Thursday, March 11, 2010
PlayStation Move hands-on and more
Just a few hours ago, I was able to play at some length with Sony's PlayStation Move. The presentation was impressive. The hands-on session less so. I talked to some guys from Engadget and Joystiq and we were all in agreement that the lag was immense across all games. The Sony people at hand noted that it wasn't due to the Move hardware but due to the low framerate of the early demos. Most were pre-alpha versions. So the finished product should be much more responsive.
The range of games on display was pretty good. I played ´Socom 4´, ´Move Party´, ´The Shoot´ and a fighting simulation. ´Socom 4´ looked very good, while the one level I played of ´The Shoot´ was looking rather poor. All games displayed the lousy framerates mentioned above, though, and the high latency this entails.
I later interviewed Wedbush Securities analyst Michael Pachter who joked that he finally got the Wii HD he predicted, only that it wasn't manufactured by Nintendo. He was impressed, but didn't think it would necessarily be a system seller. The console is still $300 and the Move hardware bundle will cost another $100. He did note that it was time for Nintendo to act, though.
I also interviewed Westwood founder Louis Castle, who is now building an exciting new delivery platform called InstantAction and - amazingly - remembered me from our last interview years ago. His service allows games like ´Monkey Island´ or ´Assassin's Creed´ to be offered via social networks like Facebook. You click on the demo button and the game downloads onto your hard-drive amazingly fast. You can then embed the banner which launches the game to your blog or any other site. It seems like a great idea and works a treat.
And I was also able to speak to Steve Perlman, CEO of OnLive. He showed an iPhone running Crysis and it looked pretty much unbelievable. We have a street date and a price (June 17th, $14,95 a month), so the critics who cried vapourware were silenced. That's it for now. Tommorrow we will interview Peter Molyneux and Sid Meier the day after. Stay tuned for more impressions from GDC.