Friday, February 19, 2010

How good is ´Alan Wake´?



How good is ´Alan Wake´? The game by Finnish studio Remedy (´Max Payne´) has been tipped as one of the big hopefuls for the Xbox360. I just attended a presentation of the exclusive title in Hamburg and had a good hour hands-on time – enough to give you some first impressions.

Alan and I go way back

´Alan Wake´ has been in development for at least five years. I remember a presentation at Microsoft’s showcase event X06, where the basics all seemed in place and at least one level was playable (though journalists did not get any hands-on time). It is an open secret that the game was reworked significantly a number of times. The developers noted that the game was finished last summer and they have allocated almost a year for quality assurance and fine tuning. Obviously, after pouring this many resources into it, Remedy and Microsoft have a lot riding on this ticket. To be fair, the developer is only about fifty people strong, which is rather small for a project of this magnitude. They did use sub-contractors for a number of tasks, though.

So, was it worth it? Can ´Alan Wake´ measure up to upcoming exclusives on the competing consoles like ´Heavy Rain´ on PS3 or ´Metroid: Other M´ on Wii? Luckily, at the event, Microsoft lifted the original embargo agreement, which all attendees had to sign beforehand, which would have prevented me from writing in detail about the game until mid-March.

Photorealism meets ethereal effects

The brief presentation by the developers was impressive and the visuals lived up to the hype. While the character models do not measure up to those in ´Heavy Rain´ and the lip-syncing is off far too often, the environments appear more detailed and meticulously crafted. This type of photorealistic depiction is offset by many ethereal effects like mist or fog. The contrast between light and dark plays a central role in the gameplay mechanics and glow and burn effects give the game a unique visual touch. Also, the zombie-like attackers, which Alan encounters in the night, called ´The Taken´, are surrounded by a smouldering aura and they often become semi-transparent or vanish completely. When attacking them, Alan needs to blind them with a light source and shoot them with either a gun or, more effectively, a flare. When dead, ´The Taken´ dissolve in a burst of glowing light. Flares are fired in slow motion with the camera following the projectile.

A leaf or two out of Stephen King novels

The central element of ´Alan Wake´ is the story. The main protagonist is a famous writer who has come to the little town of Bright Falls for inspiration. As his wife disappears, Alan finds himself entangled in a thriller he has written but has no memory of writing. He finds pages of a script by him which anticipate what will happen next, which makes for an eerie and uncomforting sense of foreboding.

Obviously, Remedy took a leaf or two out of Stephen King novels like ´Misery´, television series like ´Twin Peaks´ or movies like ´The Shining´ (the latter is even mentioned by Alan Wake when an axe-wielding foe is about to break down the door separating them).

Inspired from seminal horror films and television series

Rather than putting Alan up against ´The Taken´ only, the game presents them only as one humanoid manifestation of what is referred to as ´The Dark Presence´. In other manifestations, oil barrels start to roll around and hover or cars are tossed up into the air and rammed into the ground. This way, the game continuously reminds you that you are up against something much larger and much more powerful than the regular foes you are facing – a very effective and fairly unique aspect. Games like ´Resident Evil´ usually put you up against larger enemies in boss battles only. ´Alan Wake´ often confronts you with those forces without you being able to fight back. With these supernatural phenomena suggesting an evil omnipresence, you may be reminded of movies like ´Poltergeist´.

The game also draws on many other elements from seminal horror films. As in the original ´Nightmare on Elm Street´, no enemy is clearly visible. ´The Taken´ are dark, as if they are covered in soot, and further shrouded in the ethereal, smouldering aura I described earlier. As in ´Evil Dead´, evil voices constantly turn from shrieking high-pitch to an unnatural low and back, while also sounding metallic or robotized. I found this feature as effective as it seemed familiar and almost obvious, which made me wonder why no other game has utilized this before, to my knowledge. Many other journalists at the event noted the outstanding audio design in general.

Finally, the presentation of the story is also unusual for videogames and invokes jargon known from television series. Players a given a recap of the story so far, introduced by the narrator announcing “previously on Alan Wake” and finishing the segment with “Alan Wake continues.”

Conclusion

The hour or so of hands-on time was too short to comment on gameplay mechanics at great length. The level we were able to play took place mostly during the night. We were simply told that the night and day cycle were key gameplay elements, as well as the dynamic weather. As far as health goes, I should mention that your health recharges with time or while standing under a street light or such, where you are also safe from attacks.

The hour was sufficient, though, to be able to say that ´Alan Wake´ looks like a very solid effort and is genuinely scary. It is clearly inspired by media other than videogames, which is refreshing. Its gameplay mechanics, though, draw mainly on tried and tested elements with a few original ideas thrown in for good measure. In stark contrast to a title like ´Heavy Rain´, ´Alan Wake´ feels more like a traditional game. It throws you into the action straight away and gives you the story basics later, while ´Heavy Rain´ takes a long time before you get to do anything exciting in the traditional sense of action videogames. Whether this will help or hinder sales remains to be seen. But, perhaps unfortunately, I believe that the majority of gamers will stick with what they know. So I expect ´Alan Wake´ to sell more copies than ´Heavy Rain´.

Coming up

Finally, I will be attending the Game Developers Conference (GDC) in San Francisco next month. So stick with me while I can bring you more exclusive impressions of upcoming titles. Later this year, I will be able to make a big announcement regarding my work. And if only my various contacts get back in touch, I should also be able to publish the article on Polish Wii developer Nibris within a few weeks.

19 comments:

Unknown said...

Remedy the team behind the original Max Payne is a very talented dev. They're one of the finest teams out there imo. I have a lot of respect for Remedy and their past work.

This games makes me want to buy a 360.

Everything about Alan Wake screams QUALITY.

jerry said...

Great article. I'd love to buy a 360 in order to play this and a few other games, but I (and i'm not trying to sound like a fanboy) don't want to buy a console that I know will break.

Microsoft really needs to just redesign the 360 from the ground up.

Unknown said...

..yeah and the drone of the fan is too loud but I really need to play this game regardless.....

Anonymous said...

k alan wake it looks like a bore fest IM FED UP WITH 3RD PARTY DEVS IN DARKENED ROOMS TALKING INTO CAMERAS ACTING ALL HOLLYWOOD AND DRONING ON AND ON ABOUT ANTI GAME -GAMES

ACTORS AND CINEMATICS WILL DESTROY GAMING GAMING IS NOT THE MOVIES

WHY IS IT MORONS CAN NOT TELL THE DIFFERANCE BETWEEN A GAME AND A MOVIE

A GAME IS NOT A MOVIE A GAME IS A GAME

ALAN WAKE LOOKS AS BORING AS DRIED DOG SHIT

ITS JUST LOOKS LIKE A SILENT HILL Wii COPY TO ME - THE GREAT Wii CONTROLS

WHY WOULD I PLAY THESE KINDS OF GAMES WITH A OLD FASHIONED CONTROLLER I WANT NEXT GEN GAMES NOT OLD GEN GAMES

FPS ONLY WIIMOTE AND NUNCHUCK FOR ME

3RD PERSON ONLY WIIMOTE AND NUNCHUCK FOR ME


I WANT NEXT NOT OLD I WANT PERFECTION NOT A REPEAT OF THE SAME THING ENDLESSLY


I WOULD NEVER PLAY THESE GAMES QWITH OUT THEKM BUILT AROUND TRUE NEXT GEN GAMEPLAY = WIIMOTE AND NUNCHUCK


BASHING BUTTONS ON A DUALSHOCK = CASUAL

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id love any ps3 x360 fanboy to even try and match me with OBSOLETE CONTROLLERS

your promotiong the ANTI GAME MACHINES ON THIS BLOG

Anonymous said...

nice post, i got some news for you though, NEWS …i like your ‘ideas’ but if you want a scoop listn to this.

obv resistance 3 is comin, killzone 3 is comming… now lemme repleace those 2 games, with games that are getting re-boots.

1…ssx – ps3 exclusive o dere…the best game in the world epic epic savage gameplay wiked game

2…ace combat 7 – ps3 exclusive – afetr xbox paying namco for 6 exclusive, and all the framework for xbox, 7 is completely re-done for ps3 bluray tech.

3…the mark or kri – check youtube for footage of the first
ps3 exclusive obv….. ahha keeps getting better

4… twisted metal 5. check youtube again, for number 4, or the ps2 vrsions, but the psone versions were the classics.

5…grantheft auto 5, ps3 exclusive, 2 or 3 weeks till unveiling
not long to go people

6. AGENT – need i say more>? wel, actually , i cant say more, as this is the most secretive ps3 exclusive ever. or infact any game, ever, there is nothing on this game, and i bet thats jus how ro

Anonymous said...

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7. motorstorm 3. ps3 exclusive…getting tired yet>?

8. modnation racers, june 1st release… yes….ps3 exclusi…

9. do you need a number 9>? afer all that..really..

ok

syphon filter 5, ps3 exclusive

naughty dogs immense uncharted 3 is a surefire fact

and to finish infamous 2,…….

okay one more ‘the last guardian’ and ico collosus double pack

that makes 12, one a month my babies,,,,start saving,,, ps3’s got you covered.


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Anonymous said...

American Heavy Rain players have been reporting issues with game freezes.

Worse than that, the official PlayStation forums thread where the problems are being reported has also seen some players reporting corrupted save data.

It's hard to know how widespread the problem is, as almost every high profile release seems to have some players reporting similar issues, but the problem is big enough to warrant the appearance of a Sony rep to calm everyone down.

"Hi folks, this is just to let you know that the issues reported in this thread and elsewhere are being looked into," he says.

"One word of advice we've had already is to avoid switching off your PlayStation while the game is in black screen as this may be affecting your save game. There have been a few reports of incidents where game saves have taken longer than would normally be expected - and with a black screen present it may leave the assumption that the game has crashed. In these circumstances we recommend you wait at least 5 minutes before rebooting."

So if you have read our Heavy Rain review and decided to pick up a copy when the game hits stores this Friday, heed those words of advice.


typical sony garbage

Anonymous said...

graphics 10 dddeerrrrrrrrrrrrrrrrrrrrr the non interactive graphics like CUTSEENS/FMVS there bound to be impressive jesus h christ i see nothing better there than the knife fight in resident evil 4 on the gamecube

WITCH WAS ALSO QTE

DO YOU NOT GET IT KOMBO SERIOUSKLY THERES NO REASON THIS GAME COULDNT HAVE BEEN DONE ON THE GAMECUBE NEVER MIND THE WII

IF A CNSOLE CANNOT HANDLE QTE SEENS IN REAL TIME THEN THE DEVELOPERS JUST VIDEO IT AND CHANGE SAID VIDEO DEPENDING ON YOUR QTE BUTTON PRESS

DO YOU NOT SEE THE OBVIOUS STARRING AT YOU


MY RESPONSE TO A HEAVY RAIN REVIEW

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