Sunday, January 18, 2009

Marvelous Entertainment teases game with Zelda symbols



The Japanese publisher Marvelous Entertainment ('Harvest Moon', 'No More Heroes') has published a website showing a mysterious countdown clock bearing symbols from the 'Legend of Zelda' series.




The clock itself is in triangular shape and there is a completed Triforce logo at the top with incomplete ones in the two lower corners each. There is an unfamiliar feather dangling from the clock and the entire object rises and falls gently.

One revolution of the Zelda clock is thirty seconds, at which point it briefly glows and the second digit returns to its starting position the way it came, counter-clockwise. The main digit remains at the top, pointing to the completed Triforce logo.

The seconds counting down will end sometime early next Friday, January 23rd. When setting my internal clock forward, though, the countdown expired on September 28th 2009, at 14:13:55. Then, the numbers disappear and the (mis-spelt) message "comming soon" appears in their place.

The flash animation is called ´prepre_watch.swf´ and the source code embeds it with the command ´?update=20081228_2018´. Altering the values does not seem to make much difference, however.



I must admit that I have no idea what this could mean. It is very unlikely that Nintendo would outsource either the development or the publishing part of a Zelda game to any third party. If at all, this would have to be a spin-off.

I guess that we will know more by Friday. By then, a similar countdown on a SEGA server ends, teasing the involvement of Takao Miyoshi from one of SEGA's internal studios and showing Mario symbols.

EDIT The Sega game has been revealed as a WiiWare title.


The game is called Pole’s Big Adventure and is supposed to mock 8-bit games released on the Nintendo Entertainment system around its heyday. So that means the title will be on Nintendo’s WiiWare, pricing for Japan currently is 500 Wii Points.

The game is supposed to have inside jokes in each level. The teaser site had a mushroom and apparently in Japanese that is slang for a male’s penis. Now you add pole and a mushroom that grew when you touched it with the mouse, you are going to get a game with alot of dick jokes.


The Marvelous game turns out to be Hero 30, an old-school RPG for the PlayStation Portable.


Source: Marvelous Entertainment, Sega Nerds, IGN
Thanks to: Kotaku, Joystiq, Some Guy

28 comments:

Anonymous said...

big up falafel mate check my comment to your last update feat. the best looking screens ever on a Ninty console to date!

peace
IALS

Anonymous said...

nice.. i have no idea what that might be. i doubt some game developer/publisher would use zelda symbols for non-zelda game... that would be.. just stupid

very interesting

maybe it's majora's mask remake... clock + zelda :)


those MH3 screens are just great, those guys are REALLY putting some effort, what I can't say about high voltage guys

awesome, finally something worth time and money

Tadashi Oshima said...

You know the Triforce is not unique, do you?

http://en.wikipedia.org/wiki/Sierpinski_triangle

Falafelkid said...

Hi tadashi Oshima.

You know the Triforce is not unique, do you?

http://en.wikipedia.org/wiki/Sierpinski_triangle


Interesting find. But the Triforce is only one stage of the fractal you linked to. Why would it be precisely that stage that matches the Triforce? Too big a coincidence - and fractals have no bearing on game licenses.

Anonymous said...

tadashi dude, yes, i know it's not unique, but it's just too conected and recognized symbol for zelda games for many years now.

that's why i wrote GAME DEVELOPER. if milk-making company would use it, it would pass unnoticed.

it's not forbidden, it's just stupid. like playstaion 3 spider-man font

Anonymous said...

@Pero
"those MH3 screens are just great, those guys are REALLY putting some effort, what I can't say about high voltage guys

awesome, finally something worth time and money"

Well said mate, I totally agree. Finally something that does justice to the potential...

IALS

Geo said...

Nintendo did let Capcom produce the two Zelda "Oracle" / "Gaiden" Games for the Gameboy Color. And, if I recall correctly, a feather was an item in these games that allowed Link to jump... My guess would be either a remake, or a new game in similar fashion, if is is after all about Zelda and not just a joke about it. Or could it be a Harvest Moon: Zelda Edition? lol

Anonymous said...

"One revolution of the Zelda clock is thirty seconds, at which point it briefly glows and the second digit returns to its starting position the way it came, counter-clockwise."

This reminds me at Majoras Mask.

Anonymous said...

and also- 3 triforce pieces, 3 days

Anonymous said...

It seems that this mystery game has been revealed, I’m guessing many of you will be disappointed to learn that it is a PSP game titled “Hero 30”

Link

Anonymous said...

wii hd rumors from Nintendo eu Germany........

system on a chip amd/ati fusion design...super silicon on insulator and 45 or even 32 die size..

doubled up Hollywood gpu cores on a improved lsi system core "HOLLYWOOD HD" a optimized Broadway cpu with 1mb level 2 catch..

cpu and gpu/lsi core linked with high bandwidth super low latency custom bus and communicate like a true dual core chip set hollywood hd has 6mb edram/1tsram-r graphics catch

Broadway 2 has a 12mb level 3 catch ibm edram that it shares with gpu cores

Hollywood hd has a embedded arm cpu and a improved sound chip its a ultra high bandwidth dual core gpu on a chip integrated version of wii tech..

the whole chip set and edram/catchs are all on one piece of silicon and run ultra low latency and very high bandwidth

broadway 2 1.6ghz Hollywood hd 533mhz

sub die directly linked to main die contains 2 chips 1 is a broadcom super resolution hd video out chip the other is 48 mb 1tsram-r dual channel embedded fast ram

main memory is rumored to be 256mb gddr5 or a custom version of gddr3

media will be a converted dvd disc using holographic tech for lighting fast loading and bluray storage space a fast large solid state drive will be internal and also usable as fast access ram

wii hd not official name conbines higher resolution and super resolution process to fully support hd 1080p

low clock speeds don't mean a thing this baby shifts data around at lighting speeds and is blessed with more effective bandwidth than x360 and ps3 combined loading streaming of data is fastewr than harddrive from a disc and flash drive

wii motion plus and 3d mouse/pointer supported in both hands

THIS IS REAL GAME TESTERS HAVE SEEN IT AT QUALITY CONTROL NINTENDO HQ FRANKFURT GERMANY

Anonymous said...

yeah, right...

about the game- of course, damn you marvelous e

but good for zelda, i didnt like any of third party zeldas

Anonymous said...

@ Anonymous

I think, if the console will be released before 2013, a `Wii HD´ only makes sense, if every `Wii HD´-Game can also be played on the regular Wii.

So it would be a very cool thing, if Nintendo has developed a programm, which downgrades the very sharp and detailed `Wii HD´-graphics to the Wii, without any effort from the developers.

If thats not the case, it would be foolish to release a new console before the demand for the Wii collapses.

Anonymous said...

hi im in Germany e.u, i work for Nintendo as a games tester, im actually employed by a German agency..... "!THAT'S AS FAR AS THAT INFO GOES"!!....

iv seen and have interacted with "!wiiHD!"not the actual name i can confirm the following...

both controls wiimote 2 nunchuck 2 have a polished version of wii motion plus, built in, nunchuck 2 also has rv 3d mouse/pointer just like wiimote 2 both also have rumble paks and speakers (dual handed rumble/speaker sounds) for full 3d motion 3d mouse and feed back no wires at all no physical link between wiimote2/nunchuck2 both controllers can work on there own as a wiimote would do..

console size maybe smaller than wii but no chance of it being any bigger....

spec

cpu custom ppc 750 based on ppc 750vxe secret high clock speed ppc 750,, its a hybrid of Broadway and 750vxe tech supporting a game centric design and instruction set...single core but supports dual thread and quad threading, g5 ppc 970 level simd 128 bit flouting point engine split into a 4 way 32 bit game centric simd engine (2x broadway) the whole cpu has many advances in effectiveness/efficiency it boasts a 1mb level 2 catch and a 6mb ibm edram level 3 catch clock speed is currently 1998mhz (1.98 ghz basically 2.0ghz chip)

gpu hollywood hd 666mhz version 2 of hollywood gpu with a brand new tev 2 unit and a customized unified shader engine 6mb edram graphics catch

system core lsi and background cpu and hardwar for op system peripherals wifi etc all built into the Hollywood hd just like Hollywood in wii no cpu or gpu to run the system its all handled on chip in back ground hardware and "starlet 2" arm cpu (hackers dubbed wiis work chip starlet)

sound processed in upgraded wii sound processor chip again built into Hollywood hd system core gpu....


HEREs THE KILLER THE ABOVE IS ALL ONE CHIP ON ONE DIE USING SUPER SILICON ON INSULATOR TECH AND 32 DIE SIZES

everything is linked via on die custom high speed inter connectors not standard buses or fsb....

sub die 2 chips

broadcom super resolution video out chip supports super resolution up converting and other graphics/image enhancements typical up conversion is 480p to 960p native quality that 960p is then correctly displayed at 720p/1080i/1080p on your hd tv set

second chip is 48mb dualchannel 1tsram-r fast sram just like wii but obviously better

external ram 256mb or 512mb gddr3 possibly gddr5

flash drive 40gb high speed fast read flash drive also virtual memory to system

disc drive backward play discs and dvds dvd2s and wii hds own custom high speed loading/streaming disc HOLGRAPHIC DISC AND DRIVE

this is real ill only post here the news then can spread 2010 japan 2011 the world wii wont be replaced but fazed out

a contact of mine said he wont deny or confirm it but stated a leak on project DUAL-HD

Anonymous said...

Fal, you might be interested in reading this (from Joystiq):

[Overlord: Dark Legend Associate Producer Dean Scott admits it may be a "lame cliche," but he believes the dark master's Wii incarnation "looks like the 360 version." Speaking with Videogamer.com, Scott could hardly keep his composure as he detailed how confident he was in the visuals for the upcoming action-adventure game, exclaiming it "blows away just about everything else" on the Wii.

Scott may be biased, considering he is the producer of the game, but Wii owners may want to take notice if for no other reason than to help fill the dark Pikmin-sized void in their hearts. Overlord: Dark Legend lands on the Wii this summer; a companion DS version, Overlord: Minions, will release later this year.]

Anonymous said...

Anybody know what happen to the Nibris article?

Anonymous said...

Worldwide Console Sales Revealed:

Nintendo DS - 96.22 million
Nintendo Wii - 44.96 million
Xbox 360 - 28.5 million
PlayStation 3 - 21.3 million

Link

Anonymous said...

Iwata:

"What we are looking at are the cumulative Wii and DS sales through the end of 2008. Wii has been selling at industry’s record pace so far, and with new customers acquired by the gaming population expansion efforts, it is not impossible for Wii’s total sales to exceed the final install base of PS2. Wii still has much more room for expansion. We can expect more sales of software in the next fiscal year than in the current year. With what kind of software is Nintendo going to achieve this goal? Well, it will be shown at E3 to be held in the U.S. this June."

source: http://www.nintendo.co.jp/ir/en/library/events/090130/03.html

Anonymous said...

Dead Space coming to Wii - EA bringing more core games to Wii!


http://news.vgchartz.com/news.php?id=2939

wiis4less said...

Great post, I love the Zelda games, ever since the NES

Anonymous said...

Dead Space is a rail based shooter.
I love my wii but im frustrated with Nintendo.

Unknown said...

http://wiikeyinformation.blogspot.com

Anonymous said...

ps3 fans are bigging up over god of war 3 poly counts.....


ERM........

MGS 3 SNAKE = 5K POLYGON COUNT

GOD OF WAR 2 MAIN CHARACTER = 5K POLYGON COUNTS

RES EVIL 4 LEON PS2= 5K POLYGON COUNTS

TWILIGHT PRINCESS GAMECUBE = 8K POLYGON COUNTS

RES EVIL 4 GAMECUBE LEON = 10K POLYGON COUNTS

AND HERES THE PS3 FANBOYS BIG UP NUMBER = 10K MAIN CHARACTER

WAIT A SECOND THE BIG UP OF 20K AKA 4X PS2S GOD OF WAR 2 IS ONLY TWICE A GAMECUBE AND Wii is at least a gamecube x 2.5

the polygon numbers in god of war 3 ps3 are perfectly with in wiis limits EASY

it again proves the anti wii 3rd party industry jealousy that exists

god of war 3 ps3 graphics at capped 480p are clearly 100% workable on wii

the anti wii properganda just needs to stop

as if those polygon counts are not capable on a wii for gods sake

DROP THE BS DEVELOPERS/PUBLISHERS IGNORE WII YOU DIE

DEV EXCLUSIVES FOR PS3 YOU DIE

WAKE UP

Anonymous said...

maybe Link will make a guest appearance in this game

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Ben said...

That's awesome, Zelda is the best game ever!

PimpMyNintendo said...

I don't think a game developer would use Zelda symbols for a game. That's copyright infringement.

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