Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Sunday, January 30, 2011

Sony NGP announced, likely to lose to 3DS

Thursday saw the announcement of the successor to Sony’s PlayStation Portable, codenamed NGP or  ´Next Generation Portable´. Up until now, I was busy producing this report about all devices scheduled for 2011 (in German). As expected, the device will feature an OLED display and impressive hardware power. Apparently, porting PS3 games over to the new handheld will be a simple task and content does not have to be scaled down much. The only real innovation lies in the controls. Besides two analogue sticks and a directional pad, the NGP will feature a touch-sensitive panel on the back of the device. It also comes with built-in 3G for online gaming and downloads, although I have significant doubts whether 3G is fast and reliable enough for constant connections.

What is interesting is that Sony is developing a two-tier strategy in this field. Alongside the NGP, the company has announced the ´PlayStation Suite´, a new marketplace with less hardware hungry PlayStation titles, aimed at Android smartphones and tablets with a set of minimum specifications. Undoubtedly, the yet-to-be-announced ´Xperia Play´ by Sony Ericsson will be one of those devices. The underlying idea seems to be that ´PlayStation Suite´ will be the bait to get users to eventually buy an NGP for the full experience. The new marketplace is also expected to connect the Android devices with the NGP and the PlayStation3.

While it seems at first that Sony is employing a completely different philosophy to Nintendo here – pursuing perfection of existing technologies rather than innovation – there are also some similarities between the NGP and Nintendo’s 3DS, which will be available at the end of March in Europe and North America.

Both devices feature augmented reality games and social services. The NGP will offer ´Near´, which shows other owners in your vicinity, what they are playing and how far they have played. The service will also record your own movements. The 3DS will offer ´Streetpass´, which automatically connects to other devices near you to transfer data and virtual goods (similar to the tag mode in ´Animal Crossing: Wild World´ or ´Dragon Quest IX´). While some experts point out that such features are really only effective in Japan, where a large part of the population lives in densely populated areas, whereas they will be practically useless on other territories, the issue of data protection remains. These handhelds will require careful adjustments of the privacy settings, which will hopefully be in place, to make sure the owner actually wants to share his data.

I already asked the question whether the 3DS will hit markets too late and at too high a price. With the NGP officially announced for the holiday season 2011 and a delay until spring 2012 a likely move given Sony's track record, I no longer believe that the 3DS will come too late. The price of around $250/€250 remains painfully high, though. Especially given how the 3DS lacks the high class finish of the DSi XL or, indeed, the NGP. It will sell well regardless, but I would have preferred a price point of $200/€200 for consumers to buy the device without remorse.
Analysts expect the NGP to be even more expensive, at $300/€300 or above. Regardless of how well produced the device will feel, this will price Sony out of the market, for sure. I do not think that anyone who will play the odd casual PlayStation game on his Android device will want to invest that much into a dedicated gaming device. I certainly would not. It takes an innovative and unique feature like 3D to convince me to spend this type of amount and I will do so only grudgingly. Also, the NGP will encourage plenty of ports from the PlayStation3. So I expect a fair bit of cannibalisation between the new handheld and its home console sibling. While I expect ´PlayStation Suite´ to be a fairly successful service, the NGP is almost bound to fail and sell even less than its predecessor. The 3DS, albeit at a steep price, will sell extremely well, though. My guess is that Nintendo will sell more than 20 million units in 2011. The company expects to sell four million units in the first four weeks of availability in Japan with barely a week's availability in Europe and North America.

EDIT Codemasters CEO Rod Cousens has weighed in on the debate about the NGP price saying that "my hope is sub £200 (...) but I suspect something in the £229 - £249 [range] to be more likely." He continued that Sony had learnt "the lesson of over-engineered hardware" with regard to the original PSP. They have indeed and more obviously so with the PlayStation3. Back in 2006, they were losing up to $300 on each unit sold. Meanwhile, GameStop has posted an estimated price of $999,99 for the device, probably as a marketing trick, but taken the site down since then.

EDIT Now, Ubisoft's executive director of EMEA, Alain Corre, has gone on record to say that he expects an attractive price for the NGP: "I trust Sony to know their market very well and to be able to offer a price that will make their machine attractive. (...) If Sony can capture this huge market - and they do have a unique offer for that market with the NGP - then success will definitely be on the agenda for them."

I absolutely agree. As long as Sony manages to keep the price below €300 / $300, the device will sell successfully, I believe. But, comparing the 3DS and NGP, if you have to pay a premium for a machine that offers, albeit far more detailed, 2D graphics only, Sony will not be able to convince enough punters for the console to become a success.

Wednesday, January 19, 2011

Nintendo 3DS details, PSP2 details next week


The Nintendo 3DS will launch in North America on March 27th for $249 and in Europe on March 25th for an expected price of €249/£249 or below. This is in line with expectations (see post below). However, no fixed price was issued for the European market. Nintendo is leaving it up to retail to set individual prices. To my knowledge, this is the first time Nintendo is not naming a price alongside a console's launch date. When the Wii was announced for Europe, the price was fixed and communicated. While most European outlets fall in line by pricing the 3DS at around 250 in either currency, UK retailers range from below £200 to a staggering £300.

While no further deals with major Hollywood Studios have been announced (above and beyond the three already committed to the system), Nintendo is partnering with sports broadcasters Sky and Eurosport in Europe while no such partnerships have been announced for North America. Not yet, anyway.

Only next week, Sony will reveal its PSP2 handheld, the successor to the PlayStation Portable, it is believed. While we know most things about the PSP2's sibling, the PlayStation Phone, already (without it being officially announced), the PSP2's features are still largely unknown. It is rumoured to be the handheld equivalent of the PS3.

And there may be unexpected competition in the form of an Apple product. The company is said to be considering 3D for its new iPod Touch. While Apple identifies its place in gaming as a "subset of casual games", such devices would compete directly in terms of other content.

EDIT The first substantial details regarding the PSP2 have emerged from a Japanese newspaper through Andriasang and via Engadget and Joystiq. According to the source, the device will feature an OLED screen, by far the best, albeit most expensive screen technology currently available. The report goes on to state that the console will be able to connect to 3G networks, which might facilitate online multiplayer and access to downloads practically anywhere. Apparently, the PSP2 will not be able to place calls, though. Details of a PSP phone have already been leaked.

Live-Stream from 3DS launch event in Amsterdam


There will be a live stream from Nintendo's 3DS launch event in Amsterdam today. It is expected that the European launch date and price will be announced. At 3pm Central European Time, visit this page. Here are the most important time zones:

2pm GMT
9am Eastern
6am Pacific

If your time zone is missing, please check the Time Zone Converter.



Very briefly: I expect a price tag of €249 and a European launch date of early April.

Sunday, January 09, 2011

How Wii 2 might display 3D visuals

A significant admission

Nintendo has admitted to recent plans to sell a 3D home console and proprietary display. This may hint at future plans regarding the successor to the Wii console.

Nintendo president Satoru Iwata has confirmed that the GameCube, Wii's predecessor, was capable of displaying 3D visuals when hooked up to a parallax barrier LCD screen, the type of display also used in the upcoming handheld 3DS. The comments were made in a recent ´Iwata asks´ session, translated by Andriasang:

GameCube also had circuitry for 3D compatibility, revealed Iwata. If attached to a special LCD screen, the system could display 3D images. Nintendo even had a functional 3D version of Luigi's mansion. Due to the cost for the LCD screens, though, Nintendo decided that there was no market for the tech at the time.

Funnily enough, Iwata said the same thing in an interview last June and noone noticed. Worse still, two days before, 3DS hardware director Hideki Konno told IGN the same story in more detail:

When I was directing Luigi's Mansion on the GameCube we experimented with placing a 3D panel on the screen and making Luigi's Mansion play in 3D. However, at that time we had screen resolution issues. And cost issues. And to separately sell a panel for 3D gameplay wasn't a practical idea as a mass-market product.

Why should anyone have picked up on that? Those comments reveal which 3D technology Nintendo has been experimenting with for home consoles and that they had plans of selling proprietary displays. The latter aspect is significant. We already know that Nintendo's next home console will be capable of displaying 3D visuals. We just do not know how. Hang on. Do we really know the Wii 2 will be a 3D console? Let us recap.

Will Wii 2 really be a 3D console?

Yes, pretty much. Speaking to a Japanese newspaper in June 2010, Iwata announced the company's "plans to make the successor to the Wii 3D compatible, telling (...) that «a full-scale entry into this field will take some time because 3D televisions will not catch on right away.»"

Around the same time, Iwata told a different Japanese newspaper that the Wii could not be upgraded to display 3D visuals but they would "probably do it with the next system."

If you display a 3D image, the image quality becomes extremely bad, so we'd probably do it with the next system. We're thinking that the timing should be once the 3D television adoption rate crosses the 30% mark. We're looking at the adoption trends.

Our next clue arrived in September, courtesy of Spanish gaming site 3DJuegos (Spanish) which quoted ´Metroid´ co-creator Yoshio Sakamoto as follows:

At Nintendo we always have the obligation to surprise users with a new console. We have never done what others do. We prefer to create something new that catches people's attention, and I think this will continue at this time. Surely the new Nintendo machine will leave you all with your mouths open.

And finally, in a recent feature, IGN found more clues regarding Wii 2 being a 3D console (although they failed to quote the above statements). In a Japanese interview last September, again translated by Andriasang, game developer Tomonobu Itagaki (´Ninja Gaiden´, ´Dead or Alive´) spoke about his upcoming game ´Devil's Third.

Mysteriously, Itagaki said that the game could be released on platforms in addition to PlayStation 3 and Xbox 360. "We're developing it so that it can be brought to as yet unknown hardware as well. Specifically, the various areas of technology are scalable."

Impress asked if this means Nintendo 3DS and a next generation PSP are included in Itagaki's sights. Responded Itagaki, "More than that, although I can't say this easily because I don't have any information, it's possible that Nintendo could release a higher end console. Something like that."

As far as a possible launch window for a Wii successor is concerned (which I am not concerned with in this article), bear in mind that the game is slated for an early 2012 release.

The IGN feature does not separate the context correctly. The above quote was not made in the context of 3D visuals. Yet, only a few paragraphs above, Itagaki had noted his interest for such technology:

Itagaki appears to be big on 3D as a whole, saying "The thing I'm most interested in now may be 3D televisions." Rather than necessarily feeling the appeal of 3D itself, though, Itagaki said that he just likes new things. There are positive and negative aspects to 3D, he explained. The positive aspects include the impact of the visuals, and the wider expressive power. The negative aspects include the narrow sweet spot and the requirement for goggles.

So, in conclusion, there are "plans to make the successor to the Wii 3D compatible" and Nintendo would "probably do it with the next system" (both quotes by Iwata). "The new Nintendo machine will leave you all with your mouths open," a key Nintendo developer promises and a third party developer says "it's possible that Nintendo could release a higher end console" soon after talking about 3D technology. I am not going out on a limb here when I interpret this as confirmation of Nintendo's next generation home console being a 3D console.

How will Wii 2 display 3D visuals?

As you noticed from his statements above, Iwata is tying the release date of a 3D home console to 3D screens already available in households, which would suggest Nintendo is no longer looking into selling proprietary screens itself. And in another interview, Iwata dismissed the idea of parallax barrier technology applied to big screens.

With this parallax barrier technology, the LCD must be a certain distance away from the screen. It also needs a certain viewing angle. We think it is not a great match for the home TV set. As one of the engineers, I can anticipate that someone will invent a 3D TV that does not require you to wear 3D glasses. As far as today is concerned I do not think they can do it well. We need an invention to make it happen. If you ask me when, I have no idea.

And yet I would like to suggest that Nintendo might be doing just that: opting for a proprietary screen to be used with their next-generation home console. Instead of waiting for multi-functional 3D-capable tv sets to penetrate the market, Nintendo might want to offer a dedicated (and thus cheaper) proprietary solution. It might not be a parallax barrier and you may as well be able to hook the console up to standard television sets (i.e. it might be an add-on rather than integrated into the hardware). But Nintendo might want to sell an autostereoscopic 3D display. There is some evidence to support this.

Such technology has been rumoured to be an upcoming peripheral for the Wii in the past. Most notably, in November 2005, Nintendo star designer Shigeru Miyamoto told Business Week:

It's convenient to make games that are played on TVs. But I always wanted to have a custom-sized screen that wasn't the typical four-cornered cathode-ray-tube TV. I've always thought that games would eventually break free of the confines of a TV screen to fill an entire room. But I would rather not say anything more about that.

Rumours of a ´last secret´ concerning the Wii persisted for some time. As late as October 2006, Nintendo of America´s Perrin Kaplan confirmed that some features of the console had not yet been announced, saying "We do have a couple of other surprises" and noting that they would especially please the hardcore crowd.

Later that month, Reggie Fils-Aime was rumoured to have hinted at a "big Wii revelation" that would be announced around launch.

Specific rumours regarding some kind of 3D projection device started very early on, especially in the wake of the brilliant fake that was the Nintendo ON. But there were hard facts, too. There was (and is) proof that a Japanese gaming company had invested in 3D projection technology. Today, we still do not know which company is mentioned. Could it have been Nintendo investing in technology that will make it into the Wii successor?

If you want to read a dated, but thorough article about other hints at the Wii being coupled with a proprietary screen, check out an old Xgaming feature (via Wayback Machine). There are plenty of fakes in there, but it is worthwhile to consider the quotes and the patent, which baffle us still today. Of course, you can also just skim through my archive.

I think it is important, at this point, to consider what form a proprietary display could take and how much it could change gaming. Please consider the following excerpt of a Ubidays 2007 trailer.



Of course, Ubisoft denied that any such hardware ever existed or was ever planned. But the mock-up is inspiring nevertheless. And there is a small chance that Nintendo might be considering a 3D projector like this one for its next-generation home console. At the very least, the company considered selling a proprietary display for its last home console. And, again, this is a significant admission.


EDIT In fact, Nintendo translated the ´Iwata asks´ session themselves. Here are the relevant excerpts:

Iwata: To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in.
Itoi: Huh?
Iwata: It had the potential for such functions.
Itoi: Nintendo GameCube did? And all the Nintendo GameCubes systems around the world?
Iwata: Yeah. If you fit it with a certain accessory, it could display 3D images.
Itoi: What a secret!
Iwata: Nintendo GameCube was released in 2001, exactly ten years ago. We’d been thinking about 3D for a long time even back then.
Itoi: Why didn’t anyone ever know?
Iwata: The liquid crystal for it was still expensive. Simply put, Nintendo GameCube could display 3D images if you attached a special LCD, but that special liquid crystal was really expensive back then.
Itoi: Yeah, we’re talking about ten years ago.
Iwata: We couldn’t have done it without selling it for a price far above that of the Nintendo GameCube system, itself! We already had a game for it, though—Luigi’s Mansion, simultaneously released with Nintendo GameCube.
Itoi: The one in which Luigi shoulders a vacuum cleaner?
Iwata: Yeah, that one. We had a functional version of that in 3D.
Itoi: That was 3D?
Miyamoto: It would jump out at you pretty nicely.
Iwata:Even without special glasses, the 3D looked pretty good. But we considered how much the liquid crystal would cost, and it was just too expensive. We figured the market just wasn’t there for it.
Itoi: So you gave up. Whew! And now you’ve done it. I see! You never give up!
Iwata: Yeah. We never give up. (laughs)
Miyamoto: (laughs)
Itoi: I bet the one who was most persistent in pursuing 3D was Miyamoto-san.
Iwata: (laughs)

Thursday, January 06, 2011

More details on 3DS, PSP phone


A rumour and a leak provide more details regarding both the Nintendo 3DS and Sony's yet unannounced PlayStation Portable Phone. Firstly, Spanish website Exponente Geek claims to have taken the following snapshot from the regional GameStop website, detailing an April 7th launch date for Europe at an expected price tag of €249.


The original webpage has since been taken down, it is claimed. The Google cache does not reveal the apparent content either.

Previously, a 3DS model had apparently been smuggled out of a factory for pictures and a video. Since there have been many events already, though, at which the console was presented to the world's media (albeit it could only be filmed from the side or switched off), the impact of this story has been overstated in my mind.

Engadget, meanwhile, has published new and surprisingly high-resolution images of the PlayStation Portable Phone, Sony has yet to announce. The images show both Sony Ericsson and Xperia logos, as well as the familiar PlayStation insignia.

EDIT In his CES keyote, Sony Computer Entertainment CEO Kaz Hirai hinted at other products besides the PSP Phone, as recorded by Joystiq.

Hirai teased that Sony's "strategy encompasses driving the development of a variety of new strategic products and services including tablets currently in development as well as smartphones, all the while of course integrating the know-how and the assets that we've accumulated from our PlayStation business."

What does that mean? It sounds like the PlayStation Phone is just part of the plan to leverage the PlayStation branding and games for Sony's other products. He continued, "In 2011, you will start to see an implementation of a strategy we've developed and continually refined over the past 18 months. And you will see this strategy executed in the form of great new products and services coming to market that leverage Sony's strongest assets. In addition to launching a line of Sony tablets, we'll be building upon the video, music, game and book offerings on our Qriocity and our PlayStation Network services to deliver a compelling, unique experience for Sony across a wide range of consumer electronic devices."


EDIT The matter regarding the PlayStation Phone is getting ridiculous now: a Chinese website has just published videos (via Engadget). I guess Sony is holding out until February 14th to reveal the device at the Mobile World Congress in Barcelona.

Friday, December 31, 2010

Looking ahead at 2011



Allow me to give you a brief glimpse of what 2011 will bring to this blog and videogames in general. ´Duke Nukem Forever´ will actually be released and kick off what will be a great year in gaming. The PlayStation phone will be announced. Soonafter, the 3DS will be launched and will undoubtedly sell like hotcakes, despite a hefty price tag of $249 and €249, respectively. Its success will convince the consumer electronics industry at large that autostereoscopic displays are the way forward. 2011 will definitely be a strong year for mobile gaming.

Do not expect any news about home consoles. No new consoles will be announced, for sure. Sony and Microsoft have just updated their hardware and will want to hedge their bets. What about these updates? I have always believed that Kinect will outsell Move because Move is too similar to the Wii controller. After playing with both long enough, I do not see Kinect games as having a lasting appeal, though. Give me ´Socom 4´ with Move any day. ´Kinect Adventures´ may be full of great and original ideas. But this type of game seems to be the only type available and the Wii cornered this market four years ago.

Almost every Kinect hack out there seems to have more appeal than the actual games. Of course, Microsoft will want to push Kinect in 2011 by churning out great software for it. But remember that they chose to drop an internal chip which leaves the actual console with the additional calculations. Analysts have not been sure whether this will affect performance in a noticable way, but this point may explain why we have not yet seen a ´Gears of War´ type game working with Kinect and, perhaps, never will. What commentators have been sure about is the additional lag the system is burdened with, as a result. And even leaving this point aside, I am still sceptical of the hardware (I am sceptical of any entertainment product that actually tells me to move my furniture before I start playing) because I simply have not had very satisfactory playing experiences in general.

Move already has a far more diverse portfolio and this should make Move sell far better than Kinect in 2011. But Move will not become a system seller for the console. Nintendo took a huge gamble by including motion controls in the console and, pretty much, forcing developers to incorporate it into all games. But by doing so, they did not fragment the user base further.

A PS3 or Xbox developer has to consider that the number of motion control interfaces sold for either platform is only a small fraction of each console's total hardware base. Why develop only for a few million potential customers when you could be developing for a few dozen - at less cost to boot? Kinect and Move will both sell in 2011 (with Move outselling Kinect, I believe) but both will never be truly successful. Neither hardware will play a significant role come 2012.

Nintendo will reduce the Wii's price tag in 2011 and be awarded by another and much needed sales spike. The 3DS will have some nifty ways of being hooked up to a Wii, I expect, and this interoperability will further help the home console's sales somewhat. I stand by my year-old prediction that the Wii will remain market leader this generation. PS3 and Xbox will outsell the Wii for much of 2011 (Nintendo will reduce the price in the late second half and then significantly, I believe) but they will not come close to the Wii's life-to-date sales.

What will 2011 bring to this blog? First of all, the year will start with a redesign and a new focus. I will publish everything from mammoth articles to short notices to reduce the wait and accomodate my increasingly hefty professional workload. And, of course, I will finally publish that Nibris article soon, which I believe will be very worthwhile. Like the one on Crossbeam Studios, I also expect this one to have swift and far-reaching consequences. The main reason for it still not being online is that hardly anyone wants to talk about Nibris. Even the founders do not want to talk about it, it seems. I have not yet received a reply to my interview questions via mail.

And, finally, what will 2011 hold in store for me? Well, I very much hope to be able to share some great and interesting news with you very soon, regarding my professional future. Last year, I already broadened my horizon significantly by co-hosting the European Innovative Games Award in Frankfurt. This year, I will be able to share a new and exciting project with you, if everything goes well. As 2010 ends, though, I would like to thank each and every one of you for continued support of this blog. I realise that updates have been far too rare of late but I promise you that 2011 will be different. Have a good one ushering in the new year. 2011 will be a blast.

Wednesday, November 24, 2010

Must-have Wii game: ´Golden Eye´


Activision has set a new benchmark for Wii shooters with the release of ´Golden Eye´, the remake of the classic N64 game. Every Wii owners even vaguely interested in action should purchase this game.

The graphics are astounding, the levels beautifully crafted, character animations are extremely fluid and lifelike, the AI is among the best I have experienced in any game, the actors' performance ranges from good to excellent, the music score is a perfect fit and the frame rate almost never slips below a comfortable measure guaranteeing fluid camera movements. And that is not to mention the online multiplayer, which will keep you occupied for many months after you finish the engaging single-player campaign.

Joystiq has a full review here, if you want to find out more details. But believe me: this is as close to a 360 or PS3 game as you are going to get on Wii. And even across all platforms, ´Golden Eye´ is just a great shooter that can be compared with any other title in the genre.

Just how did they get those graphics out of the machine? Me and another expert believe that there are horizontal lines missing in order to maintain the overall graphic quality at a stable framerate. I have contacted the studio Eurocom for confirmation and will update soon. ´Call of Duty: Black Ops´ is pretty good on the Wii, too, but you will experience framerate difficulties here and there. If you want the best action game on the platform, ´GoldenEye´ is it.

Monday, July 05, 2010

Wii successor 3D-compatible, Nintendo to shift towards hardcore gamers



The successor to the Wii home console will be 3D compatible. Also, Nintendo wants to strengthen its ties with third party developers and shift towards hardcore games, company president Satoru Iwata told Japanese newspaper Nikkei (via Gamespot).

Iwata is quoted as saying that he is keen to "expand into elaborate games targeting serious gamers", which appears to be the strategy both for the next home console, as well as for the next handheld, the 3DS.

Iwata went on to suggest that the current DS and its software only caters to those who do not play games; something that he hoped to rectify with the 3DS in terms of advances in graphics and gameplay. Recognising this shift in focus from first-party to third-party development, Iwata told Nikkei that Nintendo went to great lengths to incorporate software developers' requests when making the 3DS and called on these developers to make games for the new system.

"These partnerships are good for both Nintendo and the software developers," Iwata said.

Iwata also announced Nintendo's plans to make the successor to the Wii 3D compatible, telling Nikkei that "a full-scale entry into this field will take some time because 3D televisions will not catch on right away."




Nintendo appears keen to occupy the 3D space of videogaming, which has remained largely untapped until now. Sony has only just launched the first 3D games for its PlayStation3. Microsoft has ruled out 3D for the short term. The 3DS will undobtedly become a huge success, if only Nintendo can offer a clever solution to bring 3D movies and other content to consumers, as well as games.

And the games may be a departure from the current DS offering, too. A shift towards more hardcore games would be all too welcome. Not too long ago, the ´Resident Evil´ franchise was exclusive to Nintendo platforms. So, will we see such collaborations again and, more importantly, will we see them last?

As odd as that may sound, Nintendo's big problem is the huge success of the Wii console. Its successor is doomed to become at least as successful or it may be seen as a failure. Motion control has now been copied by both competitors. Cloud gaming services like Gaikai and OnLive are threatening the traditional console business model. Technologywise, the only way Nintendo can go is 3D. I am most intrigued, though, which technology the company will choose. I do not see them investing in traditional solutions with polarised or shutter glasses and Iwata pretty much said so himself. So, will the Wii's successor also incorporate some autostereoscopic solution, much as we suspected right on this blog five years ago?

EDIT Iwata has commented on the Wii's successor and 3D before. EDGE quotes him in an interview with a Japanese newspaper, speaking about the Wii's 3D potential.


If you display a 3D image, the image quality becomes extremely bad, so we'd probably do it with the next system. We're thinking that the timing should be once the 3D television adoption rate crosses the 30% mark. We're looking at the adoption trends.


In a lengthy interview with Venture Beat, Iwata dismissed the idea that the 3DS' parallax barrier technology could also be applied to big screens.


With this parallax barrier technology, the LCD must be a certain distance away from the screen. It also needs a certain viewing angle. We think it is not a great match for the home TV set. As one of the engineers, I can anticipate that someone will invent a 3D TV that does not require you to wear 3D glasses. As far as today is concerned I do not think they can do it well. We need an invention to make it happen. If you ask me when, I have no idea.


This statement is rather surprising, since there are a number of autostereoscopic technologies out there that are far developed and practically mass market ready.

Source: Nikkei (via Gamespot), Electronista, Gamasutra, EDGE, Venture Beat
Thanks to: Fook

Thursday, June 17, 2010

Nintendo 3DS hands-on summary



First of all, I did not attend E3 this year, unfortunately. In March, I spent a week in San Francisco to extensively cover GDC instead. But we had a freelance reporter covering the show for us, so check out her report when it goes live in a few hours.

My predictions were slightly off, in parts. Although an additional surprise I was very much expecting may be found in Nintendo's announcement that the 3DS would also play Hollywood movies. We will have to wait and see how big studio support will be and how those movies will be distributed.

For now, I want to summarize some media outlets' early impressions after their hands-on session with the Nintendo 3DS, since you are no doubt wondering how good the effect is, as I am. First off, here are the two most interesting videos I found on the net.




The second video's claim that the 3D effect cannot be communicated via a standard video camera is probably rubbish. I myself have filmed an autostereoscopic display at the 2009 CES Samsung booth and the 3D effect came across beautifully. Unfortunately, noone seems to have tried. But there are some scenes in the above videos where you get an early impression of what the device will deliver. Far more detailed are some select media outlets' impressions and here they are:



Joystiq
The effect is pronounced, but seems far less distracting than you'd expect. The lack of plastic glasses imparts a level of viewing comfort that you simply don't get from 3D televisions, though the comparatively smaller screen is also easier on the eyes. The visuals are bright -- easily on par with the DS Lite -- and offer a good viewing angle. However, viewing from the side reveals the blurry, overlaying effect of the 3D screen, so you'll want to turn the 3D effect down via the slider.



The Guardian
Yes, it works beautifully. Nintendo is almost certain to have used an off-the-shelf lenticular screen technology, already seen in several mobile phones and laptops. You can perceive 3D only if the console is directly in front of you, but this is fine for handheld gaming. I actually found it pretty adaptable in terms of viewing from different vertical positions. It was much more sensitive if the handheld was turned slightly to the left or right, but really, it coped perfectly with the slight shifts and jerks you'd get on a morning commute.



Engadget
It's not great, but the 3.5-inch screen on top certainly gives a firm illusion of depth without resorting to glasses -- or eye crossing. The feel is definitely reminiscent of those 3D cereal box prints, and as soon as you turn the device from left to right to try to look around anything the effect is immediately lost. You need to stare at the screen for a moment for your eyes to adjust and then not move around too much. If you do you'll need to adjust again. But, stay reasonably still and it's a compelling effect.



Eurogamer
It's a new DS with hugely improved graphical performance - eclipsing PSP and getting close to Wii - a beautiful widescreen display, and an excellent analogue controller.

Its 3D screen (and camera), however, elevate it from a must-have games machine to a must-have consumer device of any kind. It's not perfect - there's no doubt that there are more flawless ways to view 3D out there. But it works without glasses, in your hands, in any lighting conditions - and works very well. Its simplicity and immediacy are devastating, and in their way make it more exciting and impressive than any other 3D experience you can have.



GayGamer
It actually does exactly what they say, which is to deliver a mind-blowing 3D experience without glasses. The effect is amazing, and there's even a little bit of leeway as far as the viewing angle (though not much). The graphics are crisp and clear, and there is no blurring or fuzziness because of the 3D effect. And as I mentioned in my wrap-up of the Nintendo press conference, the graphics are better than regular DS games, approaching Wii levels of quality and detail.



Wired
Nintendo’s new 3DS hardware is, in a word, unbelievable. The company didn’t talk about how its stunning technology works during Tuesday’s brief demo for members of the press. But work it does: Without using special glasses, you can see a deep, rich 3-D display on the top screen of the new Nintendo 3DS portable. (...) The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They’re on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer.



IGN
Holy crap. Trust me, you really have to see this thing in person to understand why I'm incredibly impressed. Nintendo is using an LCD technology that sends each eye an independent image that the brain merges together, and the effect adds depth. A lot of depth. The effect is immediately obvious, yet seems so natural. And there are multiple sweet spots, so you don't have to awkwardly hold the system in a position that doesn't feel comfortable. If you twist the system you'll get double images and lose the 3D, but it's simple to keep the stereoscopic effect within view.



Gizmodo
The images jump out, like a window—an effect that's surprisingly natural, actually—until you view the screen from the side. Anywhere but head-on, the 3D effect fails completely and the colors wash out a bit. (...)

I'll hand it to Nintendo, they seem to have made 3D extremely intuitive. In our admittedly brief hands-on, we were impressed but not necessarily floored by the tech alone. The screen has a somewhat low resolution with plenty of noticeable jaggies. We're guessing if it were sharper, we'd have gotten a bit more of that "this is the future!" buzz.



Ars Technica
After playing with seemingly every 3D technology under the sun—going to CES for the past four years will do that for you—this is the only bit of 3D tech that I can see actually sitting down and playing with. My eyes didn't feel as strained as they do when I wear 3D glasses. More importantly, the content looked great, and the effect actually adds to the sense of space and immersion inside the game. (...) To put it bluntly, Nintendo has an amazing piece of tech on its hands, and this is a very exciting system to play for the first time.


EDIT Here is the first trailer of a third party 3DS game, which has just been released. It is ´Resident Evil Revelations´ and looks pretty impressive. I have also added the ´Kid Icarus: Uprising´ trailer below, which was the only public trailer of a 3DS title so far.





EDIT Just a quick addition regarding the ´Resident Evil Revelations´ trailer. In a press mailing, Capcom detailed: "Featuring appearances from Chris Redfield and Jill Valentine the trailer is rendered in real time using the game engine."

Sunday, June 13, 2010

E3 predictions



As promised, here are some predictions for E3, which is kicking off today and getting into full swing next week. Let us start with what I know. A big publisher will present a very promising peripheral for Wii. You might think that all sensible peripherals have been done, but not quite. This one could become quite useful. And, surprisingly, the publisher has managed to secure the support of other publishers for it, I am told. So this one will not gather dust as soon as that ´Tony Hawk Ride´ board, they hope. I will only give you a cryptic hint: the peripheral will enable some seminal DS games to be adapted to Wii better than would otherwise have been possible. A cryptic hint, like I said. Anything dawning on you?

Moving on to speculation, I very much expect that Nintendo's big announcement will be something other than the 3DS. All too willingly, the company announced the 3DS prior to the show. So, in my mind, there is a far bigger gun to be brought out or, at least, there is some aspect to the new handheld that people have not expected. Again, this is not based on what I have been told, but it is what I suspect.

As far as Capcom expecting Nintendo to mimick their App Store is concerned, I do not see this happening. Both WiiWare and DSiWare are superior platforms for digital distributions, in my mind. I have been playing around with an iPad for the last few days and have been astonished at some of the basic features missing from the App Store. Apparently, if you browse all titles, say, in the category games, you cannot filter the search results further by price or any other criteria. By comparison, WiiWare is much easier to browse through. I am not ruling out changes to Nintendo's digital distribution agenda, but I do not see them copying Apple. In my mind, Apple needs to copy everyone else. But that is another story. Also, Sony's PSP Go flopping so badly will send clear signals to the industry at large.

I also predict that Nintendo will reveal the new ´Legend of Zelda´ game to heavily utilize the vitality sensor. The peripheral is the most underrated idea, I am sure. While most game journalists seem to have forgotten about it entirely, I envisage that the sensor has the potential to become a milestone of videogaming. For the first time, you will not influence a game by pressing a button, saying a word or waving a controller - you will influence the game by how you feel. And Link lacking a sword in that infamous teaser image may be indicative of just that: you will fight your foes not with traditional weapons controlled by a mundane button or movement, but with your heart rate, perhaps triggering a more esoteric type of attack, like some kind of magic.

I have made my predictions exclusive to Nintendo because I do not see Sony or Microsoft revealing anything revolutionary. We have seen and played both Move and Natal. We will learn far more details about both and see a number of titles for them. But I do not see either company revealing new hardware of any kind.

Moving back to hard facts, there are two exclusive tidbits of information I have not yet made public, unrelated to the E3. They are nothing earth-shattering, but some of you might find them interesting in some way. Firstly, Nintendo really has been offered the ´Project Natal´ technology prior to Microsoft and refused it, as some other insiders have claimed. This refusal has been officially discussed at internal Nintendo of Europe meetings, I can reveal. The second interesting fact is that some people have claimed that the ´Metroid Prime Trilogy´ did a good job of upgrading some of the textures of the first two parts from GameCube to Wii standard. In fact, the very opposite is true. In order to fit all three games onto one disc, Nintendo had to reduce the textures on at least some of the titles. This may or may not be related to the decision to take the trilogy off the market. Like I said, these tidbits are nothing spectacular. But they may be worth knowing to some of you. Who knows.

Anyway, enjoy the E3. This will be another huge one, for sure. And I suspect Nintendo will steal the show, after rather humble offerings over the last years.

Friday, March 26, 2010

Nintendo returns to 3D gaming



The 3DS

By now, you will have read most details about the Nintendo 3DS, Nintendo's return to 3D gaming after the failed Virtual Boy.

Since I am late to the party, reporting about this, I will concentrate on a few interesting details and aspects that have not been widely reported. First of all, the technology used is called a parallax barrier and will likely be provided by Sharp. You will find a pretty good description of this over on The Register.

Parallax barrier

I have used this tech before, in the form of a third party screen available for the iPhone. The results were very disappointing. However, a German exhibitor at this years's Game Developers Conference, which I attended, showed such a screen for a big monitor and the 3D visuals were pretty amazing. The only drawback was that you had to find a good position to perceive the effect from and stay put. In discussions over the last few days - including Nintendo employees - everyone agreed that Nintendo would only bring technology to market if it was perfected.

My chat with Miyamoto

Now, onto the timing. Some analysts suspect that Nintendo issued the news to prevent a news leak. Ironically, only days before the reveal, I was among a few lucky journalists who were able to interview Shigeru Miyamoto in London, ahead of his BAFTA award. And regarding a Wii successor, I asked him how Nintendo would try to innovate again, after being copied by both competitors. I suggested that 3D technology was the only route available. His answer was that while he could not talk about a Wii successor, I should wait for E3.

In fact, Miyamoto hyped E3 so much, that the official 3DS unveiling will most likely not be the main news at their press conference. There are a number of reasons. Of course, the timing and form of Nintendo's 3DS announcement appeared rushed. There are no images accompanying the news and the timing could cannibalise the launch of the DSi XL. But while most Nintendo employees I talk to were totally surprised about the hardware as well as the announcement, key people in all major territories knew that new hardware was coming. They may have been surprised at the 3D aspect. But they had been given advance warnings of such a revelation. In fact, a few have claimed that we can expect more. This must be why Nintendo blew the lid on the 3DS early. Because they will announce something far bigger at E3.

PlayStation Move update

Finally, just a quick note on PlayStation Move. My dear colleague Valentina posted a link on her blog (German) to the latest Engadget Show. In it (43:45 into the show), a number of videos illustrate the origin of PlayStation Move technology.

You may remember me writing about playing with early PlayStation Movbe tech back at the ECTS 2001. What you see in the video, labeled as 2004, is precisely what they publically showed three years prior to that. Lord knows why they do not give the correct date.

Saturday, February 20, 2010

The future of games



At the D.I.C.E. Summit, which closed yesterday, Jesse Schell held an interesting talk on the future of gaming. Schell is CEO of Schell Games and tutor at the faculty of the Entertainment Technology Center at Carnegie Mellon University. He also used to work for Disney and still acts as a consultant for them.

His presentation entitled ´Design Outside The Box´ examines recent phenomena in gaming and their impact, as well as the future, where mundane tasks may come in the form of videogames.

I would like to introduce his presentation as follows. Consider a single game that is currently played by more than 70 million active users. Sounds impossible? No, there really is a game like that. But they must have collected this user base over many, many years, right? No, they only started out in June, so that is barely more than half a year.

That game in question, arguably the most successful game in the world at this point, is FarmVille on Facebook. Developer Zynga Game Network has attracted some big talent from traditional game companies. Its Vice President of Game Development should sound familiar: Mike Verdu recently left Electronic Arts, where he was General Manager at EALA and responsible for the ´Command & Conquer´ series.

What's more, Richard Garriott, better known as Lord British (´Ultima´, ´Tabula Rasa´), has just announced he is moving into social gaming and will be using Facebook as a platform with his new company Portalarium.

I myself have argued many times on this blog that the epicentre of gaming has already shifted with Wii. A core player is no longer one fond of gory horror and action shooters, but of ´Wii Fit´ and ´Brain Training´. Those games now constitute the core of gaming - which is a simple question of numbers. And now, Facebook is fast becoming the core of gaming. How will that change gaming? Where will gaming head in the future? Let Jesse Schell tell you.




Source: G4TV
Thanks to: Bitmob

Wednesday, February 03, 2010

Iwata comments on new hardware



Nintendo president Satoru Iwata made various comments regarding new hardware the company was working on, likely to succeed both the current Wii and DS consoles. Iwata noted firstly in an investors note (Japanese), translated by Andriasang:

If asked if making the Wii compatible with high definition - just making it compatible with high resolution - will get players throughout the world to buy it, I would of course say, 'Do you think it would sell with just that? It needs something new.' (...)

If there were no rival makers in the world, I could give examples of the things that we are considering. However, for competitive reasons, I cannot give specifics today on the what or when of the things we're considering.


Speaking to The Associated Press (via Yahoo News), Iwata was keen to quell rumours about a new DS equipped with motion-sensors, as well as about a hardware revision for the Wii, capable of high-definition video output.


"I question whether those features would be enough to get people to buy new machines," he said of the DS. Nintendo engineers are developing new machines, he said, without giving details.

Iwata also doesn't expect 3D video-gaming to catch on, although he welcomed 3D movies at theaters like James Cameron's hit "Avatar."

"I have doubts whether people will be wearing glasses to play games at home. How is that going to look to other people?" he said at a Tokyo hotel.

Sony Corp. and other technology companies are making big investments in 3-D TVs, expecting it will boost sales growth in the next few years.

Kyoto-based Nintendo, the maker of Pokemon and Super Mario games, would also have to look into the possible health effects of longtime 3-D game playing, which is likely to last longer than a two-hour film, Iwata said.




Iwata made it clear that successors to both DS and Wii will have to go beyond high-definition and motion sensors. His comments on 3D technology seem highly sceptical. However, he specifically mentions traditional stereoscopic displays with either polarised or shutter glasses. Long-time readers will know that autostereoscopic displays (not requiring any kind of headgear) are in the pipeline and could already be offered at a mass-market price.

I personally see 3D technology as the only possible option for Nintendo, as far as a Wii successor is concerned. And Nintendo has earned enough money over the Wii's lifespan so far to make the investments necessary for such a revolution in gaming. With the advent of streaming content threatening all current consoles and with both Sony and Microsoft adopting motion controls for their high-definition hardware, this would be the only technology to give them an edge against both of those threats.

Sources: Nintendo (Japanese), Andriasang, Associated Press (via Yahoo News)
Thanks to: Joystiq

Wednesday, January 13, 2010

Ubisoft, Capcom and Sega to shift focus away from Wii



With Ubisoft, Capcom and Sega, three major publishers are announcing a shift of focus away from the Wii console. Most recently, Ubisoft announced that their casual titles on DS and Wii failed to generate the expected revenue and, as a result, the company would favour developing core games for Xbox360 and PS3.


Despite relatively robust sales for Wii casual games, and particularly the success of Just Dance, sales in the casual segment are expected to be down for the full year by around €160 million, representing a drop of around 50%.

Further market concentration towards AAA high-quality games. Ubisoft has demonstrated its ability to react to this trend through the success of Assassin’s Creed 2, which has achieved sell-through sales topping 6 million. However, not all of the Company’s games have reaped the full benefits of the measures implemented, with James Cameron’s Avatar™: The game and several non-casual Wii titles reporting lower-than-expected sales. (...)

We intend to continue to refocus our development resources on our major franchises and on the Xbox360 and PS3, the two consoles which are expected to see sales growth in games for gamers in 2010. Ubisoft has already demonstrated its capacity for success in the high-end games market thanks to Assassin’s Creed 2, with sales 40% higher than for the first title. The 2010-11 line-up – which is stronger in franchises for Xbox360 and PS3 – reflects our refocusing efforts and should enable us to both win market share and enhance our profitability.


Previously, Sega announced that they will "probably not" consider any more mature titles on Wii while Capcom more broadly notes that "the future is the PlayStation 3 and Xbox 360." The commercial failure of games such as ´Dead Space: Extraction´ or ´MadWorld´ is quoted as a catalyst for the move.



This story corroborates my previous comments that the Wii has failed as a vehicle for mature games, at least as far as third parties are concerned. ´Monster Hunter Tri´ and ´Red Steel 2´ may be the only third party Wii titles for some time, it seems.

Sources: Ubisoft, Nintendo Everything, MTV
Thanks to: Joystiq, Joystiq

Sunday, December 13, 2009

Summing up 2009, looking ahead at 2010



As the year is coming to an end, I would like to look at the three consoles and assess their current situation, while looking ahead at their potential performance in 2010.




The Wii is still the runaway success of this generation, but Nintendo obviously has the most to lose from this point on. Astonishingly, some Wii first party titles have remained among the top sellers across all platforms for years. ´Mario Kart´ and ´Wii Fit´ sold as much as ´Grand Theft Auto IV´ in 2008 and are among a total of five Wii titles in this year's top ten sellers in the US so far.

As far as a slowdown in hardware sales is concerned, some observers have overstated the case, I believe. Of course, when comparing sales this year to 2008, the numbers have indeed slowed down significantly. The price cut is the best proof of that. Companies only ever cut the price when the product is not selling. That was true of the Xbox360 and PS3 as well as the Wii. But NPD analyst Anita Frazier recently pointed out how well the Wii is doing still.


While there has been a lot of focus on Wii sales as compared to last year, the system was still the best-selling console system by a margin of 54 per cent. (...)

At this same point in the PS2 lifecycle, the PS2 was down in unit sales by 23 per cent over the previous year, but as history has shown, it continues to have a great deal of life left in it. So focusing on a comparison to Wii's stellar 2008 performance masks the reality of just how well this system is selling.


So do not worry. Nintendo is still raking in the money with both the hardware and first party software. But how well are third parties doing on the Wii? We had this discussion in January 2008 and again in August as well as in October of that year. In the last post, I noted the following:


A grand economic success of titles like ´The Conduit´, ´House of the Dead: Overkill´ or ´MadWorld´ will surely become examples the entire industry will follow. On the other hand, if these titles sell poorly, the Wii will get less and less mature titles and will become a casual console.


By now, it is quite clear that the latter scenario came true. All titles mentioned sold poorly or even abysmal, despite two of them being great games. So the Wii has failed as a platform for mature games by third parties, it must be said. And it is highly unlikely that this will change. In fact, I believe that Capcom may be regretting moving ´Monster Hunter Tri´ from a PS3 exclusive over to the Wii. The game is selling very well in Japan, but international sales are likely to disappoint as was the case with the games mentioned above. Of course, the Wii has become the console of choice for survival horror and Resident Evil fans alone cannot afford to be without ´Resident Evil 4 Wii Edition´, ´Resident Evil: The Umbrella Chronicles´ and ´Resident Evil: The Darkside Chronicles´. But we are still waiting for a decent shooter and a few other genres, notably RPGs, are also understaffed.

Nintendo is even openly criticised by partners like Electronic Arts. Their CEO John Riccitiello has expressed disappointment about poor sales on the Wii platform and noted some problems Nintendo may be facing in the near future.


One, it's a very compelling platform. Two, third-parties can do a lot better on the platform with the right support from Nintendo. They've always been first-party-centric, and they're learning how to be third-party supportive.

My belief is the first platform to reach $149 is going to inherit much of that [PlayStation2] business. (...) The Wii is not gone. But if they maintain $199 and don't innovate, they're going to have a hard time competing with what's already been announced from Microsoft and Sony.


According to Games Industry, Riccitiello made the following remarks in the company's recent earnings call.


To be honest with you, I think the Wii platform has been a little weaker than we had certainly anticipated. And there is no lack of frustration to be doing that at precisely the time where we have the strongest third-party share. (...)

I think driving revenues up on that platform from where we already are, which is up substantially from where we were a year ago, we are reaching out to Nintendo to find ways to partner to push third-party software harder.

Wii is where we are missing it and so I really do think that the opportunity exists to find different ways to partner with first party in this case to sort of help establish in the minds of the consumer legitimacy of some of these other brands when they are going out multiplatform because very, very few multiplatform titles are succeeding on the Wii. (...)

I would point out, by the way, the 50 million number of course includes Asia or Japan and I don’t think any of the Western companies are likely to participate much at all on the Wii platform in Japan, so the addressable market we see is just a little bit below 40 million but that is still an important opportunity.


In the transcript of the earnings call, more background is provided.


Fiscal Year To Date, EA is the #1 independent publisher on the Wii with share of 21% in North America and we estimate 14% in Europe – up 8 and 10 points, respectively. Our non-GAAP Wii revenue is up 50% year-over-year. While we have hit our share goal for the Wii business, revenue is well below expectations due to underperformance of the Wii platform.


The problem is clear. Being such a strong first party publisher, Nintendo itself made most of the money off of the Wii platform. Although it is the clear market leader and will likely remain at the top, Nintendo failed to mobilise third parties. So whatever successor Iwata and Miyamoto are planning, it will suffer from the very same problem.

In fact, a successor to the Wii will in itself be a grand challenge. Normally, companies innovate with one generation and consolidate with the next. At least, this is the way Nintendo has done it so far. With the Wii lagging so clearly behind the competition in terms of hardware power and the competition ramping up their own motion control systems, which will no doubt be perceived as more advanced when they hit the market, Nintendo cannot afford to consolidate.

The next console, which may be called ´Zii´, had better be as innovative as the Wii. And in my mind, the only way this can be achieved is by some kind of 3D visuals. There has been plenty of evidence to support this and Sony is already ramping up their efforts in this department.




Yet Sony has very little money to invest. The corporation has come under intense pressure this year to reduce the price of their PlayStation3. They finally did and sales soared. However, this means that Sony is still subsidizing each unit sold, according to market intelligence firm iSuppli.


Based on a dissection and analysis of the console, iSuppli has determined that the 120Gbyte Hard Disk Drive (HDD) version new PlayStation 3, released in September, carries a combined Bill of Materials (BOM) and manufacturing/test cost of $336.27. At a newly reduced retail price of $299, the latest version of the PlayStation 3 comes closer to breaking even than any previous version of the product.


Losing money on each hardware unit sold some three years after the product launch is probably unprecedented in this industry and it is, naturally, the economics of the madhouse. At the very least, it is a huge gamble for Sony. They are finally selling decent amounts. But will those sales figures be enough to convince third parties to commit to more exclusives and thus spur on sales even more?

Notable PS3 third party exclusives are: ´Agent´, ´Final Fantasy XIII Versus´ and ´Final Fantasy XIV Online´, ´Heavenly Sword´, ´Last Guardian´, ´Metal Gear Solid 4´, ´Ninja Gaiden Sigma´ series, ´Ridge Racer 7´ and ´Valkyria Chronicles´. This list is clearly dominated by titles which do well in Japan, but may not prove to be blockbusters in Europe or North America. As a counterweight to this, first and second party titles appear to come predominantly from the company's North American and European branches, SCEA and SCEE. Yet with the majority of PS3 third party titles also available on Xbox360, which is significantly cheaper and boasts a more impressive list of third party exclusives, the Xbox360 still looks like the better proposition.

I believe that motion control will be the deciding factor. If the PS3's ´Sphere´ can outshine the 360's ´Project Natal´, Sony has a chance to come second this generation. The launch portfolio and the marketing will decide which system buyers will see as the technological successor to the Wii. ´Sphere´ has the advantage that the technology has been around and has been tested by Sony for almost ten years. At the ECTS 2001 in London (before the launch of ´Eye Toy´ for the PS2), I played a technological predecessor to ´Sphere´. Colored swords and maces were simulated on-screen and in real-time. This was only ever used in marginal games like ´Eye Toy Hero´. But Sony sure has perfected this technology since. It is a slim chance (pun intended), but 2010 could yet become the year of the PS3.

It could all go wrong, however. Let us not forget that IBM discontinued the Cell chip line, after Sony had talked the chip up to be the ultimate CPU, soon to revolutionise not just personal and super computers but also household electronics. This decision has ramifications for a possible PS3 successor, or rather betrays Sony's future plans (because if Sony had planned for a Cell-based PS4, IBM would not have discontinued the chip line). It seems highly unlikely that such a device would have a Cell-based chip, which in turn spells a high research and development budget. Quite obviously, this is money Sony does not have and/or is unwilling to invest. So, the worst case scenario is Sony no longer planning a PlayStation4. As unlikely as this might be, it is certainly a possibility.




It seems that there is next to no news regarding the Xbox360 at this point in time. And this is good. Unlike with the Wii and PS3, no third party is complaining about the platform, no analyst is heralding an imminent doom and most gamers seem content, too. Everyone is happy with the console's performance, it seems. And there is every reason to be.

Third party support is arguably the best among the three. Exclusive games of note include ´Alan Wake´, ´Lost Odyssey´, ´Blue Dragon´, ´GTA IV DLC´, ´Dead Rising´, ´Beautiful Katamari´, ´Lost Planet´ (timed), ´Gears of War´ and ´Mass Effect´ series, ´Too Human´, ´Ninety-Nine Nights´ and ´Prey´ series, ´Splinter Cell: Conviction´, ´Ridge Racer 6´, ´Quake 4´, ´Left 4 Dead´ series and ´Dead or Alive 4´. Alongside Microsoft's own efforts concentrating heavily on family friendly gaming (albeit this is more evident in their marketing than in the actual software output), I believe the 360's portfolio to be the most balanced overall, particularly as traditional gaming (without motion control) is concerned.

Of course, the console business has been an extremely costly endeavour for Microsoft, leaving nothing but a bill of around six billion US-Dollar by 2007. And while the division (which also includes the Zune player) is at least making money, their operating income declined 66 percent from 2008. As is the case with Sony, Microsoft still appears to be subsidizing most SKUs, since they shipped more consoles in 2009 than in 2008, while operating income fell.


Xbox 360 platform and PC game revenue decreased $161 million or 3%, primarily as a result of decreased revenue per Xbox 360 console due to price reductions during the past 12 months, partially offset by increased Xbox 360 console sales and increased Xbox Live revenue. We shipped 11.2 million Xbox 360 consoles during fiscal year 2009, compared with 8.7 million Xbox 360 consoles during fiscal year 2008. Foreign currency exchange rates accounted for a $74 million or one percentage point decrease in revenue.


It is fair to say that Microsoft bought its way into the home console business. But considering that the company has the financial stamina to continue investing in the project, this may yet turn out to be a worthwhile enterprise. I have always said that if Microsoft had known the full extent of the necessary investment, they would obviously never have entered the market. But now that they are in and seeing some success, they are here to stay.

They are still clearly in second place and ´Call of Duty: Modern Warfare 2´ selling more than double on Xbox360 than on the PS3 in the US underlines their dominance in their home market. While the console will probably never see sustained growth in Japan, it is doing very well in Europe. And a strong position in two out of three territories, as well as the number two worldwide is not a bad place to be.

Just like I noted above, Microsoft's fortune will greatly depend on the public perception of ´Project Natal´ as opposed to Sony's ´Sphere´. I see the Wii as unbeatabale in this generation, just like the analyst cited above. But Nintendo will lose reputation to either of the competing motion control technologies. And ´Project Natal´ has some very compelling features. No controller at all is a great proposition for everyone who does not want videogaming invading his living room and cluttering up the space. The downside of it is that it is not easily suited for all kinds of games. I do not see any chance of playing a shooter with ease. And even for racing games, I doubt that it will deliver the precision needed. That will not be too much of a disadvantage if a game like ´Milo´ can bring a new level of artificial intelligence and interaction to gamers. If done right, this game alone has the power to keep Microsoft ahead of Sony for the remainder of this generation.

Sources: see above
Thanks to:
Joystiq, Joystiq, Joystiq