IGN has just had some hands-on time with an earlier type of Revolution development kit. Here´s the rundown:
Revolution will definitely operate as an extension of the GameCube hardware. These preliminary kits include only a wired Revolution controller, a wired nunchuck attachment and a wired motion bar, which some studios have labeled the "wand." (...) The wired Revolution controller is inserted into a control socket on the GameCube hardware. The nunchuck unit connects to the freehand-style controller via a makeshift Ethernet cable. And the so-called wand plugs into a Memory Pak slot on the GCN development hardware. A software solution undoubtedly resolves any initial compatibility issues. Studios have been told by Nintendo to experiment from there.
The freehand-style remote included in the preliminary kit is neither as well produced nor as finalized as the slick hardware Nintendo has showcased in official photos. It's not wireless, for starters. But even from a visual standpoint, it's different, sporting a grayish color and a flimsy, plastic-like design. It's much lighter in the hands than we had anticipated, which makes sense given that it doesn't use batteries. The unit is powered through its wired connection to the GCN development hardware. The final, wireless controller will need batteries, which should give it some weight.
One attribute about the controller that may be difficult to ascertain from photos is its size. For as many times as we've seen it in various videos and pictures, we're surprised at how tiny the device feels in the hands. The freehand unit is much smaller than the remote that ships with the premium package of Xbox 360, by comparison. Despite how small it is, it's very natural to hold. The peripheral offers extremely intuitive access to the A button, D-Pad and underbelly B-trigger, all of which are properly labeled. Interestingly, the A and B buttons located beneath the mysterious home key are labeled twice: A and B in capital letters and again in lowercase letters. We're not sure why. The buttons themselves are clicky, not unlike those found on a Game Boy Advance SP.
The nunchuck unit is snugly held in the opposite hand and the Ethernet wire connecting it to the Revmote is obviously far from final. The two shoulder buttons on the development nunchuck unit are not labeled.
Finally, there's the motion sensory bar, which is a thin black device in the shape of a baton that sits on a tiny stand near or on a television. Nintendo has stated that this bar is a prototype and therefore the unit that ships with the basic developer kit shouldn't be considered final in any way. It is about a foot long and relatively unobtrusive, except for a wire that extends from one side and plugs into the GCN dev kit's Memory Pak slot. (...)
Most software houses working with this kit have only a vague idea about what to expect from Revolution where horsepower is concerned. Studio sources regularly reiterate previously reported projections that the hardware will be roughly twice as powerful as GameCube. Development insiders we've spoken to seem unconcerned with power and instead focused on the gameplay possibilities that the new controller may help realize.
Unfortunately, they were unable to test any games. Sorry for the recent lack of updates, by the way. I am quite busy and preparing for the Miyamoto interview next week.
Thanks to: Product_Number_18