1. What is displacement mapping?
Wikipedia has this to say about displacement mapping:
Hardware displacement mapping can be interpreted as a kind of vertex-texture mapping, where the values of the texture map do not alter the pixel color, but change the position of the vertex instead. Unlike bump mapping and normal mapping, displacement mapping can in this way produce a genuine rough surface.Let´s look at the diagram accompanying that article and allow me to repeat the above in my own words.Rather than altering the colour of the pixels, the displacement map alters their height, actually raising or lowering the mesh. The obvious advantage over bumb mapping is that it actually creates a rough surface. Bump mapping only creates the illusion of one. Whereas the effect of bump mapping depends on how you look at the rendered object (the effect will be lost in a profile view, i.e. from the side), this technique works irrespective of viewing angles.
The following image is an example of what this technique can do, courtesy of ZBrush.
Displacement mapping allows you to can create elaborately detailed objects with a low polygon count. Here´s a comparison between the various mapping techniques, taken from Johannes Hirche´s 2004 Ph.D. thesis Adaptive sampling and tessellation for displacement mapping hardware, which focusses on ´efficient rendering of such displacement maps, mainly targeted at graphics hardware architectures´.I am sure you can tell that it is a significant step up from the previous techniques. However, it comes at a price. While the poly count is significantly lower, there is some strain on the CPU. Johannes Hirche writes:
Rendering displacement mapped surfaces is a process that involves a significant number of geometric and arithmetic operations. When applied to a triangle mesh, it involves prior retessellation of the base domain surface and transformation of the vertices and normals. Even on fast CPUs, it is a time consuming operation, wasting bandwidth and processing power.This is why displacement mapping has not been widely used in real-time graphics. However, new and refined techniques allow for displacement mapping to be implemented in real-time. Again, Johannes Hirche writes:
The main focus was to explore new techniques suitable for hardware implementation in order to reduce the bandwidth strain on the system bus by moving the tessellation process onto the graphics subsystem. (...) A possibility to overcome these problems is to tessellate the individual triangles sequentially and to adaptively add triangles where necessary, until a desired level of accuracy isThe above covered the immediate advantages of displacement mapping and some current problems with it, as well as how they may be overcome. Let´s see why this is relevant to Nintendo and, perhaps, the Revolution.
reached. (...) With only minor user interaction or conservatively predefined input parameters the sampling schemes produce adaptive tessellations with very low error measures.
2. Why could displacement mapping be Nintendo related?
Firstly, there is a Nintendo patent that has caused this topic to crop up in this community before. It is entitled Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system.Its abstract is a bit of a mouthful, unfortunately. Read my highlights, though:
A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. Emboss style effects are created using fully pipelined hardware including two distinct dot-product computation units that perform a scaled model view matrix multiply without requiring the Normal input vector and which also compute dot-products between the Binormal and Tangent vectors and a light direction vector in parallel. The resulting texture coordinate displacements are provided to texture mapping hardware that performs a texture mapping operation providing texture combining in one pass. The disclosed pipelined arrangement efficiently provides interesting embossed style image effects such as raised and lowered patterns on surfaces.This proves that Nintendo has not only been interested in this technique but is a patent holder. The section entitled ´cross-reference to related applications´ references 25 separate provisional patent applications that are thereby incorporated into the patent. Almost all of them date back to 2000. This would suggest that it is an important patent that has kept Nintendo busy but doesn´t date back too far to be cutting edge.
Secondly, relating back to making the process of displacement mapping more efficient and less of a strain on the CPU, one way of adaptive tessellation might actually be the last Nintendo patent I talked about in great detail, called Three-dimensional image generating apparatus, storage medium storing a three-dimensional image generating program, and three-dimensional image generating method. A number of readers pointed out that the patent had nothing to do with actually visualising graphics in 3D, but rather optimizing a 3D world to be viewed on a 2D display. Then, that patent made little sense to me. But in the context of trying to reduce the computational strain on the CPU involved in displacement mapping, this may make perfect sense.
Lastly, whether the Revolution´s graphics chip will turn out to be based on the R520 or R530, it will be Radeon technology. And its manufacturer ATI has the following advice for developers on their Designing for Radeon development support page:
Use multi-texturing effects for realistic low polygon primitives. For example, you can use emboss style bump mapping to achieve the illusion of a bumpy surface that would take a lot more polygons to approximate otherwise. Similarly, other intelligent use of texture maps can reduce the polygon count of your mesh designs.This may not be unusual, since nVidia will undoubtedly have similar advice on their development support pages, but at least it shows that ATI is also very concerned with this technique. In fact, ATI supported this technology earlier than nVidia, it seems. While the Radeon 9500/9700 was capable of displacement mapping, the GeForce FX was only partly so. The Radeon 9700 Pro already supported adaptive tessellation. In fact, ATI has an exclusive technology called ´Truform 2.0´, which is a kind of tessellation.
Now, there have been numerous rumours about Nintendo having discovered some kind of secret development technique. This may not be secret per se, but it would make sense if Nintendo had discovered a way of implementing displacement mapping efficiently. They have a patent relating to this technology and they have a strong ally who has some expertise in this field.
It may explain why Nintendo have not yet talked about the graphics chip or shown any real game footage yet. It would also explain why the basic hardware features that have been suggested seem to be underpowered at face value, yet Nintendo maintains that their graphics will be on par. This may yet turn out to be the Revolution´s last secret.
Sources: Wikipedia, Adaptive sampling and tessellation for displacement mapping hardware by Johannes Hirche, Tweaktown, 3D Chips, HardOCP, 3D Test
Image sources: Wikipedia, ZBrush, Johannes Hirche
EDIT The patent was updated and changed patent numbers. I updated the link. The difference (as far as I can make out) is that claims 15 - 23 appear to have been cancelled. I don´t think they were before. The google cache for the patent does not exist. Does anyone have a complete copy of the original patent?
296 comments:
1 – 200 of 296 Newer› Newest»doesn't displacement mapping consume an awful lot of memory? The Revolution only has 100MB...
No, that´s where I saw it again now. But it first floated on various forums sometime in late summer. The only link I can find immediately is this one: http://forum.fok.nl/topic/752443
Hi Stabby. Yes, that´s what I read too. Displacement mapping is taxing on CPU and RAM. But do we really know how much memory the Rev will have? I don´t think so.
@ Falafelkid
Osoko Tanaka has used this picture twice. The first time was just when he began, I think. The second time was just a few days ago...
(But he could have got it from the forums, I really don't know 'cause I don't come to the forums from IGN, Gamespot, etc...)
Hi Masterking. Sorry, I didn´t know. So it could have originated from his blog.
hum, I had read about it and it seemed like a credible feature of the revo. Nevertheless, don't you think Nintendo would not be holding back a secret that is graphics related when it has done a lot of effort in denoting the importance of graphics??? The last secret is about gameplay, Its not about graphics. Performant mapping technology is great but its certainly not worth booking the kodak theater, dont you think??? Im surprised you are even considering it as THE nintendo secret, falafelkid. What about all the talk about "a big one". Hey, this isnt it, it cant be. It is welcome, of course, but it cant be. Think of all the speculation around the controller before it came out.. Nobody knew squat about it. Well be even more surprised this time. Wait and see.
Hey Kevin. Thanks for the info. You´re cool posting this stuff in the comments. Why should I mind? if you want to mail me, just click on my profile. Anyway, I have got to ask: Where did you get that animated Mario rapper image from that you use as your forum logo? That is so cool. Please tell me where that originates from!!!
Does this have to do with cube mapping?
I assumed Nintendo was going high end on polygons (and true lighting) and low end on surface effects because of the lack of HD. The 360's surface detail is meaningless without HD.
the picture comes from this website:
http://209.132.69.82/zbrush/zbrush2/displacement.html
And unless you don't believe IGN and its unknown developers, the Rev has 100MB.
I am pretty sure displacement mapping will not be the secret Nintendo is holding onto. First of all both the PS3 and 360 will be cable of the same damn thing. Why?! Because it is just a shader technique. It is not some secret technology only Nintendo can take advantage of. Not too mention Displacement Mapping is one of the key features in the Unreal Engine 3. Any game that is using the Unreal Engine 3 will most likely feature Displacement Mapping. If the Revolution can support the advanced shaders such as specular, normal and displacement mapping etc. it will definitely help out the graphics since it will add buttloads of detail to low poly models but so will everyone else. Having displacement mapping will not help Nintendo.
Thanks Stabby. I updated the post with the picture´s source.
Hi Toasty. I guess you are right. Nintendo may have patented a specific solution to the problems posed by displacement mapping, but they obviously don´t own this technique. Their solution may be superior - but you are right. I cannot imagine Iwata appearing on the Kodak Theater´s stage and talking about a rendering technique. It may be part of the puzzle, however.
Hi Pekka. Thanks for the research. Good stuff. I must admit I´m not really up on that stuff, so I very much appreciate people providing complimentary info. Thanks!
Oh, and if you people feel like supporting my blog, please feel free to spare me a number of AdSense clicks. I felt like testing the program out and hope it will be accepted. Thanks in advance - I´ll get the binbag for the dosh! ;)
Hmmm... so Falafelkid, do you think that the secret could be that the Revolution's chip could have been highly optimized for displacement mapping. I really do not know much about this kind of tech, but I remember reading before the launch of the gamecube that its processor was optimized for some special lighting effect, the same effect that makes the cool glow during Samus's charge shot. Maybe that is what Nintendo did, crammed a whole bunch of cool graphic effects onto the processor. Another thing that makes me think this is true, I remember an ATI or IBM representative saying that PS3 and XBOX 360's cpu and gpu were built to do various multi-media things but that Nintendo's was designed for strait up gaming. I believe this lends credance to the idea that chip has a bunch of cool effects built in.
Oh and Falafelkid I clicked those adds a few times :).
This would explain all the money nintendo spent on the video card.
why would the the last secret be gameolay related? that was the first secret so people would get sick of nintendo trying to change the way they play.
The rev needs somthing like this. flashy,unnessary and cool.
but I dont think it will be the big 1.
d, don't be such a fucking n00b. Cube mapping is just projecting a different image for X+, X-, Y+, Y-, Z+, Z-. Usually from stitched photographs or rendered in 3D, and usually used for reflection mapping. Though I guess real-time kids use that shit for skyboxes and stuff like that.
Displacement mapping (not even close to a new technique in non-real-time) displaces a surface point along its normal based on an image map. To compare it to something else you've heard of and don't understand at all, it's like normal mapping but affects the surface position of geometry rather than the surface position used for calculating light.
And to stay on topic, I seriously doubt this is going to be anything important on Revolution. Revolution's graphics are going to suck when compared technically to 360 and PS3, get over it. But they're very likely to look better because they will be more consistent. Remember, it's a lot easier to look good on a handheld than on a console. It's the same deal here, a lot Easier to look good on Revolution.
Besides, Nintendo is going to win this generation. Revolution could very well launch for only 40$ more than a third-party 360 game is selling for right now. And when you look at it like that, the choice between innovative software and over-priced crap that we've seen before it's not hard to see why Nintendo is going to return to dominance. Just maybe not the same kind that they used to enjoy.
sorry, how is it the same as looking good on a handheld?
wouldnt it be alot harder to look good on the rev because thats the point of the controller after all, to make you believe that little bit more. so people would naturally expect more from somthing thats trying to emulate real life.
Thats why, I believe, nintendo wont let us down visualy.
the most recent nintendo minute at ign is... well... nothing new or interesting, but it would be a good read for those concerned about nintendo not going balls out releasing info on the rev.
http://revolution.ign.com/articles/674/674721p1.html
one thing i thought was an interesting choice of words was:
So though competitive noise may be high right now, rest easy knowing that Revolution will soon have its day in the sun, and all eyes will shift toward it.
the revealing the revolution blog had stated a number of times that nintendo has been back and forth between shift and revolution as official names....i just thought it was an interesting choice of words. especially since some folks have recently been questioning the integrity of RTR.
would this patent help Nintendo to pull this off?
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=29&f=G&l=50&d=PG01&s1=nintendo&p=1&OS=ninten&RS=ninten
I think it involves a "recirculating of texture coordinates" to keep calculations at a minnimum for the CPU. An advanced for of mapping like displacement could be handled with this tech couldn't it? You guys tell me, I'm a bit of a noob when it comes to tech stuff!
I'll repost the url if it doesn't work:
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&r=29&f=G&l=50&d=PG01&s1=nintendo&p=1&OS=ninten&RS=ninten
I think most of you underestimate the price on revolution. I don't think it will be under 200$ (or 199). Even if the graphics card and the cpu isn't "the state of the art", the gyros technology could cost more than we know. After all, they have put down a lot of investment in R&D.
So Falafel - you are dutch instead of german? (I presume, saw the link to fok.nl).
Anyway, I'm wondering if this technique is dev-friendly. Nintendo states it would be easier/cheaper to make a game on Revolution. Of course it doesn't have HD, so that saves a lot of money.
Secondly, I'm wondering if there really is some kind of graphical secret. If this was it, why wouldn't Sony/MS also use it? Or just PC developers? Maybe we are getting our hopes too high up. Maybe it just is not possible to do something like this.
And I guess this wouldn't be the big secret Miyamoto was talking about. I think thats in the controller. I'm hoping for a technique called 'reverse gyration'. I can only explain this via an example, as my English isn't good enough explaining it plain words :x
If you have a fishing game, you would FEEL the controller/pole struggling when pulling it up and in sword-fighting games you would feel the clash, I guess. This 'rumor' was posted on CVG (or something), just a few days before the controller would be revealed. The article was deleted just shortly after.
Sorry, i dont think that displacement mapping is the thing. If it would be, ATI would have been allover of it allready, i mean, you really think that Nintendo would have found a way to implement it rather than ATI ?
Ok, it would be nice of course if that would be the case. But didnt miyamoto said that the last secret is in the controller ? That the controller has somesort of secret thingie that they havent told us yet.
-- Forge
but how do you do that?
my guess,
You dont.
LOL, sorry to say this, but this is bs. The Xbox 360 and PS3 can use this technique just as well. It's actually an integral part of how they generate graphics along with other mapping techniques like parallax mapping and normal mapping. These are all techniques which apply more detail and depth to textures in games with it costing relatively less resources compared to cranking up texture detail/resolution manually. Actually, Kameo: Elements of Power already uses Displacement Mapping in some scenes iirc.
Hi Forge. I myself am uncertain if this tech could be the last secret. It may not be - since I know the last secret will be huge and you wouldn´t book the Kodak Theater otherwise.
Having said that, the Rev will most likely use displacement mapping along with some kind of adaptive tessellation to reduce the strain on the CPU. That´s just common sense: Their graphics chip will be ready for it - and, since 2000, they have been working on and now patented a specific hardware architecture dealing with this tech.
in my opinion the Revo won't have any secret graphic-mapping-stuff
it will just have worse graphics.....I don't care
The remaining secret-what is it all about?I think it might not be too hard to guess.If it was related to the controller the only thing that comes to mind as a logical or plausible addition would be the rumour which made the rounds about it being somehow resistant to being tilted.If they got something else up their sleeves related to the controller then I really don't have a clue what it could be.Any ideas?And since they showed the functions of it,why would they hold back any information if the secret really was related to the controller?I read somewhere that the remaining secret could be the ability to hide behind real world objects,a rumour that derived from the TGS trailer where a person hides behind an armchair in a game which seemed to mirror a fps.This sounds a little fanciful to me and you ought to take it with a grain of salt.Irrespective,the recent GamesIndustry.biz article quotes a developer who seems to be partly initiated about Nintendo Revolution.He makes a very interesting comment about the GPU which leads me to believe that the remaining secret should have something to do with it."A bit of a black box" and "..nobody's seen the hardware yet" are the lines that really caught my attention and made me think about it.Does anybody commemorate Outcast for PC?It was released in 1999 and used a different rendering method called Volumetric Pixels or short voxels rather than polygons,allowing for a larger,busier world to be rendered without top hardware!The use of a different rendering technique would match the statements of the developer about the GPU,the general philosophy of Nintendo and the implausibility of the secret being related to the controller quite to the point if you ask me.
Falafel
About the kodak theatre, i think i read somewhere that Nintendo have rented the kodak theatre for the past 3-4 years allready ?
That the kodak theatre isnt that big of a deal that people think it is.
-- Forge
Hi Forge. Again, Nintendo have always rented the Grand Ballroom, which is in the same complex as the Kodak Theater (Hollywood & Highland) and belongs to the same company. This time, however, they have rented the actual Kodak Theater itself, which is where the Oscars ceremony is held. See the photo some posts ago. It´s significantly bigger, much more expensive and, naturally, much more representative.
I really dont think there is a "secret" programming tecnique. Programming is like math, its pure logic and there are hardly any shortcuts. U can solve a problem in different ways but there is still only one "right" answer.
in my oppinion next gen isent about graphics. I rather have the "opponents" in the game acting more realistic and such than having them beeing gorgeous and dumb.
What happend to the ppu rumor?
falafel,judging by you latest post it seems obvious that I inspire you to the fullest even if you ignore my thoughts!
- the last anonym
oh eh yourrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!
sorry!
dude i've been reading this blog for a while, there, people like gemini who dont know when to quit...
he also said he was japanese and leaved in spain, so he must speak spanish...
vale, le voy hacer unas preguntas en espanol.
but i think anyone who tries to asking for more proof its wasting his time.
i like the way falafelkid gave him a chance to reedem himself.
thats what i call being proffetional, good job falafelkid.
cant put shit past him/got niggaz on his own team mad enough to blast him/retarded in real life on the mic rainman/ stand close to his main man like a chain gang/ who give a fuck about who or they fancy crew/ thats no mystery that hardyboys do with nancy drew/ sorta with her drawers down quarter/ the extorter bring slaughter like "well I oughta"/ I suggest you hand over the formula dula/ a villian in you land in his land a ruler/ hard hittin like puffin a woola with leutenant uhura/ every day feels like its an off day with ferris bueller/ brother pull heat to prove they not sweet/ no matter how you spell it we still got beats
@anonym: "Programming is like math, its pure logic" (...)
Well, yes. But you interpret it wrong. Here we are talking about algorithms and formulae combining with specific hardware architecture. There is no right way to do this, there are a million ways of doing this. And Nintendo might have found a very efficient solution.
@anonym (just below): Sorry, I don´t quite understand your point. Please rephrase. Thanks.
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close, but really don't know me
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Even though she let 'em stab it, she know they just…[friends
About cpu's used reduction. Nintendo have cube mapping already. Just up-grade it. remove it's limit. And that done.
Nintendo also have less price already. Also some thing hidden in gameplay. This will lead to something like NDS and PSP.
... Also sony will make it really expensive up to 500-700$ ...
So we just wait ... And befor ps3 come. We will know something more. (This is a must)
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While he's in his oratory
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Main event was over so I broke the hell out
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Now I gotta break it off with Death
Tell her the right way don't provoke her
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I spoke to her, but she didn't listen
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A joke to her
She think I'm bluffin'
But I'm not, things gettin' hot
As I leave her spot
She pulls a gun out
And says it's not over
Fatal attraction actions alter my mind state
Meet your fate cause up goes the death rate
GDC 2003 Displacement mapping note
explanation, discussion ( advantages, disavantages, current implemtation (PC&Consoles), specific tools etc)
http://www.ati.com/developer/gdc/GDC2003-DisplacementMappingNotes.pdf
Livin' off borrowed time, the clock tick faster
That'd be the hour they knock the slick blaster
Dick Dastardly and Muttley with sick laughter
A gun fight and they come to cut the mixmaster
I-C-E cold, nice to be old
Y2G steed twice to threefold
He sold scrolls, lo and behold
Know who's the illest ever like the greatest story told
Keep your glory, gold and glitter
For have half of his niggaz'll take him out the picture
The other half is rich and don't mean shit-ta
Villain a mixture between both with a twist of liquor
Chase it with more beer, taste it like truth or dare
When he have the mic it's like the place get like: 'Ah yeah!'
It's like they know what's 'bout to happen
Just keep ya eye out, like 'aye, aye captain'
Is he still a fly guy clappin' if nobody ain't hear it
And can they testify from inner spirit
In living, the true gods
Givin' y'all nothing but the lick like two broads
Got more lyrics than the church got 'Ooh Lords'
And he hold the mic and your attention like two swords
Or even one with two blades on it
Hey you, don't touch the mic like it's AIDS on it
It's like the end to the means
Fucked type of message that sends to the fiends
That's why he brings his own needles
And get more cheese than Doritos, Cheetos or Fritos..
Slip like Freudian
Your first and last step to playin' yourself like accordion
(Humming)
When he had the mic you don't go next
Leaving pussy cats like wild hoes need Kotex
Exercise index won't need Boflex
And won't take the one with no skinny legs like Joe Tex
Wreak havoc, beep beep it's mad traffic
Sleek and lavish people speaking leaking to the maverick
He see as just another felony drug arrest
Any day could be the one he pick the wrong thug to test
Slug through the vest... Shot in the street
For pulling heat on a father whose baby's gotta eat
And when they get hungry, it ain't shit funny
Paid to interfere with how a brother get his money
Now, who's the real thugs, killers and gangsters?
Set the revolution, let the things bust and thank us
When the smoke clear, you can see the sky again
There will be the chopped off heads of leviathan
My friend, they call 'em strangers
Everybody talk to him end up in some danger
(They stay... Strange ways)
Can't reform 'em
They pray four times a day, they pray five
Whose ways is strange when it's time to survive
Some will go of they own free will to die
Others take them with you when they blow sky high
What's the difference? All you get is lost children
While abortion shit up behind the desk it costs billions
To blast humans in half, into captured arms
Only one side is allowed to have bombs
It's like making a soldier drop his weapon
Shooting him, and telling him to get to steppin'
Obviously, they came to portion of his fortune
Sounds to me like that old robbery/extortion
(They stay)
Same game
(Strange ways)
Ya can't reform 'em
(Outro/Cut)
..that Mary was goin' around with an old flame
that burned me up, because I know he was just feeding her a line!
But the guy really spent his money like water
I think he was connected, so I left
Outside it was raining cats and dogs
I was feelin' mighty blue... and everything looked black
But I carried on!
Darker than the east river
Larger than the Empire State
Where the beats to guard the barbed wire gate
Is on the job not my fate
Tired of the wait to the villain bring deliverance from the dire straits
Fire at a higher rate
Why'd they make the liars
Fliers scatter
Buy a plate
Isolate the wires
Try the straight pliers if not the vise grips
A real price saver way to acquire nice whips
What a steal for real on wheels of steel
Stunner a funner summer number one meal deal bummer
A bizarre phenomenon is your armor on
Take ya cash coma or break ya fast Ramadan
Trons action drama awww come on barney
Clack clack pardon me wack rap Kon Karne
He came to feed the childrens like Sally Strothers
After that he's going back to cali where's da
[love is]
Wilder than the nile
Old power like the great pyramids of giza
And stay leanin like the tower of pisa
Give him something he can feel that's off the squeeza
Raw with the pen and on the mic off the hezza
Get shot off that wide eye talk
If he had a pot he'd still piss on the sidewalk
Can't take the street out the street person
Looking for the perfect beat co worsen into heat bursting
They couldn't spot him on the spot date
Got the only tape that comes with a free hot plate
Whoever do get to see me sing
With the 3-D ring sittin stationary like B.B. King
Can see how it really sting
It ain't no front row
Standing room only at the motorcross stunt show
The ruckus ain't up to snuffiluffigus me and Sub is like the brown Smothers Brothers
Faster than the seven seas
Bigger than mount kilimanjaro
If they don't know fill them in tomorrow
And the horror show
I'm into no return bars regularly
Swear to god before he gets a job he robs head hurt
Blessed with a hot flow
Tested and got doe
Invested and stressed the best to finest an opto
As I reminisce never forgot when I was very broke
Shot the henny straight couldn't afford to cop the cherry coke
Or should I say broke with wealth
To know enough to give them just rope to yoke they self
Playin me before I take the ring and pawn it
The long arm of the law couldn't even put they fingers on it
Dog on it
Do the statistics
How he bust lyrics was to futuristic for ballistics
And far to eccentric for forensics
I dedicate this mix to Subroc the Hip Hop Hendrix
I remember when, last past November when
Clown kid got pounded in with the Timberland
They left him trembling, he was not remembering:
Never tuck your denim in just to floss an emblem
Some would debate, "Wait, the fella ate gelatin
Or even listening in to what his weathermens was telling him"
When I could feel it in my melanin, it's compelling
Us to break them off, no reassembling
No science-fiction to no theater near you, coming soon to
Fuck with you frequently like how phases of the moon would do
You could gather 'round like it was an eclipse
Just don't look directly to the bitch, you may be blinded by the crips
Pass the L, the last to tussle in them shirttails
All hail, King Geedorah, the third rail
700 volts holds rap to a standstill
Fool ignore the rule, fuck up and get his man killed
Two bottles of Dom got his hands filled
And so goes the days of our lives as the hourglass sand spill
And built with Passion and a glass of the 'Ze
[And the lights went down and hey!]
And I knew it was the last day ... Wig-Twisting Season
When some could get their wigs twisted back within reason
Mostly with these crimes of treason
And you'll be lucky if there's no squeezing even this evening
From how he's feeling, thrilling choice of flow is sick
He's the villain with the million dollar voice-throat trick
He's like a ventriloquist, with his fist in the speaker's back
Couldn't think of no uniquer track, nope, sneak attack
It don't really matter how big them is, so much as a nipple
'Cause you could have a chick with D-Triple
'Cept the nipple little, just hot off the griddle
Like how he do monkey rhymers, like Monkey-in-the-Middle by his damn self
Ain't no average MC ahead of me
Getting cheddar instead of the probably better pedigree
With nicknames, sick games as Rick James
Messy games, sci-fi such as Jesse James
Blast, I figure, ass-hawking ass titty licker
Last one to walk up in, fast-talking city slicker
Got bagged 'cause of the dirty chick with make-up
Bail out quick for the 7:30 wake-up
My only backup was an A-cup, as far as May
To when the leaves turn red and gold to Nimrod's earthday
All else? Worthless to say
[And the lights went down and hey!]
That's when I knew it was the first day ... Wig-Twisting Season
When some could get their wigs twisted back within reasoning
Mostly with these crimes of treason men
And y'all be lucky if there's no squeezing even this evening
..
It's like a mosquit-ah, the much sweeter resent the act
I been bent back since my Physical went back
Since, Cultured more of my kin
And for them I keep an L rolled in this hellhole
Hold your head, use your head and hold, or be dead and cold
In the worsest way, soon as the leaves show red and gold
To 'round Nimrod's release day
And all else? Needless to say
Wait a motherfucking minute, true facts presented
The names was probably changed just to protect who ain't in it
The XP was three-quarters tinted, 4/5ths was converted
The way his shit was twisted? Ask him if it hurted
...
... Wig-Twisting Season
When some could get their wigs twisted back within reasoning
Mostly with these crimes of lying, and fronting, and cheating
All types of different styles of treason
STFU anonymous
Walk the path of Jesus, witness if Hell frizzes
The mind teases reality, crack the pieces
Nothin' eases, bein' chastise with blood baptize
Guys revise, acknowledge past lives
Statements will be made, acknowledge me (knowledge me)
My mind is Heaven's gate so enter me (enter me)
My mind is the gate ta Hell so try ta flee (try ta flee)
Both gates look da same, which will it be? (which will it be?)
Demons screams from thought process
Enter seamen, Child born stress
Body want ta sleep but da mind can't rest
Measure, pleasure through fanatical progress
When it come ta currency, love is nonexistent
Foes magnified, Friends become so distance
Some hope ya die, back-stabbed in an instant
Foes I despise, discase as Allies
ta sabotage camouflage
Loyalty is lies
Ta see God, look inta my eyes
Ta see the Devil inya, look inta my eyes
as I rise from Hell's equator
(Hook)
'Cause I'mma slow it up, speed it up, slow it up, speed it up
Mettle Finger's feed beats Grimm Reaper eat 'em up
Speed 'em up, slow 'em up, speed 'em up, slow 'em up
Brainsick, Tick, Tick, Tick, MF blow it up
Slow it up, speed it up, slow it up, speed it up
Mettle Finger's feed beats Grimm Reaper eat it up
Speed 'em up, slow 'em up, speed 'em up, slow 'em up
Brainsick, Tick, Tick, Tick, MF blow it up
(Verse Two)
Take air, compress it, bless it
Mix loops like Ku Klux
MF don't give two fucks
Nigga, quarterback blitz, poped, quickly fumble
Leave game with concussion, seein' stars and mumbles
This happens, ta any Emcee that want's ta rumble
Dynasty's destroyed like Carrington's and Colby's
Noise, reduced, MF thinks in Dolby
Chop that ass in half like Obi Wan Kenobi
Greatest of all time, God straight up told me
Greatest of all time, the Devil even told me
Icicles on surfaces of sun/Son, we livin' coldly
Prophets be phony
And we attact, we switch like the Wu-Tang symbol
Still kill Jack even though Quick and Nimble plain and simple
Pick Niggaz off while they ballin' and die old like stallin', yes
Death I hear ya callin', I accept collect
Human sacrifice, must pay respect
We catch reck Nigga, we catch reck
And... we gonna... gonna...
(Hook)
Slow it up, speed it up, slow it up, speed it up
Mettle Finger's feed beats Grimm Reaper eat it up
Speed 'em up, slow 'em up, speed 'em up, slow 'em up
Brainsick, Tick, Tick, Tick, MF blow it up
BOOM!
MF Grimm, MF Doom!
You do know how taxing Displacements are? Not a good solution for such a light weight console.
Even if the geometry calculations are handled by the GPU, the GPU still has to render all those EXTRA triangles.
This most certainly is not the secret, although the REV will be able to do this... I don't see a lot of people using it often due to the overhead incurred.
-Truth
Oh, well i guess there is someone posting with a very bad childhood. Didn't read all this shit (did anyone?) but i think we all should try to have a deep understanding because these are serious problems.
I looked into cube mapping yesterday and its use in reflections; if the technique were reversed so that you were inside the bubble, it would be like looking around in an imax eliminating tunnel vision. This would require vr goggles though.
I don't think any of this actually is part of the Revolution plans, but the story is well-researched and edifying. Thanks a lot. I really enjoy learning about these techniques for 3d graphics, especially as a hobby animator.
could this be how old games will look different
The patten reffered to a technique of showing the effect of Emboss. There have been quite a few research and solution to this "emboss" The geometric based displacement superseeds the limited and simplified functionality of emboss-ness. Also, displacement depends on texture information. the more shapes that you'd wish to displace the original shape to, the more texture you need, and the higher the detail you want the displaced geometry to be, the higher the texture detail you need. just for a reference. Our ZB artists usually use 4k x 4K zTextures... try fitting a few of those in Revolution's memory. Heck, guess how many can you fit in your PC's memory
"Nintendo brought its Revolution console to New York this week, and MTV News made the shortlist to go hands-on with the system's unusual wireless controller."
http://www.mtv.com/news/articles/151767
8/20051207/index.jhtml?headlines=true
Hallo Falafelkid,
Hollywood bzw. Displacement mapping scheint wohl also das letzte Geheimnis zu sein..
Ist denk ich mal auch am plausibelsten.Eine 3D Brille würden sie den Leuten nicht zumuten und der Controller scheint auch nichts mehr zu verbergen..
Das momentane Problem scheint wohl eher der Unmut deiner Leser darüber zu sein wie mann Displacement mapping überzeugend als (revolutionäres) Geheimnis verkauft bzw. wie mann es ankündigt.Um es vorweg zunehmen:ich bin mir relativ sicher dass der Grafik-chip Hollywood das letzte "Geheimnis" darstellt wobei ich davon ausgehe das displacement mapping nur einen geraumen teil der gesamten struktur einnimmt -und verwoben ist mit effiziens und optimierung in relevanten bereichen -die letztenendes das vollendete konzept vom Hoolywood-Chip als eine art letztes Geheimnis rechtfertigt.Ich will damit sagen dass ich mir nicht vorstellen kann dass Miyamoto im Kodak Theater auf die Bühne tritt um der Welt mitzuteilen dass es sich nur um displacement mapping handelt..stattdessen wird er wahrscheinlich die Gelegenheit nutzen um den Grafik Chip Hollywood,dessen Vorteile und features(Displacement.) und die dazugehörigen Spiele als ganzes zur schau stellen und an hand dessen vermutlich deutlich machen was es mit dem Geheimnis auf sich hat.Oder was meinst du?
In the article, you are confusing displacement mapping with normal/bump mapping. They are two separate things. Normal/bump mapping are changing the surface appearance of an object to make it look as though the light hitting it is bouncing off a significantly more complex surface. While a useful/currently used tool in such games as Half-Life 2, it is not the same as a true displacement map. A displacement map can change the appearance of an object across more than just its surface, actually adding or removing volume based on data gained from the displacement map.
Bump mapping has been in games for a while, and it would be unusual for some advance to be very important in that area. Displacement mapping (true displacement mapping) has not seen a true implementation in gaming yet, and so that would be a much more interesting development.
source: Osoko Tanaka
hey falafel this post of yours made it on Joystiq.com
Supposedly NIBRIS found a developer, what do you think falafel?
http://www.revolutionreport.com/articles/read/223
http://www.revolutionreport.com
/articles/read/223
Hi Anonymous: Yes, I absolutely agree with you. (I will always answer in Englaish here, because I want this to be an international resource. I hope you understand.) Displacement mapping on its own will not be the last secret. The Hollywood chip might be and this technique might be part of that whole package.
Concerning some kind of 3D projection: You need not dismiss this technology because of the fact that goggles might scare people off. Stereoscopic 3D projection (as well as Augmented Reality) can work just as well with a projection screen, commonly a sheet of glass, that the images generated by the two projectors are fed through. This way, everyone can see the image from any angle. As unlikely as this may seem to some, 3D projection need not be a complicated affair and need not scare anyone off. Rule it out for other reasons, but not necessarily for it being complicated (incidentally, the same is true about the possible implementation costs).
LOL i shouldnt of even posted that, they couldnt even disclose the publisher name this is obviously crap.
@ Falafelkid
I red that the 3D-technology, wich will be in some cinemas in the end of 2007, needs glasses for the audience and a `cleaner´.
Do you know, what kind of cleaner that could be? I mean, if Nintendo will use this type of technology, it`s important, if it needs an hardware add-on or not.
I hope it`ll be needed, because of...
http://x11.putfile.com/11/31217155620.jpg
Hi Falafelkid,
As nice as it sounds I think what you are forgetting is that that particular sheet of glass you are talking about would have to be in different sizes else it just wouldn't fit all televisions!I mean the idea is definitly good and it would partly justify why Nintendo isn't supporting HD but it's just hard to pull off physically I would say and how do you want to meet the demands of poeple who own small televisions in contrast to poeple who own big ones?You can not expect people are willing to leave a Media Markt for example with a glass plate to be able to enjoy their new console to the fullest can you?
people!
excuse me.
I found this comment on joystiq, he seems to understand this stuff though you never really know but interesting non the less
"36. Posted Dec 12, 2005, 3:51 AM ET by Tom
Ummm, I read the patent (I develop 3D modeling software which uses displacement mapping) and this looks like it's actually a patent for a method to increase the speed with which bump/normal mapping can be done in real time, not displacement mapping at all. They're displacing *texture* coordinates, not geometry. The people reporting this are misinformed. Though speed increases for normal/bump mapping will make for great looking graphics (displacement mapping by its nature increase the poly count and slows things down)
"
Hi anonymous. You haven´t understood my point. The sheet of glass would substitute the television. You would need two projectors (generating one image for each eye) and a special sheet of glass that would disperse those two light sources. The 3D image would appear to hover above the sheet of glass. Don´t ask me exactly how it works. Please refer to the NASA sponsored project (involving a Japanese videogame company as investor) under http://sbir.gsfc.nasa.gov/SBIR/successes/ss/7-043text.html.
Hi Blizz419. Tom could very well be right. I do not claim to fully understand the topic at hand. I am no developer. Of course, I read a whole number of sources before posting this. But I couldn´t tell whether the patent really deals with displacement mapping. It may not. However, the patent is entitled Hi Blizz419. Tom could very well be right. I do not claim to fully understand the topic at hand. I am no developer. Of course, I read a whole number of sources before posting this. But I couldn´t tell whether the patent really deals with displacement mapping. It may not. However, the patent is entitled "Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system" and the patent text mentions ´displacing texture coordinates´ all the time. To me that seems to refer to displacement mapping rather than bump mapping. But, again, I am a layman when it comes to this.
Ey Falafelkid,
Sadly, the link doesn't seem to work but seriously wouldn't you put it past Nintendo to do something like that and where would those two projectors come from (are they integrated in Revolution?)?Also,remember the guy sitting in front of a blurred out television while using the controller to turn Revolution off at the end of the TGS trailer?I guess that puts the rumour to rest if you ask me it would be overkill for the people I'm afraid.
[0002] The present invention relates to a three-dimensional image generating apparatus, a storage medium storing a three-dimensional image generating program, and a three-dimensional image generating method. More specifically, the present invention relates to a three-dimensional image generating apparatus, a storage medium storing a three-dimensional image generating program, and a three-dimensional image generating method by which a three-dimensional image is generated according to an operator's operation input.
OMG it seems like this is reffering to a 3D program which you can use to generate 3D images or even 3D games(?) yourself!
This could be the last secret:
Nintendo giving people the ability to an extent mind you to be creative!?
nintendo has made mention from the start that they want to bring new developers to the console, make development cheaper, and allow the gamer to use their creative mind.
they suggested that players might be able to take existing old games and swap other characters into them.
the next logical step would be to assume you could take the barebones of those old games and create your own levels / stories, and then host them on nintendo wifi. this would be plausible for 2d games, but i find it a little hard to believe they could allow a similar functionality with 3d games.
If this turns out to be true remember where you heard it first!
You hear me Falafelkid!
The infamous anonymous light shedder!
You've make an interesting connection, Falafelkid, between the 'emboss-style bump mapping' patent and the '3D image generating' patent. I think what we're seeing here is actual evidence that the Revolution will employ shader tricks and the like, thus Nintendo's stance that there will be no graphical difference between the Rev and its competition.
As to the Revolution's final secret, I can't help but wonder if any of these patents relate. With rumors of an innovation in the dispaly, and all these patents pertaining to graphical features...is all of this building up to something, or are we just looking too hard? Perhaps its a little of both.
Displacement mapping still creates additional polygons. It's just easier for the modellers.
It won't be the new 'secret' for the console. Trust me.
Normal mapping on the other hand is more geared for games, and it is being used already. With normal mapping, you create the illusion of addional depth/bump by having the light source change depending on the map. i.e - deep crevice.
"you create the illusion of addional depth/bump by having the light source change depending on the map"
Is that not what displacement mapping does? On the zbrush forums (I think that's what they are called.. they made the armor model, its sourced in the post) it looked like the shadows changed on the displacement map depending on the light.
@Anonymous ("allow the gamer to use their creative mind"): Wow, you just reminded me of an aspect that I had almost forgotten. Nintendo hinting at the fact that not only smaller development studios might be able to develop for the Rev, but ordinary gamers, too. Of course, there were no concrete hints but pretty persistent rumours for some time. Also Reggie kept on saying at the last pre-E3 briefing "Be prepared to let your right brain run wild."
Let´s think this through: If players really could mod games quite easily (the way you can produce actual shorts with The Movies) that would be a revolution. This theory would explain why the Rev might be underpowered in the hardware department - because self-made games would mean less software sales. Nintendo would need to make even more of a profit on the hardware sold.
However, it doesn´t explain why they haven´t shown any games yet. It doesn´t explain why Nintendo insists their graphics will still be on par with the competition.
Altogether, empowering people to make their own games is really cool. But it would only make sense if they were allowed to share them and that would drastically reduce the hardware/software tie ratio.
I say that we shouldn´t forget this aspect, but they will not allow people to easily make games or drastically modify existing ones. At the most, you could slightly customize elements, but they must stop short of allowing some form of modding, I think. A console hardware manufacturer would shoot himself in the foot with that kind of option.
If this turns out to be true remember where you heard it first!
You hear me Falafelkid!
The infamous anonymous light shedder!
*lol* Mister Tanaka, I presume? What a pleasure. Do come in. And rest assured that I always follow a lead back to its source. Its real source, for sure.
This 'modding tool' theory has always interested me. Imagine the Revolution coming pre-loaded with Mario Paint, with the ability to import and export objects to and from games. Perhaps you could even model real world objects using a camera, similar to what is shown in this patent:
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml/srchnum.htm&r=1&f=G&l=50&s1=6,970,177.WKU.&OS=PN/6,970,177&RS=PN/6,970,177
It would also explain Nintendo's hinting at the importance of the internet and community.
Of course, I'm well aware that this would also give modders more artistic license with Nintendo's franchises and characters than Nintendo would ever allow. Still, I think that there might be a kernel of truth to this rumor.
Grrr...hate citing patents...
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=/netahtml
/srchnum.htm&r=1&f=G&l=50&s1=
6,970,177.WKU.&OS=PN/6,970,177&RS=PN/6,970,177
Forgive me if I'm wong, but both the XBOX 360 and PS3's GPUs are (or will be) SM 3.0 parts, right? Last I checked that meant they could both do displacement mapping.
"Is that not what displacement mapping does?"
No.
It creates additional polygons based on a grayscale height map. Normal mapping however doesn't create any additional polys while still creating the illusion of a 'realtime' depth.
Let me make this clear: Displacement mapping is for MODELLILNG only. It pushes in the vertices of the model out based on the map it was given.
If you have a 1x1 grid polygon and apply a Displacement map to it, nothing will happen - this is because there are not enough vertices to create the desired mesh.
This will clear things up....(check article)http://www.unrealtechnology.com
/flash/technology/ue30.shtml
Both the Xbox 360 and PS3 will take advantage of displacement mapping using the Unreal 3 Engine. If the Revolution is capable of displacement mapping then that is a good thing.
********Unreal Engine 3 provides Support for all modern per-pixel lighting and rendering techniques including normal mapped, parameterized Phong lighting; custom artist controlled per material lighting models including anisotropic effects; VIRTUAL DISPLACEMENT MAPPING; light attenuation functions; pre-computed shadow masks; directional light maps; and pre-computed bump-granularity self-shadowing using spherical harmonic maps.*******
Let's not get overboard here. The technique may be an algorithm to improve virtual displacement mapping (like anon said above), but there's no way the patent is for rendering displacement maps in real-time. I doubt even the PS3 would be able do to that.
Also, while techniques will improve graphics I highly doubt any such improvement will put the Revolution on par with the Xbox360 or the PS3. But keep in mind that the Revolution is not going for HD, so it might not need as powerful hardware to generate some spectacular graphics.
What we need to discuss is HOW capable the Revolution will be, not if it's on par or more powerful than the Xbox360 and PS3. For example, will the Revolution be able to handle Unreal Engine 3? If it can, no one should have any complaints about the graphics.
A genuine pleasure to find such a lengthy and informed post. Thanks to Falafelkid and also to all the people who posted comments, I can't remember the last time I read an entire 100 post thread from end to end.
Well, apart from the song lyrics.
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/search-bool.html&r=1&f=G&l=50&co1=AND&d=ptxt&s1=nintendo.ASNM.&OS=AN/nintendo&RS=AN/nintendo
offtopic but still awesome
64 shell
http://img372.imageshack.us/my.php?image=possiblen64shell8ye.jpg
pistol
http://img213.imageshack.us/my.php?image=gun4qc.jpg
cradle
http://img213.imageshack.us/my.php?image=crude3vi2hq.jpg
fishing reel
http://img213.imageshack.us/my.php?image=revfish8qs.jpg
speaker/mic
http://img54.imageshack.us/my.php?image=revspeaker8px.jpg
light gun
http://img54.imageshack.us/my.php?image=revzapper3xb.jpg
steering wheel
http://img54.imageshack.us/my.php?image=wheel24to.jpg
it's really interesting to me that the description which has been quoted numerous times here from a patent (listed below) sounds very much like the holographic imaging system that another person linked to here:
http://sbir.gsfc.nasa.gov/SBIR/successes/ss/7-043text.html
the fact that "a japanese game company" gave 300,000 dollars towards this research YEARS ago seems very intriguing.
"The present invention relates to a three-dimensional image generating apparatus, a storage medium storing a three-dimensional image generating program, and a three-dimensional image generating method. More specifically, the present invention relates to a three-dimensional image generating apparatus, a storage medium storing a three-dimensional image generating program, and a three-dimensional image generating method by which a three-dimensional image is generated according to an operator's operation input."
the issue of HD *IS* irrelevant if you don't use a television at all... and just because simulated gameplay adds show a tv somewhere in them doesn't mean anything. so much better to keep the secret until the right time.
if not this year, maybe in a few more. 2 plastic or metal stand pieces, a sheet of glass/imaging panel corded to the main unit, a wireless controller... a holographic system out the door for 249.00?
don't under-estimate the big N just because something sounds crazy or too advanced. sometimes new technology is elegantly simple once the infrastructure exists for its implementation.
add".html" to the end of the link in the post above to get it to work.
more on this amazing technology:
http://www.poc.com/emerging_products/3d_display/default.asp
i hate how the links get cut off in these posts. here it is, but you'll have to recombine it as one url for it to work.
http://www.poc.com/emerging_products/
3d_display/default.asp
Nintendo has said that there are some things,big things that they havent told us yet about the revolution.things that they want to reviel at a later date. I think thats because its bigger than the controler in terms of revolutionary, and they dont want the compotition stealing it any time soon.
but what will it be
do you know what I honestly think its gonna be.(dont laugh)
I think that its going to be an A.I. system,that right Artificial Intelligence
and that there will be a Mike in the controller so you can talk to him or her, at all times,and hey,why stop there,if its always conected to the internet,it can always improve itself,in vocab and in game news.you can teach anything you want,you could even teach it to sware(unless you have the parent control on).what if instead of just playing against the computer in videogames,you can play with your AI.and even talk with him while your doing it.
whats revolutionary about this?
well instead of the revolution just being a system,
its your friend
the more I think of it the more it all makes sence to me
I wouldent be at all suprised if it took the world by storm.just having a revolution that you could give a name to,talk to or play mario party or soul caliber with when ever you want.you could make it(he or she) sound however you want.like a macho guy,little kid sexy Babe.you could teach it to act however you choose, it in turn could ask its own questions.and develope a personality that is difrent from any other revolutions.
I really thin thats what they have planned.
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Nintendo has said that there are some things,big things that they havent told us yet about the revolution.things that they want to reviel at a later date. I think thats because its bigger than the controler in terms of revolutionary, and they dont want the compotition stealing it any time soon.
but what will it be
do you know what I honestly think its gonna be.(dont laugh)
I think that its going to be an A.I. system,that right Artificial Intelligence
and that there will be a Mike in the controller so you can talk to him or her, at all times,and hey,why stop there,if its always conected to the internet,it can always improve itself,in vocab and in game news.you can teach anything you want,you could even teach it to sware(unless you have the parent control on).what if instead of just playing against the computer in videogames,you can play with your AI.and even talk with him while your doing it.
whats revolutionary about this?
well instead of the revolution just being a system,
its your friend
the more I think of it the more it all makes sence to me
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I really thin thats what they have planned.
just remember.ya herd it here first :)
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Thank you for explaning the displacement mapping.
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Well, there is a game that seems to use displacement mapping on Wii, is called Zangeki no Reginleiv,
as for Wii Hollywood, I would say that is between an ATI Rv610 and a Rv630 due to the die size, the power consumption and the features like: Wii can do HDR+antialaising, something possible starting from the ATI R520 thanks to their new architecture design and new technology that employs floating point units, can use tools like Havok FX(check in gamasutra), which takes adventage of the gpu for gpgpu purpose like physics, but this is only possible starting from ATI R520, and finally, the ATI R600 series, in contrast to the R520, include thiongs like a command processor(in the Wii Hollywood would be the ARM9 or starlet) for improving the gpgpu tasks.
As for the Wii Hollywood, the secret technique talked in the displacement mapping patents is called vertex displacement mapping, which is done through the use of gpgpu software. Just look a little closer and you will find things like vertex texture fetch and command processor.
Wii games with HDR+AA
Monster Hunter 3
Silent Hill
Resident Evil Dark side chronicles
Xenoblade
Best graphics seen:
Zangeki no Reginleiv
Resident Evil
Cursed Mountain
Monster Hunter 3
Check out videos of Zangeki in gametrailers
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check the trailer of wii last story and you will be amazed and even see displacement mapping on the ground specially
http://www.youtube.com/watch?v=Sppl7PGDJPE&feature=player_embedded
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