tag:blogger.com,1999:blog-13336739.post7978095836402516837..comments2024-03-28T13:29:55.977+01:00Comments on Falafelkid.com: How good is ´The Conduit´?Falafelkidhttp://www.blogger.com/profile/17918781791399825395noreply@blogger.comBlogger118125tag:blogger.com,1999:blog-13336739.post-79581339447747311782021-06-22T19:10:42.353+01:002021-06-22T19:10:42.353+01:00Thanks for writing this informative based case stu...Thanks for writing this informative based case study blog.<br /><br />Adopting the proper <a href="https://www.salezshark.com/crm/sales-tracker-software" rel="nofollow">sales tracker software</a> enables you to spot the basis explanation for restricted sales. By following the proper steps, the sales employees can analyze the customers’ actions with no issue. It implies that the success of the entire sales revolves around the sales process.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-35535662563107076562012-10-07T09:18:15.933+01:002012-10-07T09:18:15.933+01:00Today all employedDiablo 3 Items factors will undo...Today all employed<a href="http://www.vipdiablo3.com/" rel="nofollow">Diablo 3 Items</a> factors will undoubtedly cost you a small fraction in the selling price shiny things cost Four years ago, therefore i gamble they may be doing big money using each and <br /><a href="http://www.rsgold2buy.com/" rel="nofollow">Runescape Gold</a>every gaming system marketed.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-212299812246236132010-01-29T11:05:30.584+01:002010-01-29T11:05:30.584+01:00http://www.247gamereviews.com
247gamereviews.com ...http://www.247gamereviews.com<br /><br />247gamereviews.com Is dedicated to PS3 Reviews,PS3 Game Reviews,Console Game Reviews,Video Games And Systems,Video Game Releases and bringing you all of the latest computer games and games console reviews from around the globe as myself and my team reviews all games from many consoles and tell you what they are like and if the games are worth purchspidercrunchhttps://www.blogger.com/profile/14455290509798148796noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-5075959179829181572009-11-24T02:53:34.085+01:002009-11-24T02:53:34.085+01:00Nice post.
It's not revolutionary, but the Con...Nice post.<br />It's not revolutionary, but the Conduit is a great first-person shooter designed just for Wii owners. Whether it compatible with normal <a href="http://www.bigboxstore.com/video-games/nintendo-wii-accessories" rel="nofollow"> Wii Accessories</a> ?<br />HVS had a battle on its hands because most publishers weren't up for the gamble. That being true, the company started work on a Wii-exclusive first-person shooter backed by a powerful proprietary 3D engine designed to maximize the system's technical potential.mars9168https://www.blogger.com/profile/01662090997521209616noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-8281739836799572092009-10-23T10:30:44.703+01:002009-10-23T10:30:44.703+01:00レーザー脱毛、Vライン脱毛の銀クリの医療脱毛は安心納得価格で愛されボディに。各コース先着50名様30...<a href="http://medical-removal-of-hair.com/" rel="nofollow">レーザー脱毛</a>、Vライン脱毛の銀クリの医療脱毛は安心納得価格で愛されボディに。各コース先着50名様30%OFFキャンペーン中!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-56613857353651844142009-10-04T21:38:31.166+01:002009-10-04T21:38:31.166+01:00Personally I would give The Conduit about an 85%. ...Personally I would give The Conduit about an 85%. It has some excellent components.Artmasthttp://wikidsurvey.com/surveyvote/3noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-56065729290984449022009-09-21T00:53:51.028+01:002009-09-21T00:53:51.028+01:00lol 58% there was never a shadow of doubt in my mi...lol 58% there was never a shadow of doubt in my mind that such a crap looking game would get low ratings in the end!Free Wii Gameshttp://www.youtube.com/watch?v=PrKQAND-yHYnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-30862839124030374492009-08-19T20:42:11.667+01:002009-08-19T20:42:11.667+01:00I would go as far to place my bets that 99% of all...I would go as far to place my bets that 99% of all negative remarks on THE CONDUIT are from strict haters of any and all 3rd Party games or at least initially influenced by them.<br /><br />Hence why I am looking forward to the Wii's more mature gaming titles like CURSED MOUNTAIN.. not everything has to have Mario in it!<br /><br />http://www.gametrailers.com/video/exclusive-story-cursed-mountain/52862Anonymoushttps://www.blogger.com/profile/15169644949067171916noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-5189373467761948122009-08-04T18:26:25.064+01:002009-08-04T18:26:25.064+01:00It's not that uncommon, remember the Legend of...It's not that uncommon, remember the Legend of Zelda Twilight Princess, and it's 8.8 rating that caused a mass outrage among various gamers? Yeah, the same person who gave that rating (Gerstmann I think) was the reviewer who gave it a low score in a different gaming publication. Take whatever out of that as you will, considering it's rumoured said reviewer doesn't like the Wii's control scheme.<br /><br />To be fair though, I personally half expected these ratings. The Conduit got hyped as the next big thing. What happens to everything hyped as the next big thing? They don't live up to their own hype, and cause at least somewhat backlash, and the standard arguments between those who think they're overrated and those who think they're the messiah.<br /><br />Oh, and you should have seen the reaction to The Conduit's Official Nintendo Magazine UK review... some of their readers had a hundred odd page forum topic about the game, the average score came out, and then about fifty million complaints of them being biased, broken, paid to hate third party games and all the rest were posted, at least until the other publications reviewed it and more negative scores went up online.cheat-master30http://dsultimate.netnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-61807867815504800352009-07-24T00:47:49.525+01:002009-07-24T00:47:49.525+01:00Fine. *phew*Fine. *phew*Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-44797985830675358932009-07-23T21:39:09.155+01:002009-07-23T21:39:09.155+01:00ok mr falafel ;)ok mr falafel ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-25605251755227820812009-07-23T08:04:38.725+01:002009-07-23T08:04:38.725+01:00That's the gist of it, even though I'm wit...That's the gist of it, even though I'm with the rest and you're on your own. Look, can't you wait for puberty somewhere else?Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-16877152188355777622009-07-23T01:31:22.074+01:002009-07-23T01:31:22.074+01:00ok mr falafel you're super duper and the rest ...ok mr falafel you're super duper and the rest knows nothing me in particular ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-75723741393190440892009-07-22T13:16:48.992+01:002009-07-22T13:16:48.992+01:00Oh, and you also know nothing about Cologne. But d...Oh, and you also know nothing about Cologne. But don't worry. They might teach that in third grade.Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-11233362271427200222009-07-22T13:13:07.613+01:002009-07-22T13:13:07.613+01:00Yup, you certainly are the clown here. I'm not...Yup, you certainly are the clown here. I'm not from Cologne and English is my first language, as is German. Shows what you know about me: as little as you know about games.<br /><br /><i>It is unfortunate that High Voltage has produced a Wii engine capable of slick visual effects and then used it to create a world with such a paucity of artistic identity.</i><br /><a href="http://www.edge-online.com/magazine/review-the-conduit" rel="nofollow">EDGE magazine, 40%</a><br /><br /><i>A strange mix of the absolutely brilliant and the frequently abysmal, just about riding its tide of goodwill to meet in the middle and deliver a solid, if unremarkable experience. (...)<br /><br />Its graphics engine [is] no small feat of programming prowess that's capable of huge numbers of onscreen enemies, explosions and all sorts of other visual trickery usually reserved for current-gen consoles, all running at a rock solid frame rate.<br /><br />Yet for all its graphical clout, The Conduit is simply one of the ugliest games we've seen in recent memory thanks to a total lack of creative, cohesive art direction. It's full of bland weaponry, insipid character design and barely competent level design, wrapped up in a generic conspiracy bow.</i><br /><a href="http://uk.wii.ign.com/articles/100/1002585p1.html" rel="nofollow">Matt Wales, IGN UK, 70%</a><br /><br /><i>Sure, the environments may come courtesy of the architectural design firm of Brown, Gray, and Blocky, but there are certain visual elements that can almost, sorta, kinda, trick you into thinking you’re playing a 360 game in standard def.</i><br /><a href="http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009" rel="nofollow">Chris Antista, Games Radar, 80%</a><br /><br /><i>Things like the All Seeing Eye, your weapons, your hands, cinematics, lighting effects, and water all look phenomenal. However, the environments you make your way through are mostly generic-looking and are comprised of blurry and bland textures.</i><br /><a href="http://cheatcc.com/wii/rev/theconduitreview.html" rel="nofollow">Adam Brown, Cheat Code Central, 78%</a><br /><br /><i>Visually, the game is also top-notch, filling the screen with enemies, explosions, and fancy lighting effects, without the slightest drop in frame rate. (...) The Conduit has an impressive backbone, but it's too generic to capitalize on any of those technical feats.</i><br /><a href="http://www.gamespot.com/wii/action/theconduit/review.html" rel="nofollow">Tom Mc Shea, Gamespot, 65%</a><br /><br /><i>It has a generic look to it, but The Conduit doesn't look bad. The environments can get sort of large, and the areas are detailed well enough. You'll probably notice that those environments aren't destructible, and the enemy design is kind of lame. It also maintains a good, smooth frame rate throughout.</i><br /><a href="http://www.giantbomb.com/the-conduit/61-21121/reviews/" rel="nofollow">Jeff Gerstmann, Giant Bomb, 40%</a>Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-32043479523942321452009-07-22T01:53:23.098+01:002009-07-22T01:53:23.098+01:00Oh and what's more, "Voll-kasperl!" ...Oh and what's more, "Voll-kasperl!" also suits you really nicely in that regard being that you're originally from cologne!<br />;)Minga Boogie Downnoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-32696397739624724312009-07-21T14:21:51.406+01:002009-07-21T14:21:51.406+01:00I gots three in return:
Yes, you are!I gots three in return:<br /><br />Yes, you are!Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-2439879913509199562009-07-20T21:10:53.894+01:002009-07-20T21:10:53.894+01:00I got two words left for ya in ya og language bro:...I got two words left for ya in ya og language bro:<br /><br />"Voll-kasperl!"<br />;)Megazipfinoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-7561027773910572872009-07-20T08:07:47.285+01:002009-07-20T08:07:47.285+01:00Are you people really totally dense? All those quo...Are you people really totally dense? All those quotes you give - with the only possible exception of CVG - say exactly what I said back then. And you idiots don't grasp that <b>it wasn't even my opinion I was stating</b> but I was summing up the first review and other early comments? Pretty much all subsequent reviews vindicated what I had written.<br /><br />So what is wrong with you? What on earth do you guys pretend I have said? I have never said this game is aesthetically pleasing, ever. It is impressive from a technical point of view and nearly everyone says that, regardless of awarding the game 80% or 40%. Almost everyone also says that it's bland and dull and ugly, which I also noted right from the start in saying that it lacks originality. Now that I have actually played it, I would find stronger words for either, both the impressive technical aspects and the awful artistic choices. But it was a very fair statement and still stands. Case closed.<br /><br />If you guys still feel that you disagree here and have any guts at all, then <b>meet me in a chatroom over the next days and get your point across calmly, if you have one</b>. Just say when. But I seriously doubt it, since you have ignored my comments and simply accused me of trying to praise this game, which I never did. Everything I said is backed up by these reviews:<br /><br /><i>It is unfortunate that High Voltage has produced a Wii engine capable of slick visual effects and then used it to create a world with such a paucity of artistic identity.</i><br /><a href="http://www.edge-online.com/magazine/review-the-conduit" rel="nofollow">EDGE magazine, 40%</a><br /><br /><i>A strange mix of the absolutely brilliant and the frequently abysmal, just about riding its tide of goodwill to meet in the middle and deliver a solid, if unremarkable experience. (...)<br /><br />Its graphics engine [is] no small feat of programming prowess that's capable of huge numbers of onscreen enemies, explosions and all sorts of other visual trickery usually reserved for current-gen consoles, all running at a rock solid frame rate.<br /><br />Yet for all its graphical clout, The Conduit is simply one of the ugliest games we've seen in recent memory thanks to a total lack of creative, cohesive art direction. It's full of bland weaponry, insipid character design and barely competent level design, wrapped up in a generic conspiracy bow.</i><br /><a href="http://uk.wii.ign.com/articles/100/1002585p1.html" rel="nofollow">Matt Wales, IGN UK, 70%</a><br /><br /><i>Sure, the environments may come courtesy of the architectural design firm of Brown, Gray, and Blocky, but there are certain visual elements that can almost, sorta, kinda, trick you into thinking you’re playing a 360 game in standard def.</i><br /><a href="http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009" rel="nofollow">Chris Antista, Games Radar, 80%</a><br /><br /><i>Things like the All Seeing Eye, your weapons, your hands, cinematics, lighting effects, and water all look phenomenal. However, the environments you make your way through are mostly generic-looking and are comprised of blurry and bland textures.</i><br /><a href="http://cheatcc.com/wii/rev/theconduitreview.html" rel="nofollow">Adam Brown, Cheat Code Central, 78%</a><br /><br /><i>Visually, the game is also top-notch, filling the screen with enemies, explosions, and fancy lighting effects, without the slightest drop in frame rate. (...) The Conduit has an impressive backbone, but it's too generic to capitalize on any of those technical feats.</i><br /><a href="http://www.gamespot.com/wii/action/theconduit/review.html" rel="nofollow">Tom Mc Shea, Gamespot, 65%</a><br /><br /><i>It has a generic look to it, but The Conduit doesn't look bad. The environments can get sort of large, and the areas are detailed well enough. You'll probably notice that those environments aren't destructible, and the enemy design is kind of lame. It also maintains a good, smooth frame rate throughout.</i><br /><a href="http://www.giantbomb.com/the-conduit/61-21121/reviews/" rel="nofollow">Jeff Gerstmann, Giant Bomb, 40%</a>Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-34868041669143494202009-07-19T23:41:53.221+01:002009-07-19T23:41:53.221+01:00"It's a tech demo with shoddy design.&quo..."It's a tech demo with shoddy design."<br /><br />The only thing that is shoddy are your lame excuses.<br /><br />Blokey sorry but I simply don't have the energy left to keep on debating with you. I'm sick and tired of your bullcrap. You don't want to face the man in the mirror. You still act like it's Gertsmann and Tom Mc Shea when you look in the mirror.<br /><br />You're still so stubborn eventhough you know exactly that you shot yourself in the foot with that insane statement! <br /><br />Look, I'm gonna break it down for you for one last time: The difference between those two reviews and you is that they made themselve unmistakably clear! They pointed out certain aspects that happen to stand out in a rather positive way like the amount of stuff going on at once and some of the effects but at the same time they were quick to bash the shit out of Conduit for its overall "visuals". VIsuals that are the opposite of astounding.<br /><br />But that's not what you did! You did this( and said reviews weren't even published when you wrote this):<br /><br />"While noone denies that it offers astounding visuals, its gameplay and originality are sometimes drawn into question"<br /><br /><br />End of debate.The Man In The Mirrornoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-9188072368805132482009-07-19T21:16:36.078+01:002009-07-19T21:16:36.078+01:00How is "astounding visuals" different fr...<b>How is "astounding visuals" different from "phenomenal looks" and "visually top-notch"?</b> You guys never answer that. Two reviews note that the graphics almost look on par with 360 visuals. You guys never answer that. And saying Conduit is utter crap is raving fanboyism, as is saying that Conduit is a revolutionary console shooter. It's a tech demo with shoddy design. You guys never address the issues. No wonder you won't take me up on a one on one. Trolls hate daylight.<br /><br />Just read the reviews:<br /><br /><i>It is unfortunate that High Voltage has produced a Wii engine capable of slick visual effects and then used it to create a world with such a paucity of artistic identity.</i><br /><a href="http://www.edge-online.com/magazine/review-the-conduit" rel="nofollow">EDGE magazine, 40%</a><br /><br /><i>A strange mix of the absolutely brilliant and the frequently abysmal, just about riding its tide of goodwill to meet in the middle and deliver a solid, if unremarkable experience. (...)<br /><br />Its graphics engine [is] no small feat of programming prowess that's capable of huge numbers of onscreen enemies, explosions and all sorts of other visual trickery usually reserved for current-gen consoles, all running at a rock solid frame rate.<br /><br />Yet for all its graphical clout, The Conduit is simply one of the ugliest games we've seen in recent memory thanks to a total lack of creative, cohesive art direction. It's full of bland weaponry, insipid character design and barely competent level design, wrapped up in a generic conspiracy bow.</i><br /><a href="http://uk.wii.ign.com/articles/100/1002585p1.html" rel="nofollow">Matt Wales, IGN UK, 70%</a><br /><br /><i>Sure, the environments may come courtesy of the architectural design firm of Brown, Gray, and Blocky, but there are certain visual elements that can almost, sorta, kinda, trick you into thinking you’re playing a 360 game in standard def.</i><br /><a href="http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009" rel="nofollow">Chris Antista, Games Radar, 80%</a><br /><br /><i>Things like the All Seeing Eye, your weapons, your hands, cinematics, lighting effects, and water all look phenomenal. However, the environments you make your way through are mostly generic-looking and are comprised of blurry and bland textures.</i><br /><a href="http://cheatcc.com/wii/rev/theconduitreview.html" rel="nofollow">Adam Brown, Cheat Code Central, 78%</a><br /><br /><i>Visually, the game is also top-notch, filling the screen with enemies, explosions, and fancy lighting effects, without the slightest drop in frame rate. (...) The Conduit has an impressive backbone, but it's too generic to capitalize on any of those technical feats.</i><br /><a href="http://www.gamespot.com/wii/action/theconduit/review.html" rel="nofollow">Tom Mc Shea, Gamespot, 65%</a><br /><br /><i>It has a generic look to it, but The Conduit doesn't look bad. The environments can get sort of large, and the areas are detailed well enough. You'll probably notice that those environments aren't destructible, and the enemy design is kind of lame. It also maintains a good, smooth frame rate throughout.</i><br /><a href="http://www.giantbomb.com/the-conduit/61-21121/reviews/" rel="nofollow">Jeff Gerstmann, Giant Bomb, 40%</a>Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-49023709649980955152009-07-19T20:12:02.467+01:002009-07-19T20:12:02.467+01:00Slick visual effects or technical achievements do ...Slick visual effects or technical achievements do not equate to "astounding visual" but thats what you wrote mate!face it! And you went to great lengths to defend that unbereable statement. That's the reason why people feel "offended" or at least forced to confront you to-let's say- put things straight. <br /><br />Those are long time contibutors to this blog like IALS and Pero that you're pissing off.;) <br /><br />Those guys were quick to point out from day 1 that The Conduit was going to end up being utter crap ever since first screens emerged. Remember? <br /><br />But after all those warnings and screens and videos that tell the whole story you still have the guts to say something completely insane and unreasonable like:<br /><br />"While noone denies that it offers astounding visuals, its gameplay and originality are sometimes drawn into question"<br /><br /><br /><br /><br />I mean in all seriousness mate, how can you look at a Conduit screen or vid and then step up and say something like:<br /><br />"While noone denies that it offers astounding visuals, its gameplay and originality are sometimes drawn into question"<br /><br />How can you square that with your conscience? it certainly bodes ill for your ability to make up your own mind about those horrendous graphics in question! I mean jesus christ are you really that dense and clueless to figure out how bad it looks? is it really that hard to see for you?<br /><br />You could have shown a good bit more sure instinct when you wrote that at least. Not to mention that it's an insult to the achievements of truely good looking games like Resi 4 and Galaxy.<br /><br />"Astounding visuals" is the whole spectrum of the graphics not just effects! it's perceived as the whole thing. Noone would ever say "offers astounding visuals" and only mean ceratiin technical aspects especially when the game in question looks as ugly and lame as The Conduit happens to do. Don't act like you don't know bloke!<br /><br />You should have made yourself clear when you wrote that just like all the previewers and reviewers did (that didn't happen to be featured in the credits I should add!)<br /><br /><br />Case closed.Reinforced(TMITM)noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-4703903868003706452009-07-19T18:32:26.296+01:002009-07-19T18:32:26.296+01:00Astounding visuals, phenomenal looks, visually top...Astounding visuals, phenomenal looks, visually top-notch. At the same time: no originality, too generic, bland textures. My comments are in the best company of those major reviews. And developers agree, too. There isn't even an argument here. Case closed.<br /><br />If you guys still feel that you disagree here and have any guts at all, then <b>meet me in a chatroom over the next days and get your point across calmly, if you have one</b>. Just say when. But I seriously doubt it, since you have ignored my comments and simply accused me of trying to praise this game, which I never did. Everything I said is backed up by these reviews:<br /><br /><i>It is unfortunate that High Voltage has produced a Wii engine capable of slick visual effects and then used it to create a world with such a paucity of artistic identity.</i><br /><a href="http://www.edge-online.com/magazine/review-the-conduit" rel="nofollow">EDGE magazine, 40%</a><br /><br /><i>A strange mix of the absolutely brilliant and the frequently abysmal, just about riding its tide of goodwill to meet in the middle and deliver a solid, if unremarkable experience. (...)<br /><br />Its graphics engine [is] no small feat of programming prowess that's capable of huge numbers of onscreen enemies, explosions and all sorts of other visual trickery usually reserved for current-gen consoles, all running at a rock solid frame rate.<br /><br />Yet for all its graphical clout, The Conduit is simply one of the ugliest games we've seen in recent memory thanks to a total lack of creative, cohesive art direction. It's full of bland weaponry, insipid character design and barely competent level design, wrapped up in a generic conspiracy bow.</i><br /><a href="http://uk.wii.ign.com/articles/100/1002585p1.html" rel="nofollow">Matt Wales, IGN UK, 70%</a><br /><br /><i>Sure, the environments may come courtesy of the architectural design firm of Brown, Gray, and Blocky, but there are certain visual elements that can almost, sorta, kinda, trick you into thinking you’re playing a 360 game in standard def.</i><br /><a href="http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009" rel="nofollow">Chris Antista, Games Radar, 80%</a><br /><br /><i>Things like the All Seeing Eye, your weapons, your hands, cinematics, lighting effects, and water all look phenomenal. However, the environments you make your way through are mostly generic-looking and are comprised of blurry and bland textures.</i><br /><a href="http://cheatcc.com/wii/rev/theconduitreview.html" rel="nofollow">Adam Brown, Cheat Code Central, 78%</a><br /><br /><i>Visually, the game is also top-notch, filling the screen with enemies, explosions, and fancy lighting effects, without the slightest drop in frame rate. (...) The Conduit has an impressive backbone, but it's too generic to capitalize on any of those technical feats.</i><br /><a href="http://www.gamespot.com/wii/action/theconduit/review.html" rel="nofollow">Tom Mc Shea, Gamespot, 65%</a><br /><br /><i>It has a generic look to it, but The Conduit doesn't look bad. The environments can get sort of large, and the areas are detailed well enough. You'll probably notice that those environments aren't destructible, and the enemy design is kind of lame. It also maintains a good, smooth frame rate throughout.</i><br /><a href="http://www.giantbomb.com/the-conduit/61-21121/reviews/" rel="nofollow">Jeff Gerstmann, Giant Bomb, 40%</a>Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.comtag:blogger.com,1999:blog-13336739.post-13582667556960575152009-07-19T04:38:03.640+01:002009-07-19T04:38:03.640+01:00"So it's very simple and straightforward ..."So it's very simple and straightforward to say that the former group did one hell of a job with regards to one game and the latter group failed miserably. That's what everyone is saying."<br /><br />Hey mate please, let it be. Cut the crap! it's getting really annoying! I'm so fed up with you're lame excuses. Why do you keep on spewing forth your blahblah excuses that don't add up? I don't get it? Why can't you just admit that you lied?<br /><br />I mean you're aware that you lost the argument the moment you used the description "astounding visuals", when reffering to Conduit's "visuals" right!?!??? <br /><br />Noone would EVER perceive or interpret what you said as solely reffering to the technical aspect!<br />Astounding visuals mate! Do you in all seriousness want to tell me that when you say "offers astounding visuals" people gonna be able to tell that you were merely reffering to the technical achievement that is astounding?<br /><br />Why do I even have to break it down to you like that? What sort of mug do you take me for mate?<br /><br />*shakes head*<br /><br /><br />"Oh, and your English is not that bad for a German, I admit in all honesty."<br /><br />Ho hum!?!?!?! and what makes you so certain that I'm german if I may ask? who gave you that idea???The Man In The Mirrornoreply@blogger.comtag:blogger.com,1999:blog-13336739.post-82002473765961904722009-07-18T21:01:35.017+01:002009-07-18T21:01:35.017+01:00I am simply offering you the chance to argue your ...I am simply offering you the chance to argue your case calmly and directly. If you just want to troll, don't pretend that I am the unreasonable one here.<br /><br />Look, every dev team is split into the programmers on one side and the artists on the other. There are very few additional jobs that don't easily fall into either category. So it's very simple and straightforward to say that the former group did one hell of a job with regards to one game and the latter group failed miserably. That's what everyone is saying. There is no fanboyism in saying that the bump mapping and bloom lighting in Conduit is technically on par with Metroid or even better. And I wish you'd read the reviews, because they say just that. Want to phone up Gamespot and ask them for an opinion regarding my quote? Go ahead, feel free. I know exactly what they'd say.<br /><br />Alternatively, argue it out with me. Give me a date and time and we can have a little one to one chat, if you truly have reasonable objections to what I said and what every reviewer has said since. If you are afraid to come out of hiding and take me up on that, then you're simply a troll and should stop pretending that I am the unreasonable one, here. It really is as simple as that.<br /><br /><i>It is unfortunate that High Voltage has produced a Wii engine capable of slick visual effects and then used it to create a world with such a paucity of artistic identity.</i><br /><a href="http://www.edge-online.com/magazine/review-the-conduit" rel="nofollow">EDGE magazine, 40%</a><br /><br /><i>A strange mix of the absolutely brilliant and the frequently abysmal, just about riding its tide of goodwill to meet in the middle and deliver a solid, if unremarkable experience. (...)<br /><br />Its graphics engine [is] no small feat of programming prowess that's capable of huge numbers of onscreen enemies, explosions and all sorts of other visual trickery usually reserved for current-gen consoles, all running at a rock solid frame rate.<br /><br />Yet for all its graphical clout, The Conduit is simply one of the ugliest games we've seen in recent memory thanks to a total lack of creative, cohesive art direction.</i><br /><a href="http://uk.wii.ign.com/articles/100/1002585p1.html" rel="nofollow">Matt Wales, IGN UK, 70%</a><br /><br /><i>Sure, the environments may come courtesy of the architectural design firm of Brown, Gray, and Blocky, but there are certain visual elements that can almost, sorta, kinda, trick you into thinking you’re playing a 360 game in standard def.</i><br /><a href="http://www.gamesradar.com/wii/the-conduit/review/the-conduit/a-20090623124854618043/g-2008041813828831009" rel="nofollow">Chris Antista, Games Radar, 80%</a><br /><br /><i>Things like the All Seeing Eye, your weapons, your hands, cinematics, lighting effects, and water all look phenomenal. However, the environments you make your way through are mostly generic-looking and are comprised of blurry and bland textures.</i><br /><a href="http://cheatcc.com/wii/rev/theconduitreview.html" rel="nofollow">Adam Brown, Cheat Code Central, 78%</a><br /><br /><i>Visually, the game is also top-notch, filling the screen with enemies, explosions, and fancy lighting effects, without the slightest drop in frame rate. (...) The Conduit has an impressive backbone, but it's too generic to capitalize on any of those technical feats.</i><br /><a href="http://www.gamespot.com/wii/action/theconduit/review.html" rel="nofollow">Tom Mc Shea, Gamespot, 65%</a><br /><br /><i>It has a generic look to it, but The Conduit doesn't look bad. The environments can get sort of large, and the areas are detailed well enough. You'll probably notice that those environments aren't destructible, and the enemy design is kind of lame. It also maintains a good, smooth frame rate throughout.</i><br /><a href="http://www.giantbomb.com/the-conduit/61-21121/reviews/" rel="nofollow">Jeff Gerstmann, Giant Bomb, 40%</a><br /><br />Oh, and your English is not that bad for a German, I admit in all honesty. I just wanted to flame the flamer and it seems to have worked, eh? Worked you up good, mate. Your retort, though... <i>"krauty style English"</i>, haha. I am practically native, did you know? Anyway. Call it quits, alrighty? No hard feelings, guv?Falafelkidhttps://www.blogger.com/profile/17918781791399825395noreply@blogger.com