Sunday, April 01, 2007

´Metal Gear Solid 4´ no longer PS3 exclusive?, part IV



´Metal Gear Solid 4´, previously believed to be a PS3 exclusive, is in development for Xbox360 and PC, the VG Resource Center claims to have been told by an anonymous source within Konami. The source apparently stated the following:

Yes, in fact, we are working on putting Metal Gear Solid 4 on the Xbox 360 and PC, which should both come out roughly 6 months after the PS3 release. However, we've been working with Microsoft so the 360 and PC versions will both take advantage of Xbox Live and Games for Windows Live, with such features as achievements and the ability for 360 and PC owners to play against each other in multiplayer.



While Joystiq is mulling the question whether this would classify as an April Fool´s joke, I believe that it is not. For one, it was posted yesterday. Secondly, they have since posted their April Fool´s joke. Finally, as an issue that has been discussed to death and been the subject of many such rumours, this one makes pretty bad April Fool´s material.

After all, this is the fourth time we are discussing this issue. In January, Hideo Kojima himself said that ´MGS4´ was "for the PS3 only so far."

In late December, industry insider Daniel Boutros claimed to know about an Xbox360 version. Two months prior to that, EGM had raised the question whether ´MGS4´ was going multi-platform. IGN discussed their article at some length.

We only just saw the PS3 lose exclusivity on ´Devil May Cry 4´. ´Metal Gear Solid 4´ will be next - read my commentary to the ´DMC4´ story for my reasoning.

In fact, I am just as sure that the ´Final Fantasy´ franchise will make its way to other consoles, too. Remember that Square Enix pledged limited support to Sony back in September:

We don't want the PlayStation 3 to be the overwhelming loser, so we want to support them. But we don't want them to be the overwhelming winner either, so we can't support them too much.

The subsequent developments in next-gen console sales only validate this approach.

Source: VG Resource Center
Thanks to: Joystiq