Friday, September 19, 2008

First teaser trailer for ´Cursed Mountain´



A first teaser trailer for the Wii exclusive horror survival game ´Cursed Mountain´ has been published through the game's website. I have uploaded a version to YouTube so you can check it out right here:



The game is being developed by Austrian studio Sproing (´Panzer Tactics DS´, ´Undercover: Dual Motives´) and published by Deep Silver, a subsidiary of German publisher Koch Media.

The developer's website hints at some gameplay elements:


Enter the Bardo, the Shadow World, and sense the enemies with the IR pointer and use praying and fighting gestures to defeat the evil sprits

About a month ago, the studio spoke about the technology behind the game, most notably its own proprietary game engine, ´Athena´, in a press release:


The Sproing team relies on its proprietary“Athena” game engine, which is rendering the Himalayas on Wii at a quality never seen before. The engine highlights of “Athena” include amongst others, HDR-Rendering, shader simulations developed especially for Wii in order to display ice, heat and water (realistic reflections and refractions), an ultra-fast particle system for amazing snow storms, soft particles for realistic fog and smoke, depth of field, motion blur, dynamic soft shadows, spherical harmonics lighting, as well as a high performance level-of-detail and streaming system in order to provide long viewing distance of the entire surrounding.

In order to create an exciting atmosphere when battling the ghosts, the game employs a number of custom-created special effects such as the shader simulations as well as a newly developed post-processing framework.“Our engine technology really takes the Wii hardware to its limits and Wii gamers can really look forward to a heart-stopping, and breath-taking world that comes alive with this title,” said Gerhard Seiler, Technical Director of Sproing.


The engine does not seem to have been built exclusively for the Wii, though, as the press release continues:


The company develops games on all available console platforms as well as on the PC using its proprietary real-time multi platform WYSIWYG game technology “Athena.”




With ´Cursed Mountain´, speculation about the Wii's graphics capabilities will resurface. It is still a topic hotly debated. I got banned from the controversial gaming forum NeoGAF after posting the following:


Well, Halo 3 is no looker, that is for sure. When I interviewed the Bungie bunch at the European launch event for the game, they were really apologetic about the graphics, saying it had other qualities to make up for the lack of looks. And Conduit, by comparison, is one fine-looking Wii game. I think it can be compared to Halo 3 any day, as can Metroid Prime 3, for that matter. Of course, I am only talking about Standard and Enhanced Definition, but that´s a given.


The reason was given thus:


Trolling mascarading as abject stupidity; CONDUIT ON PAR WITH HALO 3 LOL flamebaiting

But Mr. Malka and his anonymous colleagues may themselves deserve the label they used for me. Last November, Epic Studios revealed that a licensee of their Unreal 3 technology was porting it to Wii. It is still unknown which studio and what kind of project are attached to this attempt.

In February, Factor 5 president Julian claimed that the Wii engine he is working on will deliver no less than their PS3 engine used for ´Lair´:

We're almost done with the engine and it does everything that the PS3 did and then some, quite frankly.

In April, High Voltage Games, developer of ´The Conduit´, claimed that Wii games can look as good as Xbox360 or PS3 titles:

Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. (...) With Conduit, we are trying to make a Wii game that looks like a 360 title.


Source: Deep Silver
Thanks to: MCV UK

Saturday, September 13, 2008

This week in ´neues´: Will Wright interview



Will Wright interview

A few days ago, I was able to interview Will Wright at some length about ´Spore´ and user-generated content in general. The interview was conducted for the weekly technology show I work for, 3sat neues. Simply click on Will Wright to download the full 25 minute interview in English.

We discuss ´Spore´ and user-generated content in general. We go into some depth about quality assurance, the design of the editors, the use of artificial intelligence in ´Spore´ and balancing freedom with guiding the player. We also discuss some of the surprisingly low ratings by a number of reviewers, especially out here in Germany. Further, I ask Will Wright about the commercial failure of ´The Movies´ and whether that shows inherent limitations of user participation.

We go on to discuss Sporenography and whether it presents a threat to the idea of user-generated content. Will Wright then reveals what he considers the main challenges for a possible ´Spore´ sequel (or similar game). He also believes that this trend is not exclusive to the games medium, drawing parallels to the Web 2.0 phenomenon. Please check it out.

Other gaming-related topics

Tomorrow's show will also focus on ´LittleBigPlanet´, show a feature on hobby developers in Germany, a report from this year´s ´Ars Electronica´ art and media festival, as well as a portrait of Julian Oliver, designer of the ingenious augmented reality game ´LevelHead´ (you can also download the entire interview with him - in English - from our website).

Our studio guest this week is Benjamin Nitschke, co-founder and head programmer of ex:Dream Studios (´Arena Wars´, ´XNA Racing Game´) who talks about user-generated content, middleware tools like XNA, indie development and how hobby developers can turn professional. Finally, we review Google's Chrome browser. The show is in German. You can watch it on television at these times:


Sunday, 14th of September, 4:30pm CET (3sat)
Tuesday, 16th of September, 1:50 am CET (ZDF)
Thursday, 18th of September, 1:30 pm CET (ZDF-Infokanal)


You can also watch it online through our station's Mediatheque. This direct link should go live Sunday afternoon. Soon after, you can download the entire programme through our podcast page, where you also find the above bonus content.

Source: 3sat neues

Thursday, August 28, 2008

Exclusive horror title ´House of the Dead: Overkill´ to mark turning point for Wii?



The recently announced Wii exclusive House of the Dead: Overkill is the latest in a long line of mature titles for Wii, perhaps finally marking a turning point for the console, both in terms of the public's perception and from the industry's point of view. Have a look at this most recent survival horror game:





Wii´s portfolio of mature games is growing fast. However, public perception has not yet caught onto this trend. Quite the contrary, in fact. Especially in Germany, where a large number of mature Wii titles are not available, the Wii is known for Super Mario, Wii Sports or Wii Fit and, genre-wise, not much else. This is ironic, because Nintendo's console has, in fact, become a hotbed for games aimed at an older audience. And contrary to public perception, between a third and half of those are exclusives.

20 survival horror Wii games

Let us chalk it up. Soon, there will be a whopping twenty survival horror titles out for Wii, eight of which are exclusives. And I am not including ´MadWorld´, ´Manhunt 2´ or ´Fragile´ here. The former title, also recently announced, caused some controversy in the mainstream press. The U.K.'s Daily Mail and The Sun, as well as Australia's Herald Sun all noted that the Wii's family friendly image was soon to topple. Those newspapers enjoy a readership of millions and so their articles will undoubtedly become a self-fulfilling prophecy.

Just as a reminder, here is the current tally of all mature games for the Wii (and mature does not necessarily mean the rating here).


Survival horror

Feel
Dead Space
House of the Dead: Overkill (exclusive)
House of the Dead 2 & 3 Return
Dead Rising: Chop Till You Drop
Resident Evil: The Umbrella Chronicles (exclusive)
Resident Evil: The Darkside Chronicles (exclusive)
Resident Evil 4 Wii edition
Resident Evil 0 (Japan only so far)
Resident Evil Remake Wii
Obscure: The Aftermath
Cursed Mountain (exclusive)
Fatal Frame: Mask of the Lunar Eclipse (exclusive)
The Calling
Winter (exclusive), (without publisher, on hold)
Escape from Bug Island (exclusive)
Sadness (exclusive)
Onechanbara: Bikini Zombie Slayers
Alone in the Dark (questionable quality)
Untitled Suda51 / Shinji Mikami project

Outrageous violence

MadWorld (exclusive)
Manhunt 2

Shooters / Other action

Ghost Squad (exclusive)
Call of Duty 3
Call of Duty: World at War
Medal of Honor: Vanguard
Medal of Honor: Heroes 2
Brothers in Arms: Double Time
Tom Clancy's Splinter Cell: Double Agent
James Bond: Quantum of Solace
The Godfather: Blackhand Edition
Scarface: The World Is Yours
Bully: Scholarship Edition
Metroid Prime 3: Corruption (exclusive)
The Conduit (exclusive)
Red Steel (exclusive)
Red Steel 2 (exclusive)
Overlord: Dark Legend
No More Heroes (exclusive)
No More Heroes 2
Mortal Kombat Armageddon
Castlevania Judgment
Rogue Trooper: The Quartz Zone Massacre
Far Cry: Vengeance (questionable quality)
Target: Terror (questionable quality)
Untitled Renegade Kid project


The list speaks for itself. The Wii has a very diverse portfolio but there is no shortage of sometimes highly brutal action. In fact, no competing console can offer as many survival horror titles as the Wii. Why is that? Simply because they sell.

Action on Wii sells

Both ´Resident Evil 4 Wii edition´ and ´Resident Evil: The Umbrella Chronicles´ shipped more than a million units each. Apparently, ´Red Steel´ and ´Metroid Prime 3: Corruption´ also sold more than a million, with ´The House of the Dead 2 & 3 Return´ and ´Ghost Squad´ selling around half a million units.

Public opinion may soon realise this, as will the industry at large. Speaking about their motivation to bring ´Dead Rising´ to the Wii, Capcom noted that they "wanted to bring one of its premier franchises (possibly THE premier franchise when you look at the Japanese market) to the broader audience that the Wii represents." And they continue to tease Wii owners that they "only know about half the games we have in development."

Abandoning Mario and Metroid for the Touch Generations

Nintendo has been very careful to market their console as a family friendly one only. In fact, for the very first time, ´Mario´ titles took a step back from the spotlight and became second choice, as they were no longer advertised as the cream of the crop. Nintendo staff told me last year that they wanted the so-called ´Touch Generations´ titles like ´Big Brain Academy´ and ´Wii Fit´ to be associated with the console instead. Mario and Metroid, they believed, did not need to be marketed aggressively and would pretty much sell themselves. And they were right.

While Iwata may publically apologize to the hardcore crowd and reaffirm that core games are in development, the company's focus on casual titles in terms of marketing is carefully planned and is, internally, not seen as a mistake that requires such an apology. This is all part of the blue ocean strategy. Their rationale regarding traditional titles was and is that they do not require a large marketing campaign. And with the gaming press falling in love with stylish, Tarantino-esque titles like ´House of the Dead: Overkill´ and the mainstream press vocally condemning games like ´MadWorld´, Nintendo can indeed sit back and re-run their ´Wii Fit´ ads.

EDIT The good people over at That VideoGame Blog have posted a great article on how the Wii is finally starting to come off age. Check it out.

Thanks to: Kotaku, VGChartz, Nintendo Everything, Capcom, Eurogamer