Thursday, March 23, 2006

Introducing Nintendo Go?


Could Nintendo Go be the final name of Nintendo´s next-gen console? Engadget has been sent the above image. Here´s their story:

Someone sent in this image of what they believe might be a swiped slide from Japan showing off Nintendo's final brand for the forthcoming Revolution. Supposedly it could be announced later today by Iwata-san at GDC in San Jose, but until one of our faithful readers wants to translate what little text is visible we're by no means prepared to comment on the validity of this shot -- if anything, we're inclined to call hoax, since they quite often are, particularly with Apple and Nintendo.

I am undecided about its validity. The name is cool. The logo I would have to get used to.

EDIT Apparently, ´Go´ means 5 in Japanese. The name would fit perfectly, this being Nintendo´s fifth console.

EDIT Here´s a translation of the Kanji, courtesy of Arihb.

1. Burando wa Hanei... Brands reflect/influence....
2... mu no nyuushu no kanou... ..the possibility of attaining...
3...[toumen?] ga ima made ni... ..* until now..
4..."GO". to burando... ..the brand "GO"...
5...emaa wa ima made ni... ..**emaa was until now..
6...sentaku wo keiken suru kikai.. ..opportunity to experience the choice....
7...[shi]sutemuleberu de fukun[de].. ..bear in mind the system level..
8...gijutsu ni saishinjouhou wo tsuka.. ..use new information on technology..


*The first kanji means to step on, or trample, the second means features. I don't know what they mean together, no matter what's in front of it. The rest means

** the first half of this word is probably on the line before it, but I can't figure out what it is.

Thanks for the translation, Arihb.


Source: Engadget
Thanks to: Fletcher, Product_Number_18

80 comments:

  1. Hummm... Couldn't this be the name of the online (or Wifi) service from Nintendo?

    At the same time, doesn't "go" means 5?

    Thanks Fal for the updates today!

    ReplyDelete
  2. I dont think they would call the online server anything but "Nintendo Wi-Fi" after promoting it with the DS.

    Also I think Nintendo GO is a bit lame and boring. It has nothing catchy.. oh well. The logo seems ok to me.

    ReplyDelete
  3. True, the Wifi term as been to much promoted to be changed. But, I still don'T think that this is the new name... I would have prefered Nintendo On at this point over this...

    We'll see soon. : )

    ReplyDelete
  4. http://www.sp.cis.iwate-u.ac.jp/sp/lesson/j/doc/numbers.html

    ReplyDelete
  5. Yes "go" means 5 in japanese. I was used to count in japanese when doing my judo exercises...However i like more the name Revolution.
    Luca S. (Italy)

    ReplyDelete
  6. Hi flaffi,
    I have to say, the name gets the job done,but why does the G look so ugly ?

    ReplyDelete
  7. will there be a LIVE-TICKER or a STREAM tonight????????
    We need this!!!!!

    ReplyDelete
  8. Flaffiiiiiiiiiiiiiiiii
    wo bist du?
    Wo versteckst du dich?
    Where are you?
    Where are you hiding?

    ReplyDelete
  9. I think the logo looks too much like the GCN-logo.
    But the fact that GO means five makes sence to me.

    But as often we just have to wait and see!

    ReplyDelete
  10. At which time the keynotespeech of Iwata takes place in central european time?

    ReplyDelete
  11. Check on the first page (3rd article) for all the times.

    ReplyDelete
  12. This comment has been removed by a blog administrator.

    ReplyDelete
  13. Sorry forget about it. I was to stupid to scroll down and see myself.

    ReplyDelete
  14. Seit wann ist sg007 hier unterwegs?



    Eigentlich wollte ich niemanden dieses Niveau nachreden, aber bei IALS ,oder wie er/sie/es sich nennt, kann ich es mir nicht verkneifen.


    achja, es scheint, als würde er atm arbeiten (würde ich dir auch mal empfehlen, lieber IALS)

    ReplyDelete
  15. Two hours to go

    -_-

    ReplyDelete
  16. pRODUCT NUMBER ES TUT MIR ICH TRAG MEIN HERZ AUF DER ZUNGE MUSS SOMIT LEIDER SAGEN DASSDEIN lOGO HÄSSLICH WIE DIE NACHT IST:::

    ReplyDelete
  17. Schreibe das bitte noch einmal in Englisch. Dein Deutsch ist unverständlich.

    Groß-/Kleinschreibung: 6-
    Interpunktion: 6-
    Inhalt: 6-

    Aber he! Für einen Volksschüler wie Dich war das gar nicht so schlecht.
    Respekt.

    ReplyDelete
  18. It works for me.

    ReplyDelete
  19. Ach ja, liebe Gabi (ja, ich respektiere auch mitunter Transvestiten wie dich)! Die Diskussion ist hiermit beendet.

    Schönen Tag noch.

    ReplyDelete
  20. Product Number18,sorry,but I wear my heart on my sleeve,thus I have to say your logo looks as ugly as sin.

    :)

    ReplyDelete
  21. Remember the BBC programme on Nintendo? They talked at length about how President Yamauchi loved and was a master of the japanese game also named GO.

    Coincidence?

    ReplyDelete
  22. PRODUKTNUMBER0DEINEINTERPUNKTION
    SCHIEBICHDIRHIERMITINDEINELAUSIGE
    ROSETTE

    Gruß,
    IALS

    ReplyDelete
  23. This is the first time a see this.
    If you look at this picture of the controller.
    http://media.revolution.ign.com/articles/697/697733/img_3480734.html

    You will see that de X Y button are also call b a.

    Strange. Maybe the button are like those of the xbox. They are pressure sensitive.

    ReplyDelete
  24. The logo looks similar to the GCs and so does the colour, maybe a handheld GC?

    ReplyDelete
  25. Okay, people. I have said it before: no unnecessary posts in any other language than German. You guys all speak decent enough English. The next such comments will be deleted. Also, I will not allow silly slagging matches here. There is enough to discuss on-topic, especially today. So stick to that.

    ReplyDelete
  26. Juhuuuuuuuuuuuu

    Flaffi is back!!!

    So show respect!!


    -IALS

    ReplyDelete
  27. i would disable the comments... at least for a while...

    ReplyDelete
  28. Falafelkid cleans his metal mask with gasolin then last seen pullin a chick like a fiend pull a fast one cant put shit him got niggaz on his own team mad enough to blast him
    Retarded in reallife on the blog rainman
    stand close to his main man(IALS)like a chain gang
    who give a fuck about who or they fancey cru thats no mystery that hardy boys do with nancy drew
    sorta with her drawers down quarter
    the extorter bring slaughter
    like "well I oughta"
    I suggest you hand over the formula dula
    a villian in your land on his blog a ruler
    hardhittin like puffin a woola with leutenant uhura
    everyday feel like its an off day with ferris buller
    Brother pull heat to prove they not sweet
    no matter how you spell it
    we still got beats.

    -IALS

    ReplyDelete
  29. Just a random fact...Go is also a board game that former Nintendo president Hiroshi Yamauchi is a big fan of.

    ReplyDelete
  30. http://gonintendo.com/?p=1624

    See people these are the real heads.
    The real creative heads.
    This is the authentic personification
    of Nintendos soul.
    Blizz,Productnumber,babble and all you other trolls should take a leaf out of this guys book.
    Exemplary!!!
    AS you can see from the passion this why you all love the one and only IALS!
    Because he is always on point.

    Please show some love.

    -IALS

    ReplyDelete
  31. Not that it bothers me Fal but I was actually the first to let people know about Nintendo GO in the previous story posting amongst IALS fake posts.

    Some of the Japanese seems real but if you read Japanese anyone can write these things.

    BTW where is all the info from keynote?

    ReplyDelete
  32. Go sounds horrible...it should be revolution.

    ReplyDelete
  33. irgendwie finde ich keinen Livestream :(

    naja, Video gibts denke ich wieder mal auf IGN oder so, und ich hoffe das die da auch in den enws live mitschreiben

    ReplyDelete
  34. IALS... Why are you calling me a troll?

    Looking for someone else to answer you back?

    ReplyDelete
  35. 19:50 Uhr - Es wird eine Videosequenz gezeigt, Satoru Iwata betritt die Bühne.

    19:40 Uhr - Nintendo-Mitarbeiter schließen die Powerpoint-Präsentation des NDS, die Rede wird um 10 Minuten verschoben.

    19:32 Uhr - Eine Videosequenz ist auf der Leinwand zu sehen, in der Nintendo DS und Brain Training sowie das Doritos- und Pepsi-Logo gezeigt werden.

    19:30 Uhr - Die Konferenz hat begonnen.

    ReplyDelete
  36. Anyone hear whats going on yet? I can't find anything and it should be going on right now...

    ReplyDelete
  37. i really dont see them calling it GO, i hope they dont, i still think revolution is the best suited name for it and would be more widely accepted than "GO"

    ReplyDelete
  38. It just started (20 minutes late).

    ReplyDelete
  39. http://revolution.ign.com/articles/697/697882p1.html?reload=true

    IGN play by play, hopefully we'll get something soon.'

    ReplyDelete
  40. @ anon i dunno i cannot find anything yet either, i thought joystiq was supposed to be live blogging it. another fashonably late nintendo keynote?

    ReplyDelete
  41. für alle deutschsprachigen, nintendocast hat eine livesendung:

    http://www.nintendocast.de:8000/live.m3u

    am besten mit vlc oder wmp anhören, im winamp stockt der stream.

    ReplyDelete
  42. 20:00 Uhr - Iwata spricht über Kämpfe der Unternehmen in den 90ern, wenn eine Firma eine andere übernommen hat. Es geht um den Kampf von Coca Cola und Pepsi. Iwata kündigt eine Zusammenarbeit mit Pepsi an, um Brain Age in den USA zu vermarkten.

    19:54 Uhr - Iwata spricht über die Position von Nintendo am Markt und die Entwicklung von Brain Training.

    ReplyDelete
  43. From IGN, the link i posted above...


    10:30: Keynote delayed a few minutes.

    10:45: The keynote begins. GDC conference director takes the stage and introduces Iwata.

    10:48: Talks about Nintendo's positioning in the market. Mentions how Pepsi is #1 in soft drinks worldwide by executing a disruptive strategy. Every developer understands that the three basic foodgroups are Cheetos, Dorritos and Fritos. (laughter)

    10:50: The game industry is ready for disruption. Talks about the power of the DS and how it disrupted the market.

    10:55: Talks about Brain Training. Introduces the concept of the title: using software to stimulate brain activity.

    10:58: Tells story about how the prototype was demoed, they were measure the impact with a brain scanning device. Nintendo has been spending a lot of time on this.

    10:59: Retailers and sales people questioned the title -- "it's not even a game."

    11:01: Introduces Bill Trinen (NOA).

    11:02: Showing a DS playing Brain Age. Not really a game -- more an interactive training program. He shows off "Quick Play."

    about 3 minutes behind!

    ReplyDelete
  44. 20:05 Uhr - Bill Trinen von Nintendo betritt die Bühne und führt Brain Ages vor.

    ReplyDelete
  45. "Mega Drive-games for Revolution
    Download Segas 16-bitsgame for your Nintendo Revolution.
    SEGA Europe Ltd. and SEGA of America, Inc. did today release the info that they will be distrubuting classic Mega Drive-games for Nintendos new gameconsole Nintendo Revolution through its download service that will be in the Revolution.

    “SEGAs support for Revolution and its download service Virtual Console will make more players to enjoy and try the classic Mega Drive-games and make old brands reach abroader audience.”, says Naoya Tsurumi, VD, SEGA of America, Inc. and SEGA Europe, Ltd.

    Thanks to Nintendos new download service will everyone who plays Revolution to be able to dowload classics games who previusly appeared on the following systems NES, SNES, N64 and Sega Mega Drive. With a game library with over 1 000 Mega Drive-titles has Sega very good chances to offer classic top class games to gamers all across the world."

    german source: http://www.planet-nintendo.de

    ReplyDelete
  46. 20:10 Uhr - Will Wright und der Director der GDC betreten die Bühne und spielen Brain Age.

    ReplyDelete
  47. Ahhhh

    Mega-Drive = SEGA Genesis in US.

    ReplyDelete
  48. 20:13 Uhr - Iwata spricht über die Einfachheit von Brain Age und dass es trotzdem 'süchtig macht'.

    ReplyDelete
  49. 20:17 Uhr - Iwata beschreibt, wie er den Nintendo-Mitarbeitern in Japan empfahl, Brain Age zu Hause ihren Familien zu zeigen. Er wünscht sich, dass Spieler es im Westen ebenso machen und Brain Age ihren Familien zeigen.

    ReplyDelete
  50. 20:22 Uhr - Nintendo WiFi Connection macht das Online-Spielen attraktiv, erweitert es auf eine neuartige Art und Weise, so dass auch eine neue Zielgruppe angesprochen wird.

    20:19 Uhr - Videopspiel-Fans sollten Brain Age unbedingt ihre nichtspielenden Freunde und Eltern zeigen.

    ReplyDelete
  51. 11:02: Showing a DS playing Brain Age. Not really a game -- more an interactive training program. He shows off "Quick Play." DS is turned sideways (as IGN readers know from our coverage of the game). Bill shows off the main mode, including the different mental exercises which appear in random sequence. Exercises include counting, math, ability to read text out loud, etc. The content of the exercises is randomly generated so that users can't remember sequences and have to adjust on the fly. Shows off graphs tracking improvement. Stresses importance of the DS's unique features, such as recognition of hand writing and voice recognition.



    11:06: Bill invites people up on stage: Jamil Moledina (the director of the GDC), Geoff Keighley (G4TV.com host), and developer Will Wright. The three try out Brain Age and compete in an arithmetic challenge. Bill beat everyone, of course. Another competition. Will wins this time.



    11:12: Iwata takes back the mic and talks about the simple but addictive appeal of Brain Age. Calls the title one of the biggest successes. The development came from the idea that people wanted something new. The only real way to demonstrate the appeal of these games is to let people try them -- found that consumers without interest in games were soon hooked. Encourages gamers to share the title with their non-gamer friends and even parents.



    11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience. Elaborates on challenges and successes of the Wi-Fi project. Connection process needs to be simple. Some may find it more fun to play strangers, others like to challenge friends. One million unique players in only 18 weeks. It took competitors more than a year to reach that number.

    ReplyDelete
  52. 20:22 Uhr - Nintendo WiFi Connection macht das Online-Spielen attraktiv, erweitert es auf eine neuartige Art und Weise, so dass auch eine neue Zielgruppe angesprochen wird. Iwata spricht darüber, wie einfach der Service ist.

    20:19 Uhr - Videopspiel-Fans sollten Brain Age unbedingt ihre nichtspielenden Freunde und Eltern zeigen.

    ReplyDelete
  53. 20:26 Uhr - Die Entwicklung der Nintendo WiFi Connection war abhängig von Animal Crossing und Mario Kart DS, weil Iwata unbedingt wollte, dass beide Spiele online-tauglich sind.

    ReplyDelete
  54. 11:29: Iwata takes the stage. There's one more new adventure for you today

    ReplyDelete
  55. Zelda DS has been revealed. Nice little suprise.

    ReplyDelete
  56. 20:30 Uhr - Nintendos Bill Trinen betritt wieder die Bühne, um Metroid Prime Hunters (NDS) gegen dessen Entwickler zu spielen.

    ReplyDelete
  57. This release just hit the wire:


    SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata
    today challenged a crowd of game developers to think differently and take a
    fresh approach to the creation of video games. During his keynote address at
    the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will
    provide developers with the tools they need to disrupt the traditional methods
    of game creation, much as the company already has.
    (Photo: http://www.newscom.com/cgi-bin/prnh/20050915/LATH122-b)
    (Logo: http://www.newscom.com/cgi-bin/prnh/20050516/NINTENDOLOGO)
    These tools include the controller for Nintendo's next home console
    (code-named Revolution), which lets users control the action on their
    television screens through the motion of the controller itself. The
    controller lets game developers create new kinds of gaming experiences, ones
    that enhance the experience for hard-core gamers while making video games more
    accessible and less intimidating to novices. The new forms of innovative
    software that can be created by any size developer will be made available for
    download via Revolution's Virtual Console service.
    "This new approach is like stepping onto an unexplored continent for the
    first time, with all the potential for discovery that suggests," Iwata said.
    "No one else can match the environment we're creating for expanding the game
    experience to everyone. Our path is not linear, but dynamic."
    Iwata also announced partnerships with Sega and Hudson to offer
    downloadable access to their classic games via Revolution's Virtual Console.
    Revolution owners will be able to relive their past gaming glories from the
    Sega Genesis console by playing a "best of" selection from more than 1,000
    Genesis titles, as well as games sold for the TurboGrafx console (a system
    jointly developed by NEC and Hudson). These games join Revolution's access to
    20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and
    Nintendo(R) 64 eras.
    Iwata also revealed for the first time that a new game called The Legend
    of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this
    year.
    Iwata, a game developer himself, revealed behind-the-scenes stories about
    the development of three key initiatives.
    For the industry leading Nintendo Wi-Fi Connection, internal engineers and
    developers overcame a series of hurdles to make the system seamless and
    flexible enough to allow players to choose to play wirelessly either with
    friends or against unknown opponents. The Nintendo Wi-Fi Connection reached
    1 million unique users in just 18 weeks -- nearly five times the adoption rate
    of the leading online game console network.
    He described a pivotal meeting in coming to agreement on development of
    the incredibly popular "brain games" in Japan. A leading Japanese scientist
    attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually
    demonstrated stimulation of brain activity as the staffer played prototype
    software.
    Finally, he described the hundreds of sketches, dozens of prototypes and
    company-wide collaboration that led to the final form of the unique Revolution
    controller system, which resembles a traditional TV remote control. He called
    the related research and manufacturing costs of the new control system,
    "...our method to disrupt the market...realizing a new way to connect a player
    to his game."

    ReplyDelete
  58. 20:36 Uhr - Ein neues Zelda für NDS wird gezeigt. Es benutzt den Touch-Screen und ähnelt von der Grafik etwas Zelda: The Wind Waker. Das Spiel heißt The Legend of Zelda: Phantom Hourglass.

    20:35 Uhr - Iwata ist wieder auf der Bühne, spricht über New Super Mario Bros. (NDS) und Tetris DS.

    ReplyDelete
  59. A new zelda ds, sega and hudson backwards compatability, and nothing else. The end.

    ReplyDelete
  60. 20:37 Uhr - The Legend of Zelda: Phantom Hourglass (NDS) wird Eiji Aonuma entwickelt, erscheint noch 2006.

    ReplyDelete
  61. Its official, Master System, Genesis, TurboGrafix 16, all downloadable (not all titles, but best quoted Iwata)

    ReplyDelete
  62. 20:40 Uhr - (Pressemitteilung) Partnerschaft mit Sega und Hudson, um Spiele-Klassiker via Virtual Console auf Revolution herunterzuladen. Vom Mega Drive (Genesis) kommt eine 'Best of'-Sammlung aus 1.000 Titeln, ebenso wird's Spiele der TurboGrafx-Konsole geben.

    ReplyDelete
  63. This release just hit the wire:

    SAN JOSE, Calif., March 23 /PRNewswire/ -- Nintendo President Satoru Iwata today challenged a crowd of game developers to think differently and take a fresh approach to the creation of video games. During his keynote address at the Game Developers Conference in San Jose, Calif., Iwata said Nintendo will provide developers with the tools they need to disrupt the traditional methods of game creation, much as the company already has. (Photo: http://www.newscom.com/cgi-bin/prnh/20050915/LATH122-b) (Logo: http://www.newscom.com/cgi-bin/prnh/20050516/NINTENDOLOGO) These tools include the controller for Nintendo's next home console (code-named Revolution), which lets users control the action on their television screens through the motion of the controller itself. The controller lets game developers create new kinds of gaming experiences, ones that enhance the experience for hard-core gamers while making video games more accessible and less intimidating to novices. The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service. "This new approach is like stepping onto an unexplored continent for the first time, with all the potential for discovery that suggests," Iwata said. "No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic." Iwata also announced partnerships with Sega and Hudson to offer downloadable access to their classic games via Revolution's Virtual Console. Revolution owners will be able to relive their past gaming glories from the Sega Genesis console by playing a "best of" selection from more than 1,000 Genesis titles, as well as games sold for the TurboGrafx console (a system jointly developed by NEC and Hudson). These games join Revolution's access to 20 years of fan-favorite Nintendo games from the NES(R), Super NES(R) and Nintendo(R) 64 eras. Iwata also revealed for the first time that a new game called The Legend of Zelda(R): Phantom Hourglass would be released for Nintendo DS later this year. Iwata, a game developer himself, revealed behind-the-scenes stories about the development of three key initiatives. For the industry leading Nintendo Wi-Fi Connection, internal engineers and developers overcame a series of hurdles to make the system seamless and flexible enough to allow players to choose to play wirelessly either with friends or against unknown opponents. The Nintendo Wi-Fi Connection reached 1 million unique users in just 18 weeks -- nearly five times the adoption rate of the leading online game console network. He described a pivotal meeting in coming to agreement on development of the incredibly popular "brain games" in Japan. A leading Japanese scientist attached a sci-fi-looking wired helmet to a Nintendo staffer and then visually demonstrated stimulation of brain activity as the staffer played prototype software. Finally, he described the hundreds of sketches, dozens of prototypes and company-wide collaboration that led to the final form of the unique Revolution controller system, which resembles a traditional TV remote control. He called the related research and manufacturing costs of the new control system, "...our method to disrupt the market...realizing a new way to connect a player to his game."

    ReplyDelete
  64. So... basically no revolution information at all... at all... at all...

    ReplyDelete
  65. It's not over...

    ReplyDelete
  66. 20:45 Uhr - Iwata beschreibt die Entstehung des Revolution-Controllers, blendet ein paar Grafiken und Fotos von Prototypen ein. Er erklärt, wie einfach die Handhabung des Controllers ist.

    ReplyDelete
  67. Ok so this is it.

    No Rev news... Not even a name confirmation!!?

    ReplyDelete
  68. The first word in that japanese in the slide is "purando" (but it is written in phonetic characters they use to pronounce foreign words). It could be "prand" or "planned". If it is "planned" they are not talking about the actual verb but rather something named "Planned".

    You can see this word repeated again further down the page.

    The other word I can read is the first one on the second to last line, which reads, "sutemureru". Again in phonetic characters, so it could be trying to pronounce something like "stem rell".

    I can only read katakana, so that's all I can read.

    ReplyDelete
  69. Well, the biggest revo news was that Sega & Hudson are on board for the Virtual Console. That has been floating around for a while but it is fact now, no longer rumor.

    *goes to sleep till E3*

    BTW, sorry for posting those updates & the wire relase under Anonym, just wanted to get it out.

    ReplyDelete
  70. Naja, ausser Zelda DS war aj nichts wirklich intressantes dabei. Vielleicht kommen ja noch Pressemitteilungen, aber denke nicht :(

    das einzige auf was ich mich jetzt wirklich freue ist Zelda DS :D

    ReplyDelete
  71. And now lets hope for a video of the keynote, I want to see the new Zelda..

    ReplyDelete
  72. http://www.nintendo-europe.com/NOE/en/GB/news/article.do?elementId=5JIzKiVx5r0Gu_uNPnTPRZMbliXeeJM1

    Zelda vid

    ReplyDelete
  73. LAAAAAAAAAAAAME, ok its not shift (easuly spoofable into nintendo "shit") but still give us a break. Then again, its true that Go means 5 in japanese...

    ReplyDelete
  74. i dont know? nintendo go?
    i kind of revolution, it fits the
    system.and why call it nintendo go
    thats just like saying 5...
    the logo is ok, but i'd still rather see the system as revolution

    ReplyDelete
  75. Nintendo GO = Nintendo NO

    Keep the name Revolution Nintendo, or call it the RS just like the DS. I really hope that is not the real name.

    Regardless if GO means 5 in Japanese, GO doesn't say anything about the "Revolutionary" parts of Nintendo's next gen system at all.

    ReplyDelete
  76. I'm thinking it's fake. The logo is just a photoshopped version of the Gamecube logo. You can still see it right in the middle. =P

    ReplyDelete
  77. It is a fake jexu france proved it. It is the same logo as Namo WebEditor 5.
    http://www.jeux-france.com/news15036_nintendo-go-un-mysterieux-logo.html

    ReplyDelete
  78. But it isn't the same logo as that PC program. There are slight differences within the intracacies of the logo. I think it's a 50/50 chance of being real or not.

    ReplyDelete