Nintendo-Revolution: Definitive speculation

Google
 
Web Nintendo-Wii

Wednesday, March 14, 2007

BREAKING: No unified gamer tags or codes for Wii online



There will not be unified gamer tags or codes for Wii online games. Users will have to register with each title separately, as is already the case with the DS and the Wii´s first online title, ´Pokemon Battle Revolution´.

This exclusive information comes from GameSpy´s PR people after I asked them to go into the details of them providing the Wii´s online service. Here is the correspondence:

Falafelkid: I would like to know if I am right in assuming that the features mentioned (friend rosters, advanced matchmaking capabilities and comprehensive rankings data) suggest a single, unified online platform for each console, rather than one which is dependent on individual games (as is the case with the DS).

GameSpy: GameSpy’s technology does allow for features that could span multiple games. With the Nintendo Wii, however, the multiplayer features are title-specific.

Falafelkid: But is that the case for all Wii online titles across the board?

GameSpy: Yes, that is the case for Wii titles.

Falafelkid: Just one last question to make absolutely sure I have got this right, please. If I have a friend roster in one game, that roster will not be available to me in any other game. I have to build up an entirely new list for each title, right?

GameSpy: The answer to your question is yes, for the Wii friend lists are game specific.



Now, I must say that I am baffled. The Wii itself already has a friend list. Online games could simply tap into that list. Why make things more difficult? Of course, difficult is not always bad. I have previously said that I believe friend codes are at least partially a good idea, if only to differentiate Nintendo´s ´Wi-Fi Connection´ from Microsoft´s fantastic ´Live´ service.

They do, in fact, even enable certain gameplay elements that would not work in any other environment. Consider the tacit exchange of user-generated content in games like ´Animal Crossing: Wild World´. A good example of that is your animals automatically picking up slogans your friends taught their animals. If it was not for friend codes guaranteeing a common denominator, your animals would suddenly start to say things you would not want them to say.

So friend codes can be a good idea, I believe. But it is entirely unnecessary to use individual codes and lists for each game. That only complicates online communication further without any tangible benefit as far as the service or the gameplay offered by it are concerned.

Commenting on ´Pokemon Battle Revolution´ in December, IGN did not understand that decision either.

Strangely, despite the Wii hardware having its own friend list, Battle Revolution uses its own, independent friend list. (...) We're not sure if Nintendo's policy of minimizing interaction with strangers will change, but future titles will hopefully include chat features, get rid of the lag, and tap into the Wii's built in friend list.

Any such hope that remained seems to have died today. However, we do not yet know if Nintendo will indeed use friend codes across the board. Remember that this exclusive information contains no news about the use of friend codes.

If Nintendo were to do away with such codes for most games, the service could be likened to the state of the PlayStation network up until the current generation (each PS3 apparently has a unified online identity which is used for all online games).

However, if Nintendo were to go ahead and implement friend codes for most of their online games, alongside the game-specific system we have just learned about, building up a friend list would simply become a chore with every new title you purchase.

EDIT As might have been expected, the news sent shockwaves through the community. Here is some guest commentary from other sites that carried this story and kindly linked to it.



For Nintendo to doggedly approach online gaming in this manner is inexcusable for a next-gen console manufacturer. Let's hope the backlash from the official announcement of this issue will help to convince them of that.
Infendo



Nintendo should send free batteries for the time it's going to take to punch the numbers in. But, will the inevitable hardcore uproar cause Nintendo to change their stance on this? Probably not.
1UP



Oh dear. (...) We were hoping Pokemon Battle Revolution, confirmed to have an individual code would be a freak occurrence, it seems not.
Cubed3



Uh-oh…I think this is going to make a lot of people angry... myself included.
GoNintendo



The mere prospect leaves us depressed and in a need of a rainbow or something to cheer us up. The Wii maintains an internal friends list as is; why can't games simply access said list and use it universally across the platform? Why, Nintendo, why?
Nintendo Wii Fanboy



There will not be unified gamer tags or codes for Wii online games. Users will have to register with each title separately, as is already the case with the DS and the Wii´s first online title, ´Pokemon Battle Revolution´.
MaxConsole



If this is the case, why has Nintendo waited so long to get things running? It makes absolutely no sense to delay online gaming if it was simply the same system as the DS’s…
CodenameRevolution



Sigh…I understand the whole basis for using the Friend Code system. Really, Nintendo has good intentions in doing so. Then again, the politicians had good intentions with the No Child Left Behind Act. Unfortunately, the Friend Code system, like NCLB, is not practical.
The Tanooki



Nintendo have kept very quiet regarding the online multiplayer features of the Wii, so we still need some kind of confirmation from them.
N-Europe



Ew. The first online title in the US will be Pokemon Battle Revolution, coming June 25. Hopefully Nintendo will work out a better solution, or at least allow you to individually import friends from your Wii master list. Because if not, this bites.
Game|Life



All has been going astoundingly well for Nintendo and its Wii thus far, however the company has now dropped arguably the biggest ball yet.
Aussie-Nintendo



Well damn it, Nintendo. If this is actually the case, my aspirations of playing any Wii games online are dead to me. Nintendo won't even let their own forum users share friend codes via private messages, for God's sake.
Destructoid



Wii games will utilise a game-specific friends list - that means you'll need your mummy and daddy's permission to exchange codes with you friends. Tripe!
Wii UK



This awkward system is unlike the Xbox 360 and PS3, both of which apply a single friend list, stored within the console's front-end firmware, to all online games.

Is this likely to be changed in a future system update? We're awaiting a reply from Nintendo UK but we seriously doubt it.
CVG



Were not just talking certain games that also connect to DS here (i.e. Pokemon Battle Revolution), we're talking all games. Our team on the inside has yet to penetrate the GameSpy vault to confirm or deny the rumor, but what a rancid, partially substantiated rumor this is. Keep hope alive?
Joystiq



We asked Nintendo UK whether we were missing something; whether there was some obvious reason for going down this route rather than adopting the unified approach that has become a console gaming standard, but were simply told, "Nintendo has taken this step as we believe it's the right thing to do."
Eurogamer



If this is true, it's a tragedy. I have trouble remembering my apartment number.
Kotaku



This means that your buddies in Mario E Revolution: Mario Hits Ibiza won’t be able to find you in Unresponsive Racing Game GT. (...) What is the result of this fairly innocuous news? SHOCKWAVES, friends. SHOCKWAVES in the community. Fanboys! To the ramparts!
CrunchGear



Rather than provide one friend list applicable for all Wii online games though, as is the case with many of the other formats, Nintendo has decided to stick with the current set up: users still have to make their friends list for every game played.
GameTrailers



Considering that the Wii already has an established online community by way of the Miis, the decision to make friends lists game-specific is coming off as rather strange.
QJ



Time to figure out who your friends really are, because you're going to be spending a lot of time entering them onto your lists over and over again.
NintendoRevolution.ca



I'm not sure how backlashes begin, but I think they may start with posts like this one and end with all of us in a group shouting "rabble rabble rabble!" at Nintendo headquarters. So get ready for that. There may be torches involved.
Ars Technica



UGH (...) What will Ozy* say?
N´Gai Croal´s Level Up

* Microsoft´s André Vrignaud

EDIT As far as friend codes are concerned, GameSpy has refused to comment, stating: "We really can’t speak for Nintendo and their plans."

53 Comments:

Anonymous Anonymous said...

Oh god. The DS has terrible online. I guess they're just going to keep that horrible set up.

March 14, 2007 9:11 PM  
Anonymous Anonymous said...

errr.... what about the japanese Version of "Elebits"? It does use the Wii-Friendslist, doesn't it?

March 14, 2007 9:21 PM  
Anonymous NintenGamer.com said...

i know that Elebits uses the Wii-connect 24 to send edited levels to people on your friends list

March 14, 2007 9:30 PM  
Blogger Perri said...

Lets hope they just use the elebits loophole. This is dreadful news though...I hope they change it, or Gamespy was mistaken and thinking of the DS or something stupid like that...ugh, sad day...

March 14, 2007 9:48 PM  
Anonymous Anonymous said...

Repeat after me: F U Nintendo. Thanks!

March 14, 2007 9:54 PM  
Anonymous starstriker1 said...

Oh, yay, I love tedious repetition. Doesn't everyone?

Am I understanding correctly, though, that the use of Gamespy's technology will allow for anonymous matchmaking? In any competitive online game, one of the greatest features is being able to beat the snot out of total strangers.

March 14, 2007 10:43 PM  
Anonymous Anonymous said...

Nooooooooooooooo!!!!!!!!!!!!!!!!!!

March 14, 2007 11:06 PM  
Blogger Zucas said...

Hmm I'm still skeptical though. I mean if they use friend codes it's not going to be bad. Still use the individual ones for message system to send all my friends my friend codes.

but hmm I mean Elebits tapped into that already installed friend's list. I simply think it's going to be a developer choice.

March 14, 2007 11:50 PM  
Anonymous Anonymous said...

Elebits doesn't have online play, its just accessign wiiconnect 24 not actually playing over teh network. Thers a difference i guess.

March 15, 2007 12:47 AM  
Anonymous Anonymous said...

Grab defeat from the jaws of Victory, Nintendo!

Why, oh, why are you make such retarded decisons!?

March 15, 2007 1:06 AM  
Blogger Falafelkid said...

I accidentally disabled comments on this post and only just realised it. As you can see, it´s back up. Sorry, still figuring out those new options after changing my blog to the new system.

March 15, 2007 2:56 AM  
Anonymous Arsenis said...

This doesn't necessarily mean that you will have individual friend codes for each game, just that you have to build a list of friends for each game. It could still use the same friend code for each one. I guess we'll find out eventually...

March 15, 2007 3:29 AM  
Anonymous Anonymous said...

So lame, why do I have to do it every time I buy a new game, I have had to do it just to send messages back and forward to my firends already. It just creates unessary work. I mean we already have a friends list built with our console numbers that we have shared already..so why bother creating the absolute worst thing ever. We already have a secure friends list with console numbers...so why create more...if this is true like everyone else said...SO LAME!!!

March 15, 2007 4:18 AM  
Anonymous Anonymous said...

While it does suck to put it in for every game, you dont have to if you just want to play anybody and be placed in a room that isnt filled yet. Maybe pokemon battle revolution is the exception as it uses your DS to link up and then uses your pokemon, making it needed to use a DS style friend code.

March 15, 2007 4:55 AM  
Blogger Metaldave said...

falafelkid I have a question. This ONLY refers to the friend LISTS correct? Or does that pretty much not mean its any better than what the DS does online?

There should be an easy way to transfer data between games, I smell an online hack coming that will make this not a problem. Having different friend lists for different games makes sense though because not everyone one is going to have Super Bloody Tournament 3 or Hypercraft 2, having the same friends on the list for those games wouldn't make sense if they don't have them.

I'm thinking its not going to be nearly as bad as what people are saying or thinking.

March 15, 2007 6:37 AM  
Blogger Dias said...

Glad you're back Falafelkid ! Even with bad news :^D

March 15, 2007 8:54 AM  
Anonymous nz guy said...

i gues nintendo cant get everything right, but who can

March 15, 2007 9:02 AM  
Anonymous Anonymous said...

You have to wonder if anyone at Nintendo actually plays their games online.

Think about it for a second, every comment ever made about the DS online was a negative one. Yes the fact online is available is a good thing, but it's so slow, clunky and painstaking to use that nobody expects a decent service.

When you lower expectations like that Nintendo thinks, well they must be happy. Actually no we are dumb-founded.

I know it's too soon to say how this will really work, but rest assured if this plays out like the DS online you can pretty much measure up for that Wii coffin now.

March 15, 2007 9:39 AM  
Anonymous Anonymous said...

"i guess nintendo cant get everything right, but who can"

Oh come on people stop making excuses, if you bought a car without seeing it run. You were promised it be great when finished. Then it turns out it has a gerbil in a wheel for an engine, you wouldn't shrug it off and say well people make mistakes.

Nintendo have been warned about this and still they insist in going against the whole "Wii" philosophy by gimping their console.

Idiots!

March 15, 2007 9:42 AM  
Anonymous Anonymous said...

Watch the Nintendo stock fall this morning :)

March 15, 2007 9:42 AM  
Anonymous Anonymous said...

Why did they bother marketing the Wii as a console about sharing gaming experiences?

In reality they want us to feel like we are detached from the world and playing against other faceless apparent gamers.

If the experience feels the same as playing offline against AI only slower (just like the DS) then why bother!?!

March 15, 2007 11:55 AM  
Blogger Falafelkid said...

Mi Metaldave.

falafelkid I have a question. This ONLY refers to the friend LISTS correct? Or does that pretty much not mean its any better than what the DS does online?

Strictly speaking, it refers to friend lists only. But I am wondering if it might not mean that Wii´s online system will mirror the DS´s.

Hi Anonymous.

Watch the Nintendo stock fall this morning :)

Quite the contrary. Nintendo stock is up more than one percent. While hardcore gamers may care greatly about this revelation, casual gamers - and, consequently, investors will not attach much significance to features like this.

The Wii is a runaway success compared to its competitors and no complicated online system can take that away.

March 15, 2007 12:27 PM  
Anonymous Anonymous said...

Man...Why? Just why? Why can it not be as simple as XBL?

March 15, 2007 1:02 PM  
Blogger Sarawanan Ravindran said...

Why can Nintendo not let us access the Wii's directory with all the friend codes and then drag and drop them into each game? It's possible if we cab persuade Nintendo.

March 15, 2007 3:40 PM  
Blogger Alex Chang said...

back in december, I created a website called sharewiis.com which has helped many wii owners to find each other--the user interface and tools are designed specifically to facilitate friend code exchange, not just a forum or a map of wii owners.

It was designed to be flexible so that it helps you find Wii system owners as well as DS game codes, including individual wii game friend codes, should the system ever become a reality.

unlike some other code sharing websites that has sunken into a dormant state after the initial wii mania, sharewiis has continued to grow at a constant rate with people continually revisiting the site because it has really helped them find other wii owners.

http://www.sharewiis.com/

here is what someone who has used sharewiis.com has to say about it:

http://realtechsolutions.blogspot.com/2007/03/pumping-up-my-wii-parade.html

March 15, 2007 4:19 PM  
Anonymous Anonymous said...

This is a strange approach for a console that is completely designed around the idea of "simplicity."

March 15, 2007 7:50 PM  
Anonymous Anonymous said...

wtf...if it is going to be the same as the DS system, why the hell didn't we have online games ready to go at launch? I have to keep hoping because like I said, there is no reason to delay on online plan that has already existed for quite some time before the wii was ever released.

March 15, 2007 8:12 PM  
Anonymous Invader Phlegm said...

The reason for the delay? Most likely Nintendo wanted to be the first with online games on the system.

Nintendo has a long standing problem with feeling they are in direct competion with their 3rd parties. This is one of the reasons why most 3rd party software on Nintendo consoles turns out to be the dregs of gaming software. While companies like Microsoft will share the best APIs, tools and libraries with 3rd parties, and are happy to do so, Nintendo is still stuck in the 1980s and feel that not only do they not have to, but that they are in direct competition with these same 3rd parties.

This was the kind of thinking that killed SEGA Saturn, by the way. SEGA made huge mistakes with Saturn, but they could have recouped and Sony's execs at the time figured they would. What ultimately killed the Saturn was SEGA thinking of 3rd parties as direct competition and continually treated them that way . . . as one by one, they all migrated to Sony who treated the much better (at the time).

So yeah, even though Nintendo is using the same online system on Wii they used on DS, and could, should have had online games at launch, the desire to be the first on the system to have online games, is the most likely reason they delayed the launch of the network until they were ready.

Sad, sad, sad.

March 15, 2007 10:58 PM  
Blogger Ioannis said...

This post has been removed by the author.

March 16, 2007 12:35 PM  
Blogger Ioannis said...

Why does not someone organise an online petition for a usable online code system?
We need to gather attention.

March 16, 2007 12:38 PM  
Blogger Jeanne Kay said...

Shortly: stupid. It looks like they were unprepared for online gaming...

March 16, 2007 3:37 PM  
Blogger Grandmaster B said...

Jeanne, what on earth is that PS3 with a cock in the picture about on your blog?

I cant read Polish (I believe its Polski by the look of it).

Thanks.

Japan have dismal Wii numbers, is there a MP slowdown or a shortage?

March 16, 2007 4:15 PM  
Blogger J said...

This is really dumb. The Friend code system would actually be bareable if it used the consoles' address book, but to have new codes for every game is tedious to say the least.

I built up my address book specifically so I had a nice healthy list ready for when games go live. Now I'm pretty much being told I wasted my time.

March 16, 2007 8:24 PM  
Blogger Falafelkid said...

Hi Grandmaster B.

Japan have dismal Wii numbers, is there a MP slowdown or a shortage?

Wii sold 44.494 units this week in Japan. That would make about 178.000 a month.

Of course, that´s significantly less than the 335.000 sold in the US last month. But account for the fact that Japan has a population of 128 million while the US has upwards of 300 million. Proportionally, the numbers make sense.

March 17, 2007 2:40 PM  
Blogger Smith said...

The Nintendo Wii will definitly be the best seller in Japan by far!

April 07, 2007 10:26 AM  
Blogger Jukka said...

Nintendo sure isn't learning from their mistakes it seems.

I can't believe that they're even considering this. But most likely they're not going to change it at this point. Sadly.

April 10, 2007 8:58 PM  
Anonymous Jay said...

I would like to share my research and article on Best 100+ Online Games.

April 22, 2007 1:43 PM  
Anonymous Anonymous said...

I came by this blog accidentally while searching for something else and found this interesting. Especially since I work for a large retail chain in the department that sells video games and consoles. So here is a take from a gamer, Pokémon fan and merchant.

So far we have been selling more Wiis than 360s or PS3s. Price is the main reason. However, if Nintendo does make it more difficult than their competition to play online games they will send any future customers straight to their competition—even the casual gamers. The first online Pokémon game could wind up being the first Pokémon title to flop. If Nintendo moves too slowly on making games available (and let’s face it, the games will not be any better for it) that will have a negative impact on their sales too. Right now about 30% of the Nintendo games sold are Pokémon, but then Cooking Mama is about 25%.

But what do I know? I only see what the customers are buying and why. From the way our vendor talks, Nintendo can do no wrong.

BTW, has anyone that has written to this blog, sent the same comments to Nintendo? It may not make a difference, but if no one tells them that they are unhappy Nintendo is certain to go ahead and do what they want.

Rod

April 29, 2007 9:05 PM  
Anonymous Anonymous said...

I understand we want to protect our kids, but that my job(as a parant) not Nintendo's. I don't have any friends to swap codes nor do I have the time to find them. The main reason I bought the wii was because there was going to be online play. I assumed this would be like XBL. Big friggin bummer. I just want too be able to hop on and find a quick game or two, not sit around all of my precious spare time trying to make friends. Don't get me wrong I love my wii and the extra content they provide but if this is it, I think I'm going to sell this puppy and get me an XBOX360.

May 28, 2007 7:23 PM  
Blogger Chris said...

Why would Strikers charged use a different online system than all the other games? Doesn't make any sense at all. Nintendo really needs to clarify all of this.

May 30, 2007 2:56 PM  
Anonymous Anonymous said...

http://www.thenewsroom.com/details/387695/Health?c_id=wom-bc-kg another downside to the wii - you could hurt your hands, check out the news footage - Kate from The Health Desk at TheNewsRoom.com

June 28, 2007 3:50 AM  
Anonymous Anonymous said...

ummm... DUH!
Friend codes are to protect little kids from the scum of online gaming that is sex crazed, drug obsessed, desire driven freaks.^^;

If it was open online, Nintendo would have to rate EVERYTHING to "Experience may change during online play."

Especially with new free long-distance communication capability, anyone could get on & start talking dirty to your youngest pokemon fan.

Besides registration takes like no time. Friend codes are easy. All of you that complain either are old enough not to care, or don't have kids.

Also, no one seems to noice this, but participating in random battles with others who DO NOT have your friend codes works just fine in pokemon revolution & diamond / pearl. Most of you who complain obviously never even tried, or don't have Wii's imho.

This random match up also works on Strikers (yes, i played haxed eropean version, works just fine here in states btw) like cake. It's SO easy. I have little idea wtf most of you are complaining about.

Honestly, the most annoying thing is Wii 24 ALAWAYS connecting for seemingly no reason... there needs to be a way to restrict or select update times; although temporarily turning it off works well enough for now.

DS, online, for the record, isn't terrible, it's based on each game. Example, pokemon online, perfect; Transformers 4 player battle rooms, stupid. All game dependent.

The friendlist is easy & protects minors.

It's the games, not the wii, most of u need to stfu.

July 19, 2007 5:48 PM  
Anonymous Katie said...

Do you feel like your console is a flotation device saving you from
the realities of the world? If so, this is the contest for you…
Tired of the Xbox, Playstation 3 and Wii? Imagine the next
break-through game console! The one that will be so great that it
will render all your current systems obsolete!!!

The producers of "Helmet," a Scottish play premiering at the NY Fringe
Festival, want to take a peek at those dreams…

Simply email your answers (and more) to the following three questions
to helmetcontest@gmail.com

1) What is special about your dream – just around the corner – console?

2) What specs & features would it have?

3) What is it's name?


There is no fee for entering the contest, and you can enter as many
times as you like.

The top 3 ideas submitted will be displayed at
www.helmet-wannaplay.com for you to check out.

The winner will be announced on August 8th at www.helmet-wannaplay.com.

The winner will receive a $100 gift certificate for Game Stop.

The winning idea will be included in the American Premiere of the play
HELMET by acclaimed Scottish playwright Douglas Maxwell at this
summer's New York International Fringe Festival.

To learn more about us and Helmet, go to: www.helmet-wannaplay.com.

HELMET, "a virtual reality play," centers on a teenager, Helmet, who
is obsessed with computer games. Sal, the owner of the shuttering shop
where Helmet hangs out, despises kids like Helmet, blaming them for
his, and the shop's, demise. Sal spends his ample time pining for his
wife's return, dodging his father, and trying to convince Helmet to
change his ways. Sal feels if he can succeed at something then he can
finally face the mess in his private life. It maybe too late as the
truth reveals itself while they move through the levels of the play.

The shop is real, the characters are real—although seemingly
controlled by another force--but the play is framed by the
paraphernalia of a game; energy bars, multiple lives, check points,
etc. life's a game…wanna play?

Saturday August 11th at 9:45 pm
Sunday August 12th at 5 pm
Tuesday August 14th at 7 pm
Thursday August 16th at 4 pm
Friday August 17th at 4:15 pm
Saturday August 18th at 10:45 pm
Sunday August 19th at 9 pm

The show is 70 minutes with no intermission.

The general admission tickets cost $15 and are now available online at
www.ticketweb.com or by calling 212.279.4488.

The Player's Loft (115 MacDougal Street, 3rd Floor), New York City.

Good Luck!



--
Katie Rosin
917-438-9223
www.kampfirefilmspr.com

Catch something great at the MITF:
Take Me America
Outraverted
The Street

August 02, 2007 8:34 PM  
Blogger Fernando said...

Hi,my name's Guilherme,I have a little question to you... When I tried to put the sd card inside the wii, it turn off and after that it stays in "stand by" and when I try to turns it on it turn off.

October 13, 2007 5:53 PM  
Blogger Fernando said...

Hi, my name's Fernando, I have a little question about the wii...
When I tried to put the sd card in the wii, it turns off, I disconnected the ac adapter and connected again, it stays in stand by and when I press the power button, it turn on and off quickly, and no work.

October 13, 2007 5:58 PM  
Blogger Fernando said...

Hi, my name's Fernando, I have a little question about the wii...
When I tried to put the sd card in the wii, it turns off, I disconnected the ac adapter and connected again, it stays in stand by and when I press the power button, it turn on and off quickly, and no work.

October 13, 2007 5:59 PM  
Blogger Fernando said...

Hi, my name's Fernando, I have a little question about the wii...
When I tried to put the sd card in the wii, it turns off, I disconnected the ac adapter and connected again, it stays in stand by and when I press the power button, it turn on and off quickly, and no work.

October 13, 2007 5:59 PM  
Anonymous Anonymous said...

WHEN ARE WE GOING TO SEE SOME ONLINE GAMING ON THE WII? THE TITLES SO FAR ARE FEW AND RUBBISH! WHO WANTS TO FREE DIVE IN ENDLESS OCEAN WHEN YOU CANT RACE ANYONE IN NEED FOR SPEED PRO STREET?
NINTENDO DO SOMETHING OR IWILL BUY A PS3!

December 31, 2007 8:02 PM  
Blogger weddingideas said...

Thank You for this information about Wii Nintendo and games.

For more Tips and Best Deals on Wii please visit
Nintendo Wii Games


http://3dsolutions.info/wii

May 06, 2008 5:11 PM  
Blogger Dan Ponjican said...

I could see this hurting Wii... Big disappointment!

Wii Shopper Site

July 07, 2008 3:59 PM  
Blogger Afzam Ghazali said...

wii is more better than ps2

http://nintendo-revolution-news.blogspot.com/

November 14, 2008 9:44 AM  
Anonymous afzam said...

wii is more better than ps2

November 14, 2008 9:45 AM  
Anonymous Anonymous said...

You need to go through long distances sometimes, making you buy a lot of Teleport scrolls with your Rose zuly just to go to the cities. The quests are OK and have a good storyline so far, and you will gain a good amount of experience by grinding and rose zulie too. Something I liked in this game was the nice design of the clothes can have from rose online zuly. There also armor also can gain from rose online zulie sets that can be wore by any class. Another nice thing that I would like to talk about, is that you can have nice Arua ROSE zuly in ROSE Online.

March 24, 2009 4:14 AM  

Post a Comment

<< Home