Friday, August 03, 2007

Microsoft´s Shane Kim and Chris Lewis interviewed



Here are exclusive interviews with Microsoft executives Shane Kim and Chris Lewis regarding ´Halo 3´ and the Xbox360´s hardware faults.

First up is a brief interview with Shane Kim, corporate vice president of Microsoft Game Studios, recorded at the company´s recent European ´Halo 3´ preview event in Amsterdam.



Secondly, here is an interview I conducted via mail with Chris Lewis, vice president, EMEA, Entertainment & Devices Division.

Reports about an unacceptable number of hardware defects with the Xbox360 are as old as the console itself. Why was Microsoft in denial for so long and owed up to the problems so late? Why did Microsoft maintain for so long that the rate of failure was around three percent?

This is a complicated problem. It took us a while through testing to isolate certain things and determine patterns, as more consoles entered the marketplace and we were able to identify trends as statistically relevant. As our understanding of the hardware issues has increased through on-going testing, we want to make sure we address them and stand by our product. We have already made improvements to the Xbox 360 console and we’re committed to our customers’ long-term experience with the Xbox 360



Microsoft is not commenting even on the general type of hardware defects encountered and the respective solutions they are implementing to avoid them. That seems to me an extremely bad service to the consumer. Because, obviously, there are hardware changes being made to at least some Xbox360 units during repair (like the extra heatsink) and there is no transparency whatsoever for a new consumer, which consoles sitting on a store shelf are prone to fail and which ones may have been fixed. Why do you continue to allow consumers to purchase a product that you yourself admit has an unacceptable failure rate?

Based on our ongoing testing, we have identified a complex set of factors and interactions that can cause general hardware failures indicated by a three flashing red lights error message on the console. We cannot go into detail, but I can tell you that we have already made improvements to the console to address the situation – the replacement of component parts and other improvements are a usual practice in the consumer electronics industry. We continuously work to improve the cost, manufacturability, design and performance of the console, and updating components and moving to advanced silicon technologies is commonplace within the industry in achieving that.

The majority of our Xbox 360 owners report having a terrific experience with their consoles – we have taken the action to extend the warranty because we stand behind our products and are taking responsibility to ensure a great customer experience for all of our customers.



GamePro agrees and comments: „The company's unwillingness to fully disclose what's causing the problem undermines the solution. Gamers don't want to risk $300-400 at the chance to play games on 360, they want to make sure it can and will play games for years to come.“

If not by transparency regarding the hardware defects and their respective solutions, how are you dealing with this problem? Do you not think that the recent 60% drop in Xbox360 sales can be blamed on the lack of transparency?


The warranty extension was driven by customer feedback and our top-to-bottom review of our policies. This is the right thing to do to ensure a great consumer experience and to give consumers confidence that we are standing behind our products over the long term. The majority of Xbox owners continue to have a great time with their consoles.



To clarify the above point, please state whether the changes to the hardware are being made as repairs only or whether Microsoft has introduced them to the regular production lines. If not, why not? If so, and in the absence of being able to identify the fixed consoles from the old units, buying an Xbox360 these days becomes a big gamble.

As mentioned before, the replacement of component parts and other improvements are a usual practice in the consumer electronics industry. We continuously work to improve the cost, manufacturability, design and performance of the console. Updating components and moving to advanced silicon technologies is commonplace within the industry in achieving that.



Will the 65nm hardware architecture resolve the problems entirely? When will this version go up on store shelves? Is this upcoming revision the real reason why you refuse to inform consumers about the models currently being produced, so you don´t have to implement changes to the production lines twice?

It is not related to the warranty extension. We are taking these actions because we believe it is the right thing to do to reassure customers that we are standing behind our product and will take care of customers as appropriate should they experience problems with their consoles. We don’t disclose our silicon technology roadmap for competitive reasons.



Microsoft is being hit with at least four lawsuits regarding another alleged hardware fault: disc scratching. How widespread is this problem according to your information? Will this issue snowball the same way the "red ring of death" did? If not, how can you be sure of that, seeing the scope of that early problem only became apparent to you recently?

Unfortunately we cannot comment on current litigation matters. While we’ve received some calls on issues with discs being scratched, and have worked with the affected individuals to find a solution, that hasn’t been a driver of significant call volume from our customers. The majority of Xbox 360 owners continue to have a great experience with their consoles.



Footage source: RTL II
Thanks to: Felix

Thursday, August 02, 2007

Sports game in the works for DS, maybe Wii



Mario & Sonic at the Olympic Games will get some strong competition, at least on the DS. An announcement regarding a big sports title will be made at the Leipzig Games Convention in three weeks. A Wii version may also be in the works.


I know this is cryptic. Just work it out yourselves and remember that my last prediction came true.

Wednesday, August 01, 2007

´Halo 3´ hands-on



I just returned from Microsoft´s ´Halo 3´ European preview event in Amsterdam and want to share some brief impressions with you. I won´t bore you with the details of the activities, ranging from laser battles to pellet gun shooting, and move on to the game.

Being no huge ´Halo´ fan myself, I had few expectations. Graphically, I was expecting a stunner, though, and I was disappointed on that count. ´Halo 3´ looks better than its predecessors, but not by a big enough margin, I must say. In fact, Bungie and Microsoft reps openly admitted that, visually speaking, it does not compare to a ´Gears of War´.

However, that point does not matter primarily. In terms of gameplay, Bungie seems to have hit the nail on the head. The balancing of the level we played is excellent. Like I said, I was never a fan and played the first two games only a bit. But even with very little practice, I was raking in some okay kills within half an hour. It plays great and looks decent.

I also like the announcements regarding replays. You are able to save entire replays, make snapshots and share the content online. The screenshots look really good, by the way. If I understood the presentation correctly, they are tweaked somehow.

You have heard the news about four player co-op, I take it. Unfortunately, I only tested the singleplayer mission, so I cannot add any of my own impressions here.

Yesterday, I and a few other journalists had lunch with Bungie´s Frank O´Connor and he was kind enough to share some insider information with us. According to him, Bungie had no problems fitting all the content onto one disc, as Bizzare Creations had with ´Project Gotham Racing 4´ (although they later denied such problems).

O´Connor also said that the Peter Jackson ´Halo´ projects are not yet beyond concept phase. It seems that they have merely thrown around ideas and they are still in pre-production.

Later in the evening, I interviewed the head of Microsoft Game Studios, Shane Kim. I hope to be able to upload the brief exchange in a few days.

Thanks to: Areagames (German)