In the comments to my one before last post, Amar alerted my attention to a new patent entitled Game information storage medium and game system using the same. The abstract reads:
A game information storage medium is removably connected to a first game machine having a first architecture, and includes a game program for a second game machine having a second architecture, an emulator program for converting the second architecture into an architecture compatible with the first architecture, and a game selection program.So the patent is talking about two systems and their compatibility. In fact, it talks about storing data for the second system on the first system´s discs (or cartridges). This must concern either:
When the game information storage medium is started-up on the first game machine, by executing the game selection program, the first game machine displays a game title to be selected by a player, and executes a game program of the selected game title by using the emulator program.
* Revolution data stored on Gamecube discs (or vice versa)
* Revolution data stored on DS cartridges
Or, less likely, it could concern:
* Revolution data stored on PC CD-ROMs (or vice versa)
* GBA cartridges used in the DS
Next, the two game systems are mentioned in detail. The second one must be the Revolution, because that is the system that will be emulating, rather than being emulated. It is described as:
A home video game system comprising: a data storage memory comprising a work RAM data storage portion and a VRAM data storage portion; a processor; a special purpose graphics subsystem for providing a video game display on a home-use television receiverWhat in the world is ´a special purpose graphics subsystem´? And if providing graphics on a television is so special, where would it normally be provided?
Let´s turn to the description to find out what is going on in detail:
The game information storage medium stores in a first game machine, a game program for a second game machine having an architecture different from the first game machine architecture and an emulator program for converting the second-game-machine game program to be executed on the first game machine. By executing the second-game-machine game program on the first game machine, a game can be enjoyed on the first game machine which would not otherwise have been possible.Reading this, I thought of Revolution and DS connectivity. What if you could download vintage games with your Revolution and download them onto DS cartridges? You could either have a DS cartridge reader in the console or use some kind of cable connection between the consoles. You would need some kind of blank cartridge and could then play any old Nintendo game on the DS. However, in order to control the game with your stylus it would have to have been rewritten, I guess. So unless they are planning that, this method would just utilize the buttons.
Whatever the deal is, the secret obviously lies within the ´novel game information storage medium and game system´. The most surprising claim is this one though:
In addition, by replacing the graphics data included in the game program with the graphics data of the character that the player desires, it is possible to apply a variation on the game, and therefore, the single game program can be played by the player for a long time.This would suggest that we can somehow change the content of vintage games, at least some of the characters.
Source: US Patent & Trademark Office
Thanks to: Amar