Hello all. I have spent the night before flying out to E3 (and pretty much every day after returning from it) reading other people´s blogs on the Nintendo Revolution. So much has been discussed in great detail, particularly the comments by the ominous Aries and more recently Osoko Tanaka. But still I just think some obvious details have been missed.
First of all, I would like to discuss the shape of the console, especially when inside the vertical stand. In it, the console rests at an angle to the player, as if it needed to facilitate some kind of signal interaction with the elusive controller. The angle would suggest the controller to be level with the player´s torso or head, perhaps even with the player standing up.
Don´t you guys think the setup would suggest some kind of projection method, after all? Miyamoto even said in an interview with Famitsu that Nintendo was not in the business of selling TVs by pushing the High Definition standard. Anyway, the console standing at an angle is a significant detail, I am sure. Why else would you want to do that? It´s just increasing the risk of the Revolution being knocked over. So it must be more than a mere design feat.
Of course, Nintendo said that the console could be used either vertically or horizontally. But maybe not all games would require this kind of feedback. Or if they do, at the very least, you could still place the console horizontally for Gamecube titles.
What do you think? A further indication of my idea could be that in the behind-closed-doors presentations of the prototype the front flap would not open and was even hinted at to conceal the revolutionary aspect of the console.