Fast14® Technology (is) a unique style of digital logic that delivers multi-GHz performance from standard CMOS manufacturing processes. Ordinarily, such high performance logic requires large teams of engineers that spend years producing handcrafted custom circuits. With over 60 patents issued, Intrinsity's chip design technology delivers power efficient, multi-GHz performance in a highly automated design flow enabling quick time to market from small design teams.In February 2004, Intrinsity signed a deal with ATI, licensing this technology to them. Here is what ATI said about this deal in an Intrinsity press release:
"We're combining ATI's pioneering leadership in consumer technologies with Intrinsity's proven chip-design technology to create innovative products with stunning levels of visualization and integration," said Bob Feldstein, Vice President of Engineering, ATI Technologies, Inc. "We selected Intrinsity after determining that Fast14 Technology can deliver up to four times the performance per silicon dollar when compared with standard design approaches."Subsequently, the Xbox forums went haywire about the possibility that ´Fast14´ might be included in the Xbox360 (then tentatively titled ´Xbox 2´). Immediately after the licensing deal, The Inquirer wrote:
Now let's put the pieces all together. Microsoft has chosen IBM, a long time maker of mainframes and supercomputers to manufacture the XBOX 2's CPU...a variant of the Power4 CPU known as the G5. It is high performance and highly efficient, and thus much cooler than any X-86 chip which allows a multi-CPU design to be put into a much smaller form factor than a comparable multi X-86 design. The G5 has embedded in it a Vector Math unit which processes multimedia instructions much like Intel's SSE instructions. (...) Enter now the graphics chip side of things. The new ATI GPU using Intrensity's Fast14 dynamic logic process is a fantastic technological compliment to IBM's G5.To my knowledge, there was no mention of the Xenon chip in the Xbox360 utilizing this kind of technology. In fact, there is no mention of this in any hardware forum, which I regard as proof that Xenon does not draw on ´Fast14´ technology.
Now think: Microsoft and Nintendo have identical partners for their CPU and GPU. The Revolution´s CPU (codenamed Broadway) will also be based on a G5 chip. So, the Revolution´s GPU (codenamed Hollywood) may indeed feature ´Fast14´ technology. In fact, seeing how the Revolution will be underpowered compared to its competitors, it would make perfect sense.
The critically minded should consider that there is no mention of ´Fast14´ on ATI´s website. Since the licensing agreement is obviously still valid, this would suggest that ATI wants to keep work on these chips under wraps. Again, this would make perfect sense if related to the Nintendo Revolution. For more hardware-minded people, there is a semi-understandable description of ´Fast14´ over at BDTI.
Sources: Intrinsity, Intrinsity, The Inquirer, The Inquirer, Chairman Steve
Thanks to: Product_Number_18
Oh, and just for the record: I am not too excited about the announcement that Reggie Fils-Aime will speak at the DICE summit in February. (See http://www.gamesindustry.biz/content_page.php?aid=13679) I am sure that NCL will not allow NOA to reveal anything substantial about the Revolution. There may be tidbits, but no more. That´s why this story does not warrant the attention it´s getting, I think.
ReplyDeleteThe Fast14 story, on the other hand, deserves to be discussed. The more I think about it, the more it seems plausible.
Hi Arsenis. This is much more than any old speculation. First of all, ATI has access to this technology, but they haven´t used it yet. Experts say it will complement an IBM G5 CPU perfectly (which the Rev will feature). And, finally, the Revolution will be underpowered when compared to the competition, but the graphics are said to be on par. This is pretty good evidence for suggesting that Fast14 technology will be what the Hollywood GPU is based on.
ReplyDeleteHi Pekka. In hardware forums, people write that with Fast14, the R520 could easil reach clock speeds in excess of 700 MHz. How about that for speed?
ReplyDeleteWuoldn't that make the price of the Revolution more costly to build and sale? I realy dout this
ReplyDeletefast14 to be a componet for the Revolution. Nintendo doesn't seem to be trying very hard to amp the power of the system, they dont seem to care much fot that sorta thing.
Hi Revean. Obviously, they DO care about this kind of thing to some extent. They don´t want to be better than the competition, but they realise the necessity to be roughly on par. Just look at the GameCube. You wouldn´t realise from the system specs, but it´s still a console that is easily on par with the other consoles, even Xbox. Also, manufacturing Fast14 chips may not be that much more expensive. Consider the millions of dollars Nintendo spent on research. They are obviously keen on producing a state of the art system. They just don´t want to subsidize their consoles heavily for pumping out technology that may not be what gamers want (Blu Ray, HD, terraflops of performance).
ReplyDeleteI dont know much about the IC's it may have, power drawing out from it & so on but it may have something to do with making the system smaller as well and is why it maybe chosen.
ReplyDelete"Consider the millions of dollars Nintendo spent on research. They are obviously keen on producing a state of the art system."
ReplyDeleteWord is Nintendo was working on 'Gamecube 2', when Iwata cancelled the project and came up with Revolution. :)
Yup, there were rumours like that. But there was no evidence whatsoever for them, I believe. I don´t think that was the case. The claim was that they changed plans as late as 2004 and I think that is completely unrealistic from both an economic and development point of view.
ReplyDeleteIn other forums, people have wanted clarification on the issue of whether this technology would improve speed or power. I looked around for a better description and here is one, courtesy of www.techspot.com/story10846.html:
ReplyDeleteFast14 technology enables semiconductor logic to run at very high clock rates while using standard design tools. According to Intrinsity, circuit designers using Fast14 can be more productive, allowing them to design processors that can run at high clock rates without the tedious hand-tuning that larger companies, like Intel and AMD, use.
I hope that clears it up. Fast14 is using dynamic logic when building chips, enabling a largely automated design process rather than requiring a large team of engineers. The outcome is a GPU with a much higher clock speed than you would have gotten out of the same size team and, hence, budget. So we really should be talking clock speeds here, though obviously that does relate to power. But as Pekka pointed out: "they're not using it for the high-end graphics but rather low-cost manufacturing". I believe so too.
In relation to the uh, Reggie gaming session thing, I thought this was interesting:
ReplyDeleteClick Here
Famitsu Editors blog. -scans.
ReplyDeleteodd....
http://img512.imageshack.us/img512/196/nintendopressjpslide21rh.jpg
http://img512.imageshack.us/img512/8735/nintendoatifamitsupressslides1.jpg
http://img512.imageshack.us/img512/3954/nintendopressjp6ao.jpg
http://img512.imageshack.us/img512/196/nintendopressjpslide21rh.jpg
ReplyDeleteOops
ReplyDeleteHyperlink
ReplyDeleteHyperlink that actually works
ReplyDeletevery cool stuff but i question the validity of these Ati/Nintendo hollywood demo pics
ReplyDeleteFixed..I think
ReplyDeleteNo clue where they came from. Someone linked to them from a message board a few days ago.
Two are supposedly from a PDF file, the big one was linked to a site that didn't allow hyperlinking of images, so the link was edited and re-hosted elsewhere.
Not sure what site it was originally.
According to the document refered to in the original article posted by the webmaster (falafelkid)... the chips consume high ammounts of power 10-15W. Apparently much higher than its TI and Motorola counterparts. With Nintendo being very particular about power consumption, would these numbers be anything to suggest that implementation into a traditional home console would be feasable?
ReplyDeleteThe final secret seems to be no big secret at all. Its in clear view of everyone who's taken a glance at the Revolution Controller. The "home" key seems to be the missing link in the puzzle surrounding the Revolution launch. Numbers have never really been a part of Nintendo's previous consoles.
Since the release of the N64, Nintendo has not failed the consumer when it comes to graphics performance. Ya, they missed the 32bit boat and hence allowed their then technology partner (Sony) to eventually plant the seeds which grew to become Playstation.
For those who believe that these rendering / manufacturing processes are not the final secret, you would only be half right. These technologies are like the cherries and crust that make a cherry pie. (ok so that was a lame analogy,... lol).
The "home" key is where you'll find the answer. Nintendo will most likely unleash the library of games, its UI, and features of its online network for Revolution. I think features like downloadable games, online save games, and tournaments will be the final secret. Nintendo wants people of all ages to play games.
"What the eyes see, and the ears hear - the mind believes" - The Magician Guy...
Falafel, could the classic shell be the last secret? They keep on hammering about 'Wavebird-like', but they didn't show anything.
ReplyDeleteCould it be that the controller gets buttons projected on it or something?
Here are the patent links from the images provided by Anonymous:
ReplyDeleteMethod and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system , filed June 15, 2005.
and:
Video game play using panoramically-composited depth-mapped cube mapping
, filed August 8, 2004, though I've seen a similar (virtually the same) application from circa August 2000.
Here's the paper related to Pekka's slideshow presentation. It includes a better explanation of many of the graphics:
ReplyDeleteMesh Mutation in Programmable Graphics Hardware
I remember seeing an article from ATI talking about the 360 chipset and the Revolutions. I remember it went along the lines of..."The Nintendo chip is not about what it makes things look like, but how it allows games to be interacted with"
ReplyDeleteAnyone alos seen it...? It was posted by SG on his blog.
Pekka:
ReplyDeleteI noticed those things too. However, if the ATI-Revolution chip is "Hollywood" it would seem to me that the Broadway sign is simply a common street sign. I'm not reading much into it.
BTW, it was really cool to seem POM in motion. It doesn't seem that POM provides the correct sillouhette does it (notice they put flat stones at the edges of every POM texture to hide it)? It just appears to be a nicer normal/bump mapping routine.
I did not read all these posts but I did read that article Fala posted and it says it consumes a considerable amount of electricity to run the processors.
ReplyDeleteAren't those pictures from the Revealing of the X1800 by ATI? Then somebody tacking on Nintendo and some graphical logos.
ReplyDeleteIn the picture
ReplyDeletenintendopressjpslide21rh.jpg
Nintendo at the bottom has been pasted into the picture. The Hollywood part has white marks around it like somebody erased white.
The same feature of the Hollywood sign affects the Nintendo in the picture
nintendoatifamitsupressslides1.jpg
The only one that looks really good and close to looking real is the third image but it too is fake.
nintendopressjp6ao.jpg
As I stated those pictures are from when ATI revealed their new X1800 card.
Just posted the story. I believe they could be real. If they were from, say, an internal prsentation, they would not have been put together too well. Remember the slideshow from Reggie? It looked so amateurish that I thought that was fake.
ReplyDeleteWhat makes me think it could be real is that it is almost impossible to find this developer and his area of expertise simply by browsing the web. But please read the post, if you will.
You need to get your head out of the technical clouds. Nintendo is trying to entice casual gamers with the revolution. They wouldn't make a big deal of this secret if it wasn't something that any average joe could understand. Anyway, remember the big secret nintendo had about the cube controller. Turned out to be nothing but a click function on the shoulder buttons. I think you and everbody else needs to simplify there thinking about this secret.
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