Maxim: Don't you want to make an ol'-fashioned R-rated game?Maxim Magazine does not have the current issue online. I have mailed them, though, to ask for verification of this quote. It would be interesting enough if Miyamoto really was interviewed by what is euphemistically called a ´men´s magazine´. His outspoken commitment to mature titles could be interpreted as ushering in a new era for the company.
Miyamoto: I would say the games that we're working on now, like the new Zelda, Twilight Princess, has hardcore content. And if you look at the Revolution's controllers, there's a nunchaku-style controller expansion that's really well suited to first-person shooters.
Secondly, Next Generation cites a Famitsu interview with Miyamoto and quotes these interview snippets:
Though games are things made by great efforts of skill, it is important to remember that they are also made by people.Albeit far less concrete, these quotes also contain interesting references, particularly ´fun´ and ´presentation´. In general, Miyamoto seems to want to suggest a return to the old-school days of gaming. I am reminded of the eighties when there was far less of a dicision between core and casual gamers. A game like Pac-Man was enjoyed by both groups.
Before making a game, one must understand precisely how it will end.
A game that keeps a smile on the player's face is a wonderful thing.
Nintendo's theme for 2006 will be 'Create new fun.' 'Spread the fun of games to everyone.' To do this, we must return to the beginning, to recapture the essence that made people who enjoy games even now enjoy them in the first place.
'Presentation' is not what kind of picture you paint; it is how you behold your beholder.
But doesn´t this contradict the first quote? Where is Nintendo heading? Towards innocent and new types of fun games that can be enjoyed by everyone - or more mature games that will end up with a higher age rating?
Source: Hyrule.net, Next Generation
Image Source: Jeuxvideo
Thanks to: Revo-Europe, AMN