bobby Kotick has dropped a huge bomb on Sony. (...) While Kotick may sound a bit cocky here, I don't think Sony wants to sit on statements like these. And no one is going to argue about the PS3 needing a price cut either.
Destructoid




Nintendo has issued similar denials

Sony has continued to insist that it will not be pressured into lowering PS3 prices before the 2009 holiday season.

"I think everybody but us would love to see it given away for free," Jack Tretton, president and CEO of Sony Computer Entertainment of America told CNBC. He added that cheapest wasn't always the most successful, but rather, "what you get for your dollar."

It should be noted that Nintendo has issued similar denials regarding a lowered Wii price tag, despite confirmation of a (May) 57 percent year-on-year drop in sales.
TG Daily




What if EA said the same thing?

Now, Kotick's words are just corporate smacktalk (bottom line: Activision still makes money on the platform). But what if a company like EA came forward and said the same thing? No good can come of this for Sony.
Gizmodo




Activision Blizzard needs the numbers Sony delivers

Is it a credible threat? That is hard to say, but the industry has ample evidence of just how ruthless Activision Blizzard has become. (...) By slamming the console maker in public it creates a perception of weakness witih Sony's platforms. Now the developer is in a very good position to bargain for lower licensing fees, help with advertising dollars, or other financial rewards to "stick with" the PS3 and PSP platforms.

It's doubtful Activision Blizzard has lost money by supporting the PS3 and PSP as platforms, and again, the company needs the numbers Sony delivers to meet its goal of having Modern Warfare 2 be the "biggest property launch of all time." What Kotick can do is attack Sony in the press and create a perception of weakness and then exploit it for better terms when releasing these blockbuster titles, and that's what we're seeing here.
Ars Technica




A crazy precedent

Activision is the world's largest third-party publisher, with huge franchises like World of Warcraft, Guitar Hero and, most importantly, Call of Duty under its belt. The loss of even Call of Duty seems to me like it would significantly hurt the PS3. Still, the big question everyone is wondering is if Kotick has enough sway to actually force Sony into a price drop. Maybe Kotick's just blowing steam, but it'd be a crazy precedent for the largest publisher to drop the system entirely.
GameSpy




Cutting prices would be difficult for Sony

Kotick's comments have weight because of the market strength of Activision. The company is the world's largest independent computer games company and has a market value of $16 billion.

Cutting PS3 prices would be difficult for Sony. The company last month reported its first annual loss in 14 years, caused by a strong yen and a sales slump in its consumer electronics business. While the economic downturn hurt sales, Sony also suffered from competitors' lower prices.

As a result, sales in Sony's electronics business fell 17% from the previous fiscal year, and revenue from its game unit fell 18%. While Sony sold more units of the PS3 and PSP, the company saw a drop in software sales.
InformationWeek




PS3 could be Sony's last big console

Could Activision really be considering ditching the PS3? If so, this concept breathes a lot of life into the possibility that the PS3 could be Sony's last big console. Sure, the company would stay afloat if Activision was the only publisher to back away, but that might encourage a lot of publishers to get out of Dodge. Is Sony a sinking ship? (...)

I'm a firm believer in the idea that all three console makers should have a spot on the market. Competition breeds excellence and innovation. Sony cannot disappear, if they do... what would happen to gaming?
Kombo




A total bluff

Sounds like a total bluff — I can’t see Activision pulling support from Sony, but I can see them attempting to influence PS3’s price by publicly threatening to.
Wired


Sources: The Times, VG247
Thanks to: Joystiq

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Sunday, June 07, 2009

How good is ´The Conduit´?



76 percent?

How good is the futuristic Wii shooter ´The Conduit´? With many hopes pinned on a handful of more mature Wii games paving the way for a steadier flow of such titles, gamers, journalists and industry insiders are closely watching the critical and commercial reception of said games. Among them, ´The Conduit´ appears to be one of the big hopefuls with most observers, as well as the most controversial with some. While noone denies that it offers astounding visuals, its gameplay and originality are sometimes drawn into question.

A third and critical review has now surfaced that offers that very assessment. The score by the UK's Official Nintendo Magazine, though not catastrophic, is a sobering 76 percent. An article by GoNintendo which linked scans of the review got subsequently deleted and only exists in its Yahoo cache version. The review remarks:


It's really not bad at all. It looks nice, it feels nice and feels decidely grown up. Unfortunately it also feels about ten years old. The rosy whiff of Rare's ´Perfect Dark´ is detectable through much of ´The Conduit´, though that's no bad thing. The action is seemless and immediate, the story is fast-paced and full of conspiracy. (...)

The problem is you can detect the formula almost immediately. Run through a corridor, crouch behind a box and chuck a grenade, flush out side rooms, storm bigger rooms, restore health, repeat all over again. There's nothing wrong with that, it just might mean you lose the incentive to get through the whole ten or so hours of the game's single player campaign. (...)

The reason ´The Conduit´ falls short of must have status is down to the repetition on offer in terms of influences and design decisions. Levels often become a chore, especially the ones set in dull grey military facilities, while the drudge aliens are aptly named. For all its lack of inspiration, ´The Conduit´ is still an enjoyable shooter. Just don't expect miracles.


I find it slightly irritating that the review's tone is largely positive and does not appear, in my mind, to match the review score. The only criticism seems to be lack of originality and the article notes more than once that that is not necessarily a bad thing.

Article deleted

So why has the GoNintendo article been deleted? While the magazine itself insists that the game has officially not yet been rated, there are two alternatives. The most likely is that the rating stands, the publisher simply wants to prevent early publication. For the very same reason, GoNintendo recently had to pull an article based on information by the same magazine publisher.

The second, less likely explanation is that early publication of the rating has led to a formal complaint by the publisher and the rating has been recalled by the magazine. Often, reviews are based on review code, which may differ substantially from the final retail version. And sometimes, there is flawed communication between studio, publisher and reviewer about which aspects will still be changed. This is unlikely, but has happened before.

Other review scores

Let us assume the rating stands and compare it to the others. Nintendo Power gave ´The Conduit´ only a little more, at 80 percent. Here is a summary of their alleged explanation:


The Conduit – “worthwhile endeavor” but wouldn’t “make as big an impact on a competing console”

Pros
-large amount of customization
-good weapon selection
-Intriguing locals (Library of Congress, Pentagon, etc.)
-“platform defining online play”
-Bounty Hunter mode
-best pure first person shooter on the Wii

Cons
-story is rote
-enemy AI fails to impress
-little innovation to speak of (outside if the controls)
-level of detail in the environment can be inconsistent at times
-no destructible environments
-The “All Seeing Eye” is a cool idea but underutilized
-the abrupt, Halo-esque ending (hints at a sequel?)


In fact, here is a scan of the entire article, courtesy of Nintendo-Online.de.

Finally, a German Wii magazine gave the game 87 percent. All in all, those are not catastrophic review scores, like I said before. But the fear is that if an official Nintendo magazine gives the game a 76, scores by important online portals like Gamespot or IGN could be lower.

Rave previews

What is also irritating is that the game received some rave previews. The Official Nintendo Magazine praised the game only in April. And the preview was written by the very same author. His review, as noted above, seems to find mostly praise for the game and differs little from the preview. It is mainly the review score that does not seem to fit the picture.

So how good is ´The Conduit´? We simply cannot tell right now. It is reassuring to note that the graphics really appear to live up to the hype. But a little originality would not be a bad thing, either. It will be interesting to keep track of the game's Metacritic score, averaging all important reviews, as more scores come in.

Also, let us bear in mind that critical reception is not as important as commercial success. And even poor sales figures of ´The Conduit´ would not convince publishers that the Wii is no vehicle for mature games. But the title is an important piece in the puzzle and its commercial success will go some way towards more such games in the near future.

EDIT The rating stands. Metacritic has now included the 76 percent rating on the game's profile.

EDIT In their review, IGN gave the game a staggering 86 percent. The article made me wonder whether the good people over at IGN read this blog. Read it for yourself.


I've no doubt that overzealous system-hating fanboys will assert that there is nothing particularly special about The Conduit, but I don't believe that. In my experience, the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date and that's true because of an innovative, highly customizable configuration that's already changing the way developers approach FPSs on Wii. (...)

Meanwhile, the technology powering the experience is leaps and bounds ahead of most third- party offerings for Nintendo's system. Combined, you've got a game that controls flawlessly and looks great. If you're okay with a few presentational cliches -- a story involving aliens that seems played out -- and a shooting experience that rarely strays from straightforward running and gunning, you're probably going to love the end product. If, on the other hand, you own another system, nothing The Conduit offers, fantastic controls aside, will seem extraordinary. Supposing you are a single console owner, though, High Voltage's shooter not only delivers a fun single-player quest, but an engaging online mode that will keep you fragging complete with WiiSpeak support for months to come.

With poor ratings by Gamespot and especially 1Up (58 percent), the Metacritic average now stands at 75 percent. It is rare to see a game display such a broad range of ratings by the main reviewers.


Source: GoNintendo (Yahoo cache)
Thanks to: GoNintendo, grandjedi6, Nintendo-Online (German)

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Wednesday, June 03, 2009

E3 2009: Microsoft challenging Nintendo, Sony finished



So, the three press briefings have come and gone. What remains? Quite obviously, Microsoft had the biggest surprise in store for us. Project Natal is certainly ambitious and may serve to position the Xbox360 quite differently in terms of target demographic. Nintendo, while briefly showing that odd finger sensor had almost no surprises when it comes to hardware. Team Ninja working on a new Metroid game was the big news of the briefing and it is hard to exaggerate the ramifications of this collaboration, given Nintendo’s poor track record with third party developers in the past.

Immediately, arguments ensued over whether Xbox360’s Natal or Wii’s Motion Plus will be the more accurate system. But that appears to be an academic debate. The big question in my mind is: where does that leave Sony? The truly gargantuan sales figures of a ´Brain Age´ and a ´Wii Fit´ clearly show where the gaming mainstream has shifted to (or rather, where the new mainstream has been discovered). This is precisely where Nintendo is positioned and it clearly is where Microsoft would like to be with Natal. Sony, however, will have nothing to offer this new mainstream. If they really are working on a Wiimote-like controller themselves, they will show it no earlier than E3 2010 and it will launch no earlier than 2011. This will be too late for this generation because, in my mind, by 2011, Microsoft and Nintendo will be talking about their successor consoles. And with the next generation of consoles, no one will care about a PS3 peripheral.

It seems quite obvious that the PlayStation3 will be falling behind even further, after the E3 announcements. While mainstream gaming has shifted (and opened up to millions new gamers in the process), Sony has remained where the mainstream used to be. Of course, ´God of War III´ will be a spectacular game. But, in terms of sales figures, it will be a niche product and fail to move substantial amounts of hardware. Especially given that Sony boss Stringer will not allow a price cut until Christmas at the earliest. I am absolutely sure: Sony will remain in third place for this generation and I am even less optimistic about Sony’s progress in the next console cycle.

EDIT I stand corrected. Sony did show motion controls other than the Sixaxis. I was unable to watch the Sony conference and really had not seen the motion control section in Joystiq’s live transcription. Sorry. Thanks to Some Guy for pointing out my mistake.

It is interesting to note that I wrote about the patent most likely implicated by this technology back in 2005 and I even tried out a similar prototype at the 2001 ECTS, London’s former videogame expo. There, a webcam connected to the PlayStation2 was tuned to certain bright colours and had the dimensions of various tools and weapons stored in memory. Holding a brightly coloured plastic sword or mace, the console could estimate a 3D position based on the object’s dimensions by comparing them to the actual view in perspective. This way, the same weapon was replicated in the game and moved almost in real-time to my movements. Considering this was fake 3D – since the console only estimated a spatial position based on the distorted perspective of a 2D image – it worked pretty well. It seems to me that the demo shown at the Sony conference was almost the same technology and will work the same way.

However, even if the technology shown will be available next year and works well, it is still no comparison to Nintendo’s and Microsoft’s real 3D motion controls. The only advantage is that Sony’s approach should work with a standard webcam, which will make it the cheapest of the three. But the experience may be less immersive, too. So I stand by my initial judgement: Microsoft may be successfully moving on what now is Nintendo’s turf – the new mainstream – but Sony will most likely fail to catch up.

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Sunday, May 31, 2009

Telecommunications giant behind ´ZuneX´ fake



The ´ZuneX´ rumour I recently reported about is a fake, I can exclusively reveal. It is an interesting fake, though, since it is perpetuated by German telecommunications giant and multinational corporation Deutsche Telekom AG, Europe's largest according to Wikipedia.




The German gaming site who posted the various ´ZuneX´ images, Mimbee, notes in their imprint that they are part of the Telekom's network. The Whois information for the domain confirm this. While I found it hard to believe that a multinational corporation would be behind such a fake, my research revealed that the gaming site is not even an outside commission job, but an in-house development. Apparently, their reasons for the stunt have nothing to do with hunting down cheap clicks, though, as a member of staff wrote to me in an email. Above everything else, it was meant to be satirical, they claimed.

I replied, voicing concern that a large corporation has joined the ranks of fifteen year-olds in their parents' basement by devising and perpetuating such a relatively elaborate fake. Their reply, again, contained no apology.

To this day, the site has not come clean on the fake. Quite the contrary. In a recent entry, the Telekom bragged about the reach of the story, including mentions in the Playboy, Yahoo, Boing Boing and various reputable gaming news sites.





In my mind, this episode is nothing more than a cheap attempt at getting clicks. It is flawed viral marketing by another multinational (remember Sony's attempt) and it will most likely become equally successful. And, for those people who know what the term means, that last comment was meant to be satirical.

It's one thing to have to debunk teenagers. It's quite another thing when someone like the Deutsche Telekom is leading you on, in a desperate hunt for page impressions.

EDIT You can read the original story in German over on my newsroom's blog.

Image Source: Sol.de

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Friday, May 15, 2009

Microsoft to enter handheld market?



Microsoft will announce a handheld gaming console at the E3 next month according to substantial rumours by Mimbee, a previously unknown German gaming site.

The rumour concerns ´ZuneX´, a Zune media player which doubles as a gaming console. Its alleged features include obviously dedicated software, as well as compatibility with Xbox Live Arcade and the recently announced cloud gaming service OnLive. It is said to feature MicroSD and SIM card slots, making at least some mobile phone functions likely.

Its tech specs are comparable to the original Xbox, at least in parts. The news site has since published a wealth of images, including a product shot, logo, a snapshot of a presentation, a snapshot of a hands-on session and five detail shots of a product sheet showing tech specs.












Of course, we need to ask the question whether the above images are real or just an elaborate fake. In my mind, ZX-1000 is too close a product code to the PSP. But that is nothing more than a hunch. There are further reasons to believe that the images are fake.

On the third image showing tech specs, under the heading ´Input´, there is the entry ´Customizable controll. A spelling mistake like this one is highly unlikely on a legitimate document of this type.

Also, an alleged Microsoft Office Twitter account is cited in the story which stated that "June 2009 will be an important month for Zune lovers" and later added: "New product launch, that's all I'm allowed to say. Hold off from buying an iPhone/Pre. :)"

This appears to be a mistake, though. The official Microsoft Twitter account in question is this one, as the above user admitted himself.

What is certain is that a German Xbox representative twittered: "As of today, I am really pissed that I'm not going to be at E3. Unfortunately, I can only say more on June 2nd." This could be entirely unrelated to the above rumour, though.




I was initially swayed to believe that the images were real. But the fact that the Twitter account is not an official Microsoft one makes them far less credible. The website also cannot be traced back to reliable Whois information. They claim to be a gaming site run by German telecommunications giant Deutsche Telekom AG. Given the very colloquial style of the site, I find this highly doubtful. T-Online's gaming site really does link to the site but calls it "a satirical video blog." Of course, I will investigate this further next week.

Finally, a spelling mistake in documents such as above is only a subtle indicator, but it makes me even more sceptical. I myself believe that the story is fake. What do you think? Do you find any other clues in the material above? Please share your thoughts in the comments section.

EDIT There is a similar rumour about a revised Zune player codenamed "xYz", which is described as a "digital entertainment handheld". TeamXbox claims to have learned about the device from several inside sources.

Apparently, the device "sits somewhere in-between the Xbox and Zune platforms, offering both gaming and media playback, as well as Internet-related services, all in a portable format." The codename "xYz" is meant to symbolize that the device will act as a catalyst between those two platforms, Xbox and Zune.

Another source consulted for this story confirmed the development of such mobile device, at least as of December of last year. This source defined the Microsoft handheld as “unlike anything on the market today,” and said that the only way to describe it is to “think of a mashup of the Sony Mylo, the PSP, and the iPhone… errr, the iPod Touch; [the MS handheld] doesn’t need access to a phone network.” That last sentence was one of the juiciest comments made, since the source wanted to emphasize this device lacks access to a phone network and that’s why he changed the iPhone example with the iPod Touch.

Even if several analysts and publications have reported that Microsoft is planning to market its own smartphone, this second source told me not to expect any business application or user interface (UI) that resembles a smartphone. Furthermore, the source stressed:

“Although the Microsoft handheld is definitely a converged device, this is not a Zune Phone.” The source added: “Microsoft won’t compete with its Windows Mobile customers.”

There is far more information in the article itself, so head on over.

With the source and the article oozing journalistic integrity and, as such, reliability, this rumour appears far more credible to me than the one above. I have also been told by someone working directly for one of the current two handheld manufacturers that the spec sheet of the alleged ´ZuneX´ looks highly unusual.

EDIT I can exclusively reveal that the entire ´ZuneX´ rumour and concerned documents are fake. For more, intriguing details please read my next post.


Source: Mimbee
Thanks to: Gameswelt (German)
Image Source: Sol.de

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Monday, May 11, 2009

Nintendo to reveal Wii 2 soon, analyst believes



In an online article, English newspaper The Times speculates that Nintendo may soon have to detail plans for a successor to their current home console, for Wii 2, if you will.

The reason cited by the author is economic pressure, a highly controversial stance. Although market leader and clearly the most profitable of the three hardware manufacturers, Nintendo stock has also been affected by the economic crisis, the author notes.


Speculation over Nintendo’s development of a Wii 2 console has intensified as the company’s stock has crumpled and the industry approaches the closely watched E3 trade show in Los Angeles next month.

In a shock to the markets yesterday, Nintendo reported that its profits in 2008 were the strongest on record but said that it would struggle to repeat the performance as sales of its two main consoles — the Wii and the DS — level off and foreign exchange turmoil destroys margins.


The author is clearly very critical of the Wii console. The headline "Nintendo admits Wii is close to its ultimate level" appears to be a gross exaggeration of the assertion below that "the company believes that sales of the Wii console will grow by less than 1 per cent this year from the 26 million units last year and gave warning of a 3 per cent decline in sales of the DS from last year’s 31 million." Likewise, the article's assessment of Nintendo's line-up is a sober one.


The once seemingly boundless possibilities offered by the Wii’s innovative control system appear to be reaching their limits and the console is beginning to look underpowered compared with the Microsoft Xbox 360 and Sony’s PlayStation3.

Hiroshi Kamide, of KBC Securities in Tokyo, said the weak-looking pipeline of Wii titles meant there would be a lot of attention on the next instalment of the Zelda games and when it was likely to be released. The series has produced a string of blockbusters for Nintendo and the announcement that the latest instalment may be in the shops by Christmas could be the “killer application” that Wii needs.





Nintendo's economic standing is unclear, at best. While news agency AFP reports that "Nintendo defies recession with record profits", Reuters reports that "Nintendo sees slowdown ahead". The company's shares really have slipped significantly. But it is important to understand that the share price had pretty much quadrupled in the period before. So, I guess, it all depends on whether Nintendo can continue to offer compelling software which will drive hardware sales further.

Also, the author is clearly highly critical of Nintendo. As mentioned above, the headline "Nintendo admits Wii is close to its ultimate level" is a bold interpretation of figures only. The company's most recent financial statement contains no assertion to the effect suggested by the headline. While the numbers are correct, the article also notes that Nintendo "is known for issuing hyper-conservative forecasts, only to exceed them triumphantly later in the year." This is a contradiction in terms.

But what about the article's reference to a Wii successor? In my mind, this argument is completely ridiculous. The hardware manufacturer under the most pressure is Sony, without a doubt. They went from "first to worst", as some analysts had predicted. The entire corporation is in a desperate financial situation and reliable rumours about a revised PlayStation Portable which will do away with Sony's proprietary UMD medium are a clear sign of that. If anyone is under pressure to announce a successor console, it's Sony. And they quite obviously will not, although a successor must already be under way.

With the PlayStation3, Sony may be committed to a ten year life cycle. But Microsoft will clearly pull a successor to its Xbox360 out of the hat before 2012 by the latest. The same goes for Nintendo. And if the PS3 isn't selling now, why should it be selling in three years time, when there will be two next-gen consoles out, which are both sure to surpass the PS3 in either hardware power or controller scheme or both.

On top of that, the argument is flawed in itself, I believe. How would annoucing a successor help any company sell their current product? If anything, consumers might hold off on buying the current model.

So, to sum things up, my predictions for E3 announcements are clear: no new consoles will be announced. Instead, there will be plenty of new peripherals shown for all three competitors. While Microsoft is highly likely to reduce their console's price tag further, Nintendo will not because they are still selling extremely well and Sony will not because the company's boss Stringer finally wants to see a meagre profit from his multi-billion investment.

If you are wondering, though, what a Wii 2 might look like, check out this neat mock-up.

Source: The Times
Thanks to: MaxConsole

Tuesday, May 05, 2009

´Crysis´ not coming to Wii



On their most recent release list mailed to journalists, Electronic Arts Germany listed the upcoming ´Crysis Maximum Edition´ as a Wii exclusive, prompting some bewilderment in the community. This is an error on part of the company. I have just spoken to a representative and they were not even aware of the mistake.

The official press page of Electronic Arts Deutschland lists the title as a Windows game. Just for reference, here is the release list and the entry in question.




Source: Electronic Arts Deutschland
Thanks to: Sadist

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Saturday, May 02, 2009

´Conduit´ developer has more big plans for Wii



´Conduit´ developer High Voltage Software has more big plans for Wii. In a video interview with French site Nintendo-Master, the studio's Eric Nofsinger announced "two big ones" to be announced at E3.


Our goal with 'The Conduit' was to make a game that was the most graphically impressive for the Wii. Our goal with these upcoming games is to do some things that are very, very rare, even on the 360 or PS3. Some of things we are doing with the sheer number of enemies on-screen and things like that, are very impressive. We've got a demo we'll be showing there where the average number of enemies on the screen at any given time is 65 and then it goes up.


Here is the video interview in full.






Previous titles by the studio may only include ´The Grim Adventures of Billy & Mandy´ and the frankly appalling ´Leisure Suit Larry: Magna Cum Laude´. But Wii-exclusive ´The Conduit´, to be released in June, clearly shows that they have entered another league, both in terms of immersive gameplay and extraordinary graphics. Here is the most recent trailer for the game.







We have gotten used to some studios talking up the Wii's graphical capabilities. In 2007, Epic Studios revealed that a licensee of their Unreal 3 technology was porting it to Wii. It is still unknown which studio and what kind of project are attached to this attempt.

Just over a year ago, Factor 5 president Julian claimed that the Wii engine he is working on will deliver no less than their PS3 engine used for ´Lair´:

We're almost done with the engine and it does everything that the PS3 did and then some, quite frankly.

In April of 2008, High Voltage Games claimed that Wii games can look as good as Xbox360 or PS3 titles:

Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. (...) With Conduit, we are trying to make a Wii game that looks like a 360 title.

Will they deliver? If all the games mentioned above can match or surpass ´The Conduit´, then the answer is a clear yes. But whether there is a market for these games is the question far more relevant to the console's long-term portfolio.

Source: Nintendo-Master (French)
Thanks to: Kombo

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Saturday, April 18, 2009

Nibris subsidiary Bloober Team emerges



Bloober Team, the subsidiary studio of Poland-based ´Sadness´ developer Nibris has finally launched their website, announcing three new games and dishing out information on their various in-house graphics engines.




For a start, Bloober Team claims to be an approved developer by both Nintendo and Sony, currently seeking Microsoft approval. The studio also claims to be developing four titles and has apparently developed two graphics engines.

Games
´Last Flight´ (WiiWare); development status: demo ready
´Troopies series´ (Xbox360, WiiWare, PSP); development status: early stage of production
´Engineering an Empire: Egypt´ (DS, PSP, PC); development status: unknown
Undisclosed RPG project (Xbox360, WiiWare); development status: preproduction

Engines
´Cross Engine´ (Wii, PC, with Xbox360 and PSP support by the end of the year)
´Black Horse engine´ (DS)


No screenshots are available on the site. Instead, the studio shows three pieces of artwork for ´Last Flight´. Here is one of them:




Interestingly enough, the website seems to make no mention of parent studio Nibris, although some images are shared between the websites and Nibris links to Bloober as a "befriended studio".

While the site looks professional, it also contains some spelling mistakes and awkward use of English.

It seems also worthy of note that the studio appears to concentrate solely on digital distribution. It seems that they will not release any games on physical media.




I know some of have been waiting for my in-depth analysis of Nibris for some time. While I must apologize for the time it took me so far, it is coming along and will be published as soon my little son gives me some time off. I estimate that it should be done within the next four weeks.

Source: Bloober Team

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